Contents
Level -297; "The Warhouse"
Description
Level -297, or better known as "The Warhouse" is a large, seemingly infinite warehouse. The warehouse seems normal; however, it looks like it's been abandoned, like everyone had just disappeared. The term "Warhouse" is a play on words due to the warehouse looking like a war had occurred.
There are many very useful and randomized items such as weapons, food, utensils, accessories, and other various items. If one of these items is not in a box, on a shelf, or in a vending machine, it takes the shape of a small slip of ripped notebook paper that forms into the said item on the paper when it is torn. You can revert the item back to the slip of paper by placing it down on a pallet. Something to remember is that if you want to take these items to other levels you must change them into the item found on the paper or it will be rendered useless. If not in the form of a peice of paper items will regenerate in 82 hours or less.
There are no known photos of this level, any photos taken will be just a black screen after exiting this level, and any video's taken will be changed to only distorted audio.
To anyone who has been trapped here, God have mercy on your soul, RUN.
Colonies and Outpost
Outposts
M.E.G. Base War
Members of this base are friendly and will offer you food and shelter here. This base does research on various entities only found in this level.
Colonies
Toaster cult
This cult literally worships a toaster. They are very welcoming to other wanderers with other religions, as long as you just bring them a toaster during a safe period. This is why this cult has over 1000 toasters. There are and unknown number of members for it is growing rapidly. This is the largest group when talking about colonies in this level.
There are seemingly endless amounts of other colonies, but I will not list them here.
Entities
Entities found here are Hounds and Skin-Stealers.
There are also the "Ờ̢̡̦̺͔͖̭̙̰̭̪͚̼̘̲̼͎̌̏̔̆̂͋̏̊̃̒͐̅͘̕̕̚͢T̢̛̮̙͎̭̰̞͙̪̟͚̭͈̹̯̍͐̌̂̈́͐̋̐͗͐̊͊̕̚͠ͅH̳̫̰̘̓̆̓̍Ę̺͓̬̪͎̩̯̰͕͔̤͖̝͑̀̈́̇̅́̿̌̍̋̾͊̚̕͜͡R̨̛̛̛̩̮̳̝̺̙̻͕̯̗̦̘͙̭͕̦̗͔͖͖͈̪̊̉́̃͑̋̑̇̉͐̄̈́̀̀̅̀͗͐͘̚̚͜͜͢͝͝S̨̲̫̩̖̺̼̯̘̜̞̥͇̫̟̅̃̉̇̓̾̅͌̓̐̀͂̉͂͛͢͢͞͡"
6-face
6-face is a creature that crawls along the walls like a spider, but with hundreds of other "legs". The "legs" Are actually massive, pitch-black hands that grab things. The faces are all masks that look like a large round circle with drawn on eyes and an open mouth that got smeared downwards. It is very hostile but will retreat when several of its limbs are cut off. It makes a sound as if someone was screaming in pain when it comes near to lure victims.
Sketch
Sketch is a black figure that looks like it was scribbled by a child. Its eyes look like they are just two eraser strokes on a drawing that was colored in by a pencil, and it has no visible mouth. This creature makes little noise but will make a screeching noise when it has been provoked or injured. Sketch is not very hostile but will become hostile if provoked.
Seekers
Seekers are large, pitch-black figures with extremely sharp nails and horns. It has facial features like smilers, but without eyes. They are extremely hostile and make loud grunting noises. If you hear it, IT DARN WELL HAS ALREADY HEARD YOU, make sure to get out of sight and make as little noise as possible, due to it having very good hearing. There are two known seekers.
Entrances and Exits
Entrances
Touching a warehouse-shaped ornament in Level 655
There is also a very low chance (0.5%) that going to sleep in almost any level will send you here.
Exits
There is only one confirmed exit. You have to find a white cash register (There is a 1/10000 chance of finding one) and place a bottle of blood from 6-Face. You can get this by getting blood from one 6-face's limbs or ask the M.E.G War outpost, which will most likely have it somewhere. Of course, you can always exit by no-clipping, Hermes device, or The Mountain King ritual.
There are unconfirmed exits reported from two wanderers, [Redacted] and [Redacted], that if you walk far enough north, there will be a door leading to a randomized level with a Survival Difficulty of 0-1.