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Personal Statement: Officer Atticus N. Wolfe

I spoke to the good doctor [see entity: 777.1]. He told me that this was either a game or a test. If this game or test is anything like the one I had to play in Level -532, I want no parts of it. Sighs in defeat. I am assuming I have no choice in the matter. A woman approached me not too long ago after my ordeal with Tuwile. I could not read her like your typical explorer. I knew straight away she was not human. She introduced herself to me as "G". Not short for Gigi but the letter "G"... Not suspicious at all. She revealed to me that she is a Producer "entity". He pauses, not liking the interaction, before scoffing. I ain't never heard of them before, but entity my a**! I could not read her worth sh*t, but I can tell when someone is lying to me. He backoffs his rant. Anyway, you, Gary, are telling me that they are something awful. I reckon I believe that. I am sorry... I am get off topic... She tells me that I did very well standing up to Tuwile. She would not explain to me how she knew anything about that, but I know she was involved somehow. She told me that they are interested in assessing me further, and I have no choice but to participate. She told me I would still fulfill my role as a police officer. Level -50 will not be adversely affected by my absence as time there freezes when I am gone. She promised me that I would not die, but I might witness death. Pauses but resolves. I will do my best in whatever situation I am placed in. I am confident this is beyond my control, but a cool head wins a hot ball game. They want me to play... f*ck it! I will play.

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Survival Difficulty: Class Undetermined
》Mysterious Properties
》Unknown Information
》Undocumented Entities

Level -229 is the 229th negative level of the Backrooms.

Description

Subway.jpg

Level -229 is the inside of a subway train consisting of a variable number of cars ranging from a minimum of two cars to an infinite number of cars. The average number of cars this train will consist of is nine. The train's car length can increase or decrease at random intervals during its commute. The increase or decrease in car number does not affect the speed the train is traveling. The train consistently travels at a top speed which is 55 mph (~ 89 km/h).

The interior of the car consists of the following components:

  • 6 flip benches. Each bench consists of 8 seats and 2 standing rails. The flip component can be located every 2 seats and reveals a wheelchair access space.
  • 6 windows positioned over flip benches.
  • 6 digital panels position above windows. Pay attention to what is being displayed on these panels!
  • 3 side sliding doors on each side of the car allowing commuters to exit or enter the car.
  • 1 sliding door to the front and back of the car allowing access to the next car over.

The interior of this car consists of an anomaly that allows large entities like the Malveillant to board and exit the train and traverse between cars. There have been no reports of any Malveillant riding inside these cars. There have been several reports of the Native Amygdala riding on this train.

Psychological Hazard: Altered Social Behavorial

Condition: General Description

One out of every three explorers who escape this level will be exposed to a cognito-hazard that triggers obsessive, possessive, and stalking behavior towards a random entity or non-infested explorer. They will know who their target is even if they have never encountered them or it. These individuals will display abnormal behavior until they leave Level -229.

Seeking Phase

These individuals will have a constant desire to find their target if they have not located them or it yet. They will excessively seek their target of interest. They will talk obsessively about their target of interest. These individuals will experience a strong sense of longing as they get closer to their target. They will emotionally and mentally deteriorate if they never reach their target. They will die from self-neglect or self-termination if they cannot reach their target of interest within 30 days. The Backrooms consists of dozens of spatial anomalies, so 85% of the exposed will perish because they could find their target.

Stalking Phase

The exposed will put themselves in harm's way to get close to their target once they have been located. The exposed will display attention-seeking behaviors to get their target to notice them. They will be overly friendly or affectionate toward the target of interest. They will attempt to give gifts to the target of interest. They will want to spend as much time with their target. They will worship their target of interest.

Target's Response and Terminal Phase

Individuals exposed to this hazard have a 40:60 chance of being drawn to a harmless or hostile explorer or entity, respectively. Individuals who are drawn to entities of low intelligence risk their target avoiding or getting killed by them. Individuals who are drawn to hostile individuals or hostile intelligent entities risk getting rejected, exploited, or killed. Individuals who are drawn to non-hostile entities or individuals risk rejection and avoidance by their target. Some non-hostile intelligent entities or individuals will entertain that individual's affection for them until they can get that individual help. It is worth noting here that the exposed might attack their target or self-terminate if they are rejected. Non-hostile, intelligent entities and individuals who decide to help the exposed are encouraged to be prepared to defend themselves or others around them. The exposed will get jealous and attempt to attack and kill anyone who gets between them and their target. They will also attempt to attack and kill their target if they feel betrayed. Exposed individuals will not know that they have been exposed until they exit Level -229. Symptoms of exposure develops between 3 - 9 days after leaving the level.

General Rules of Riding in Level -229

Pay attention to what is being displayed on digital panels!

Why? These panels are providing you with vial information. Some of the information these panels are providing have been included below:

  1. You broke a rule. There is nothing you can do to counter the punishment. Embrace yourselves for what is to come.
  2. You broke a rule. Here are instructions to counter the punishment. Act quickly.
  3. The train is departing a level [designation here] and will be stopping at this other level [designation here]. Prepare to exit if this is your stop.
  4. A hostile is watching you. Would you like a bodyguard? Non-hostile explorer or intelligent entity is [location here].
  5. This car is going to disappear in 2 minutes. Please, relocate yourself to car [designation here].
  6. Reality is restoring a certain number of cars. You may stay where you are or move to these other available cars.
It is worth noting here, that these digital panels will emit an audible ping to alert you that information is being displayed.

Don’t crowd/block the doors!

Why? What do you mean why? It is rude? It makes it hard for other people to get on and off the subway.

