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Survival Difficulty: 3

Unsafe

Unsecure

High Entity Count

Description

Levl -2.1 is a sub level of level -2. It is divided into a series of rooms, described below.

Rooms.

The Lobby

The Lobby is the first part of Level -2.1 that most wanderers encounter. It is a large room with the appearence of a regular hotel lobby. There are a large number of doors in this room but all of them hsve been blocked off except the entrance door (see Entrances and Exits). There are a sizable number of places in this level including a bedroom and even a church. One of the most notable places is a cafeteria known for having high quality food as well as an assortment of drinks such as almond water and even the extremely rare almond milk. This room has a sizable number of people who have made it their home. The inhabitants of this room tend to be very friendly to wanderers.

The West Room

The west room is located behind a blocked off door to the west of the lobby. Approaching this door has the anomalous effect of causing one feel that they are watched. A guard is usually stationed at this door to insure that nothing from the other side breaks through. The room itself has an appearance similar to a large (mostly) empty warehouse. For an unknown reason, stashes of rare items occasionally appear in this room The inhabitants of the lobby often pay wanderers to make expeditions into this room to find these stashes; however, this can be extremely dangerous. While entities in this level are rare, the entities that do exist are dead Hands and partygoers, two especially deadly entities. Their presence has prevented the inhabitants of the lobby from colonizing this room. There is also a small group of wanderers in here who are known to kill any outsider they see on sight. It is unknown how these wanderers are able to survive the partygoers and dead hands. Some theorize that they have made some form of pact with those entities, but this is unconfirmed.

The East Room

This one is not pretty useful. This one is open for everyone, no entities roam here and can do any damage, some people even like to sleep here, and some colonies are around the east room.

The east room can be accessed by a door on the east side of the lobby. The interior of this room is nearly identical to the west room, but unlike the west room, there are no entities. Many of the wanderers in Level -2.1 sleep in this room. Some wanderers have even created colonies.

The safe

The safe is in the upper parts of this level. In here are all useful stuff, grab food if you want or drinks, they will respawn right away.

Index - What will you find?

Food and Drinks:

Almond Water: Infinite (Because of the infinite respawn, you are happy as ever!)

Other: Almond Milk, much tasty food, and so on: Infinite

Monsters:

They appear around: Nighttime only, daytime is a weak time for them.

Daytime: 0,00% (100% safe!) - Great to go hunt on stuff!

Nighttime: 59,52% (Dangerous!) - You should take stuff at daytime!

Vandalism:

Lobby: None (Perfect!)

The West Room: 36,16% (It's a bit damaged, but it's ok.)

The East Room: 06,12% (Because no police is here, people like to do "stuff".

The safe: None (Perfect!)

Colonies and Outposts

The Roamers

  • The Roamers are friendly people walking in the East Room, they like to watch through windows and just have a great time!
  • They are the very first colony in Level -2,1!
  • They love to trade, because they are only in Level -2,1, so they like to find out more about the other levels!

The incredible 15

  • Don't try to meet them, they roam around the West Room, are weaponised and attack not only every monster they see, they also attack every human they see! Better go a bit slower, fleeing from them is harder then you might believe!
  • They are all younger than 18!
  • Trading won't work, as they don't even know, what that is.

The Lobby Staff

  • They are helping the other humans in the lobby, so everyone can get more food and drinks!
  • They really like to chill and play video games like Minecraft!
  • They like to give you free food and drinks!

There might exist more colonies, but these three are the most important.

Entities

Lobby

Ingolias

These are the humans specific name in this level. They are like normal humans and run a hotel, here you can have the best time of your life!

The West Room

The Incredible 15

The Incredible 15 is a group of 15 kids, which like to run around, do vandalism, and shoot everything they see. Just be more quiet, getting catched by a group of 15 deadly kids is not fun! Occurence: 48,67%, even though they are dangerous, they are not everywhere! When: Day, and Nighttime

Dead Hands

These big fat blobs are creepier than any math class! Normally they sleep, but if one of their long hands grabs you, and the Dead Hand is slowly approaching you. The only way to flee is to kick the hands, so the dead hand gets hurt, when the hand stops holding you, run as fast as possible to the lobby! It's no fun joking around with these! Occurence: 06,26% they like corners, so they can surprise people! When: Nighttime

Partgoer

The classics. They like to murder people, as almost every evil entity in the backrooms. They have a face drawn on something, and they have a balloon with them! Whatever you hear in the West Room, if you hear something, run! Occurence: 14,82% dark rooms are their favourite!

The East Room

Unga Snake

They might sound dangerous, but they aren't. They are everywhere on the east side. They are not really fast, not even hostile, and it likes to hide in holes. Occurence: 82,72% That is a high chance! But as said, they aren't dangerous. When: Day, Nighttime

Entrances and Exits

Entrances

  • Enter a big door in Level -2, it will lead you into Level -2,1.
  • Noclip into a painting of Mozart, it will 100%-ly lead you into Level -2,1.

Exits

  • To exit, just open the main door, and go out! You will be sent right in front of the big door.


This level gains a score of... 92/100 points! The service is great, and you can feel like in heaven without even meeting an entity, if you are lucky. Just be sure to be prepared if you want to go to the West Room. The Incredible 15 and the entities aren't undangerous!

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