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Level -150 is the -151st negative level of the Backrooms. Its the Safest level of the Negative Levels.

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Survival Difficulty: Class -2
》Extremely Safe
》Rarely any Danger
》Helpful Entities

An unconfirmed picture of Level -150 taken by NEUX2007. Facelings with the 11 effect can be found in the background.

Description

Level -150 is what appears to be an infinite Night Club, complete with Dance Floors, Bars, and everything you'd expect to find in a night club. Entities known as Glowfolk (also known as Neon) can be found around Level -150. Going up the stairs may lead you to "VIP Lounges", endless rooms decorated with glowing lights and copious amounts of Glowfolk, Cocaine, and Almond Water. Some Glowfolk will lead you out of the VIP Lounge if you haven't stayed in Level -150 for at least a week.

Upon entering Level -150, you will instantly feel a wave of relief, as if you have escaped something terrible. You may start feeling an urge to dance, too. Sometimes Meteorites will fall from the ceiling, but many theorize this is the same effect that Level 3999 gives out. It is to be noted that if Level -150 is damaged on purpose in any way, the Glowfolk will escort you to Level Fun so you could "stay out of trouble". If Level -150 is damaged by accident, however, they will leave you alone and fix the damage you caused peacefully.

Most of Level -150 is loud music and crowded dance floors, but you can also come across different kinds of rooms, such as Quiet Rooms that almost always have Yellow and Orange Glowfolk, then there are Luxury Rooms, which usually Purple Glowfolk hang out in. Finally, there are Confrence Rooms where Red Glowfolk discuss how things are going to work in Level -150.

Sometimes, entities that would otherwise be hostile can be seen dancing or minding their own business. They will not act out because they seem to be afraid of the Red Glowfolk. The only report of a hostile entity being hostile resulted in a Red Glowfolk attacking and killing them.

The Vault

The Vault is where the Glowfolk keep all their valuables and rare items, such as Almond Coins of all sorts (mostly Gold and Diamond), Hand made Royal Rations, and there are rumors of an alleged "Rainbow" Neon Water that might be found if you dig deep into the vault. Glowfolk will show you around the vault if they see you as a trustworthy person and may even give you a few things.

Entities

Glowfolk

Glowfolk are the most common entity here as they are native to the level. They can be found in various areas depending on their color.

Facelings

Since this level has the 11 effect, Facelings are also quite common here as well.

Partygoers =)

These Entities wandered the level until they were wiped out by Red Glowfolk. To this day, Partygoers fear the Glowfolk, and the Glowfolk use Level Fun as a way to get rid of wanderers who are causing trouble..

Entity 555

Unwelcome due to all the entrances they're putting in the level, but they can still be found in fully dark rooms making them rare.

Hounds

Hounds used to wander in the level with the Facelings until one of the Glowfolk decided to play a song named "Who let the hounds out". This somehow struck hostility within the Hounds, and so the Red Glowfolk have decided to make a new rule which is "No Dogs allowed"

?Puppies?

Even though they didn't do anything, these Entities are no longer allowed in Level -150 because of the Hound Incident.

Wallflowers

Wallflowers used to hang around in this level until the Partygoers wiped out. They fled in fear after seeing the violence.

Colonies and Outposts

R-Base Neo

  • Friendly
  • Not willing to trade
  • Willing to let people live in the base
  • Consists of 28 wanderers

Zone 21's vacation

this is a colonie of Zone 21 they come for a vacation members ussually stays for 1 week or 3 weeks but some of them stays for 2 or 4 weeks Zone 21 gives limited time for vacation these vacations for get relax and be more powerfull if members time over they will noclip a red poster and it's goes back to level -148

  • friendly
  • in trade
  • you can join them
  • they haves a their own red posters that poster is a exit to level -148
  • helpfull
  • consists of 50-100-150 members it's allways changes cus they have limited time to stay

Entrances and Exits

Entrances

  • Enter a Night Club on Level 11.
  • Noclipping into a blue light in Jerry's Room may lead you here.
  • Go towards some faint "hype" music in The Barrier and you'll find yourself in front of a door that leads to here.
  • Get everyone to dance in Level -199. Don't attempt this. It's very difficult and will most likely lead to your death.
  • Going through a door emitting faint "hype" music in Level -18 will guide you here.
  • Glowfolk will rarely wander "You Cheated". If you find one, they'll rush you here.
  • Surviving Level -150.! will bring you back here.
  • Reaching the end of the road in Level Karma will bring you here, but the reason as to this is unknown.
  • Getting 270-299 points in Level 1150 for the Bowler, and he will send you here.
  • Entering a door in Level -150.2 labeled "Newest Nightclub" will lead you here.
  • Entering a neon-lighted house in Level 9.11 will lead you here.
  • Enter a rare night club on Level -148. The Glowfolk have been trying to make this entrance easier to find.
  • Entering a night club on Level -151 will bring you here

Exits

  • Simply leaving through the double doors will take you to Level 11.
  • Noclipping into a blue light will take you to Jerry's Room.
  • There is a rumor that noclipping into a pink light will take you to The Promised Land, but no evidence exists There is a 0.005% chance that this will lead you to the Promised Land, but it will most likely just lead to another section of Level -150 or a pink Glowfolk.
  • If you stay in Level -150 for a very long time (At least a month) or survive Level -150.! and the Glowfolk will lead you to Level -150.1. Attempting to stay long enough is recommended, but you shouldn't attempt the Level -150.! method.
  • Stealing from the Vault or angering a Red Glowfolk will result in a one-way trip to Level -150.! - You should only attempt this if you're on a dangerous level with a Red Glowfolk and desperate to escape.
  • Asking a Glowfolk to go bowling will take you to Level 1150.
  • I̶f̶ ̶y̶o̶u̶ ̶f̶i̶n̶d̶ ̶a̶ ̶d̶o̶o̶r̶ ̶w̶i̶t̶h̶ ̶r̶e̶d̶ ̶a̶n̶d̶ ̶y̶e̶l̶l̶o̶w̶ ̶b̶a̶l̶l̶o̶o̶n̶s̶ ̶n̶e̶x̶t̶ ̶t̶o̶ ̶i̶t̶,̶ ̶o̶p̶e̶n̶ ̶i̶t̶ ̶a̶n̶d̶ ̶y̶o̶u̶'̶l̶l̶ ̶b̶e̶ ̶a̶t̶ ̶a̶ ̶p̶a̶r̶t̶y̶!̶ ̶=̶)̶ Do not attempt this. It will lead to Level Fun.
  • We do not have any arcade games. If you interact with one, you'll probably get to that weird arcade machine level.
  • Wandering too much in this level until you smell/see a rusty old nightclub, you are now in Level -150.2.
  • Having a Glowfolk hold the exit door open for you or exiting with one would lead you to Level -151.


Note: If you want to make a YT video of this level, please credit me and my friend and please refer to us as the devilishly handsome duo of Agent Anonymous and NEUX2007. Thank you. 
(I'm serious, in case you couldn't tell.)
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