What will happen if you do not obey this rule?

The car is empty. You will be jettisoned off the car by a mysterious force. You have one minute to find a seat, position yourself at the available subway poles or handrails. You can stand or sit in the middle of the benches. You can even pace the aisle just DO NOT block the door.

The car is already occupied. Non-hostile and hostile explorers and entities will viciously stare you down until you move off in front of the door. You will have 60 seconds to take a seat, grab the rails or pole, or position yourself in the middle of the benches. This train never fills past 80% of capacity, so there is no reason for you to block the door. Failure to comply will result in everyone on the train savagely beating you to death or you being forced off the train. If you are forced off the train, there is a 75% chance you will no-clip and fall into The Void. So... do not be a**.

Please! Do not block doors!

Digital Panel message: Warning you to stop blocking the door.

Other people would like to get in. Please! Take a seat!

Digital Panel message: Requesting for you to take a seat.

It is open season on individual [full name and picture provided].

Digital Panel message: Everyone is going to attack you for the blocking the door.

You like blocking doors? Try blocking out The Void!
Digital Panel message: When you are forced out, The void is where you will end up.

Let the old/disabled/pregnant people sit down.

Why? These individuals are a fall or a faint risk.

What will happen if you do not obey this rule? You will be asked to give up your seat.

  • If you comply, an intelligent non-hostile entity or explorer will surrender their seat to the concerning individual instead.
  • If you fail to comply, an intelligent hostile entity or explorer will surrender their seat to the concerning individual instead. If Officer Atticus N. Wolfe is not present, your risk of getting killed by that entity or explorer is 90%. If Officer Atticus N. Wolfe is present, find him quickly and tell him of your misdeed. He will lightly scold you for your behavior. He will offer to serve as your bodyguard until you can safely exit the train. The hostile entity will come after you if you decide to not stick with the officer. If you stay with the officer, you will only have to deal with that entity viciously staring at you from across the aisle.

Note! This rule is only in effect when the train's benches are occupied, and it is standing room only.

Standing room only! Please, prepare to give your seat up to the elderly, disabled and pregnant individuals.

Digital Panel message: Requesting that you give your seat up to these vulnerable individuals.

You did not comply. Please, location Officer Wolfe in car 7 or die.

Digital Panel message: Not surrendering your seat to vulnerable individuals will result in this message being displayed if Officer Wolfe is present.

You did not comply. Officer Wolfe cannot be located. You are on your own. Good luck!

Digital Panel message: Not surrendering your seat vulnerable individuals will result in this message being displayed if Officer Wolfe is absent

There is a 20% chance Officer Atticus N. Wolfe is aboard Level -229 so it best to be courteous.

Human Explorers

Level -229 only allows a total of seven human explorers to come aboard.

One human explorer will function as the "boarding" passenger and enter Level -229 by one of the side sliding doors. This individual is always a non-hostile human explorer and will not have any physical, visual or audio impairments. This individual will be subjected to the rules. As long as this individual does not immediately violate rule 2, the explorers and entities, regardless of their level of hostility, will not be a source of concern.

Six human explorers will function as "pre-existing" passengers and will know to behave as such. These individuals will appear on Level -229 seated or holding onto rails and poles. Five explorers will be non-hostile. There is a 0.01% any of these individuals will have physical, visual or audio impairments. The remaining explorer will be hostile and will have no impairments.

The digital panels will warn you of danger by giving you subtle hints.

Are you sure?

Digital Panel message: This message will appear if that explorer is potentially dangerous.

There is a 0.05% chance at least one of these six non-hostile explorers will have some combat training. It is strongly recommended that you make friends with human explorers with combatant training. Hostile entities and explorers will attempt to separate you from your friend, but they risk getting injured or killed in the process. It is worth mentioning that finding the handful of human explorers on this subway is almost impossible. The subway will add cars to itself, creating more space for you to search. This subway is mainly being boarded by facelings.

If you are in danger and need a friend, remember to consult the panel. The panel will tell how close you are to a 'friend'. Human explorers cannot help if you violated rule 3. They will not help if you violated rule 2.

Do you need body guard? You can find Amygdala in car 3. 

Digital Panel message: This message will appear if the explorer is dangerously close to getting attacked.

Entities

Amygdala

You, Gary, want to know if I am a Malveillant? Lower ears to show submission Oh... Dieu non! I am a Native, however; the Malveillant is a corrupt variant of a Native. I am sorry if my presence intimidates you. Intimidation is never my intentions. Sits down to make himself smaller but he is unsuccessful. Stay with me only if you are comfortable. I wish to help you get out of here safely.

Amygdala (a.k.a. Pretty Boy/Rose pâle tachée de sang) is a young Native Tracker and Mystic from Level -777. He has recently been promoted to Hunter and Guardian. He has been introduced in chronological order from Level -40 to Level -212. He has gotten taller. He now towers at 18'2" (~5.53m). He is significantly more muscular and battle-hardened. Explorers will describe him as soft-spoken, sweet, and reserved. He has gotten more confident. His gentle nature is still underestimated by his opponents. Amygdala is still notorious for slaughtering his opponents with a coy and playful smile on his face, but there is a hint of bloodlust behind his smile.

Fear not, Gary. It is in our nature to enjoy the hunt.

Amygdala Do's and Don't's

Colonies and Outposts

Level -229 will not allow human explorers to set up colonies or outpost on this train.

Entrances and Exits

Entrances

  • pending
  • WRITE ENTRANCES HERE

Exits

  • Being forced off the train because you violated rule 2 has a 75% chance of you falling in The Void and 25% of you ending in Level 6.
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