Contents
Personal Statement: Officer Atticus N. Wolfe
I spoke to the good doctor [see entity: 777.1]. He told me that this was either a game or a test. If this game or test is anything like the one I had to play in Level -532, I want no parts of it. Sighs in defeat. I am assuming I have no choice in the matter. A woman approached me not too long ago after my ordeal with Tuwile. I could not read her like your typical explorer. I knew straight away she was not human. She introduced herself to me as "G". Not short for Gigi but the letter "G"... Not suspicious at all. She revealed to me that she is a Producer "entity". He pauses, not liking the interaction, before scoffing. I ain't never heard of them before, but entity my a**! I could not read her worth sh*t, but I can tell when someone is lying to me. He backoffs his rant. Anyway, you, Gary, are telling me that they are something awful. I reckon I believe that. I am sorry... I am get off topic... She tells me that I did very well standing up to Tuwile. She would not explain to me how she knew anything about that, but I know she was involved somehow. She told me that they are interested in assessing me further, and I have no choice but to participate. She told me I would still fulfill my role as a police officer. Level -50 will not be adversely affected by my absence as time there freezes when I am gone. She promised me that I would not die, but I might witness death. Pauses but resolves. I will do my best in whatever situation I am placed in. I am confident this is beyond my control, but a cool head wins a hot ball game. They want me to play... f*ck it! I will play.
Level -229 is the 229th negative level of the Backrooms.
Description
Level -229 is the inside of a subway train consisting of a variable number of cars ranging from a minimum of 2 cars to an infinite number of cars. The average number of cars this train will consist of is nine. The train's car length can increase or decrease at random intervals during its commute. The increase or decrease in car number does not affect the speed the train is traveling. The train consistently travels at a top speed which is 55 mph (~ 89 km/h).
The interior of the car consists of the following components:
- 6 flip benches. Each bench consists of 8 seats and 2 standing rails. The flip component can be located every 2 seats and reveals a wheelchair access space.
- 6 windows positioned over flip benches.
- 6 digital panels position above windows. Pay attention to what is being displayed on these panels!
- 3 side sliding doors on each side of the car allowing commuters to exit or enter the car.
- 1 sliding door to the front and back of the car allowing access to the next car over.
The interior of this car consists of an anomaly that allows large entities like the Malveillant to board and exit the train and traverse between cars. There have been no reports of any Malveillant riding inside these cars. There have been several reports of the Native Amygdala riding on this train.
Psychological Hazard: Altered Social Behave
Condition: General Description
One out of every three explorers who escape this level will be exposed to a cognito-hazard that triggers obsessive, possessive, and stalking behavior towards a random entity or non-infested explorer. They will know who their target is even if they have never encountered them or it.
Seeking Phase
These individuals will have a constant desire to find their target if they have not located them or it yet. They will excessively seek their target of interest. They will talk obsessively about their target of interest. These individuals will experience a strong sense of longing as they get closer to their target. They will emotionally and mentally deteriorate if they never reach their target. They will die from self-neglect or self-termination if they cannot reach their target of interest within 30 days. The Backrooms consists of dozens of spatial anomalies, so 85% of the exposed will perish because they could find their target.
Stalking Phase
The exposed will put themselves in harm's way to get close to their target once they have been located. The exposed will display attention-seeking behaviors to get their target to notice them. They will be overly friendly or affectionate toward the target of interest. They will attempt to give gifts to the target of interest. They will want to spend as much time with their target. They will worship their target of interest.
Target's Response and Terminal Phase
Individuals exposed to this hazard have a 40:60 chance of being drawn to a harmless or hostile explorer or entity, respectively. Individuals who are drawn to entities of low intelligence risk avoidance or getting killed. Individuals who are drawn to hostile individuals or hostile intelligent entities risk getting rejected, exploited, or killed. Individuals who are drawn to non-hostile entities or individuals risk rejection and avoidance. Some non-hostile intelligent entities or individuals will entertain that individual's affection for them until they can get that individual help. It is worth noting here that the exposed might attack their target or self-terminate if they are rejected. Non-hostile, intelligent entities and individuals who decide to help the exposed are encouraged to be prepared to defend themselves or others around them. The exposed will get jealous and attempt to attack and kill anyone who gets between them and their target. They will also attempt to attack and kill their target if they feel betrayed.
General Rules of Riding in Level -229
Don’t crowd/block the doors! Why? What to do mean why? It is rude? It makes it hard for other people to get on and off the subway.
What will happen if you do not obey this rule?
- The car is empty. You will be jettison off the car by a mysterious force. You have one minute to find a seat, position yourself at the available subway poles and handrails or stand or sit in the middle of the benches. As long as you do not block the door, you will be fine.
- The car is ready occupied. Non-hostile and hostile explorers and entities will viciously stare you down until you move off in front of the door. You will have 60 seconds to take a sit, grab the rails or pole, or position yourself in the middle of benches. Failure to comply will result in everyone on the train to savagely beat you to death or you being forced of the train result in you no-clipping and falling into The Void. So... do not be a**.
Entities
Amygdala
You, Gary, want to know if I am a Malveillant? Lower ears to show submission Oh... Dieu non! I am a Native, however; the Malveillant is a corrupt variant of a Native. I am sorry if my presence intimidates you. Intimidation is never my intentions. Sits down to make himself smaller but he is unsuccessful. Stay with me only if you are comfortable. I wish to help you get out of here safely.
Amygdala (a.k.a. Pretty Boy/Rose pâle tachée de sang) is a young Native Tracker and Mystic from Level -777. He has recently been promoted to Hunter and Guardian. He has been introduced in chronological order from Level -40 to Level -212. He has gotten taller. He now towers at 18'2" (~5.53m). He is significantly more muscular and battle-hardened. Explorers will describe him as soft-spoken, sweet, and reserved. He has gotten more confident. His gentle nature is still underestimated by his opponents. Amygdala is still notorious for slaughtering his opponents with a coy and playful smile on his face, but there is a hint of bloodlust behind his smile.
Fear not, Gary. It is in our nature to enjoy the hunt.
Amygdala Do's and Don't's
Colonies and Outposts
Fill in information about colonies and outposts. If colonies can't be created due to the danger or properties of a level, use: [Due to the nature of this level, colonies and outposts are unable to be established.]
Colony 1 Example
- Colony Attributes
- More Information
- (Ex. Open to trading)
Entrances and Exits
Entrances
- WRITE ENTRANCES HERE
Exits
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