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Survival Difficulty: Class Variable
》Varying Safety
》Heavily Unstable
》Diverse Entity Count

Level -34 is the 35th negative level of the Backrooms. It takes on the appearance of a complex of pools within a yellowish structure.

Description

An anomalous wall taken on Level -34 by Discord user nakamura#1463 and shared on the Spanish Wiki Discord Server.

This level can be described as a spacious yellowish structure similar to Level 0 divided into three zones. In each zone, there are several pools filled with clear water, greenish water, and totally dark water. The structure is seemingly infinite, billions of square miles in size. The walls stretch for miles, and it is not possible to see the ceiling with the human eye. There are multiple windows scattered in random places along the walls, which should be considered Entity 2 and be wary of. Temperatures vary in the area you are in. If you enter this level, you will find yourself in Zone 1, which is almost entirely safe.


Zone 1

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Survival Difficulty: Class 1
》Safe
》Secure
》Minimal Entity Count

A picture of one of the several pools in Zone 1.

Zone 1 is considered the safest of the three. The walls are yellowish and clean with no damp patches. The temperature here is a warm 24°C. The pools are filled with clear, clean water, which is not safe to drink as it contains chlorine and other products to keep it safe.

The only entities here are the aforementioned Windows, which are present throughout the level. The water temperature is lukewarm, at about 27°C. Finding a dark grey iron door somewhere in Zone 1 and entering it will take you to Zone 2. You can return to Zone 1 by exiting through the same door you entered.

Zone 2

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Survival Difficulty: Class 3
》Unsafe
》Unsecure
》Moderate Entity Count

The green water of a pool in Zone 2.

Zone 2 is quite similar to Zone 1, but with notable differences. The light will diminish a little, but it will be possible to see even without a torch, although it will cost a little more. The yellowish walls will have small patches of dampness and mold. The water in the pools in this area will change noticeably from clear to a greenish color as if the water is stagnant and rotten. Entering these pools can infect you with The Disease. The entities that appear here are Windows, Child Facelings, Hounds, and Smilers in the darker areas.

Finding another black iron door anywhere in this area will lead you to the dangerous Zone 3. God help you if you enter the last zone, as at this point the door you entered will disappear behind you and you will be trapped in the darkness of deadly Zone 3.

Zone 3

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Survival Difficulty: Class 5
》Unsafe
》Unsecure
》Entity Infestation

A picture of Zone 3. Photographer presumed dead.

Zone 3 is the most dangerous of all. Here there will be no light at all, similar to Level 6. Losing your sanity is very easy in this place. The musty smell will be unbearable, the temperatures will drop to 10°C and the water in the pools will be completely dark. Entering these pools of black water will risk being dragged into the depths by the tar hands of Level 8 and then waking up on Level -1.5.

This area will be infested with entities. Creatures such as Partygoers, Hounds, Windows, Smilers, Crawlers, Transporters, Skin-Stealers, Wretches, Insanities, and Deathmoths will attack en masse. From this point on, you will not be able to escape this area or this level unless the tar hands of Level 8 drag you down to the currently inescapable Level -1.5, leaving you at the mercy of all entities and trapped for all eternity.

Colonies and Outposts

The Lifeguards

  • Friendly with Wanderers.
  • 10 members.
  • Open to trade.
  • Will help if an explorer is drowning.
  • Located in Zone 1.
  • Will accept new members.

Entrances and Exits

Entrances

  • Noclipping in the Danger Zone of Level 37 will take you here.
  • Traveling through Level -33 for a month, the environment will change to yellowish color and you will find a grey iron door. Passing through it will take you to this level.

Exits

  • Noclipping in Zones 1 and 2 will take you to a random Class 3 level.
  • Finding an emergency exit door in Zones 1 and 2 will take you to Level 11 or Level 394.
  • If you see an autumn-colored leaf floating very rarely in the waters of Zones 1 or 2, touch it to be teleported to the habitable security of Level -35.
  • If in Zone 3 you are unlucky enough to be dragged into the depths by Level 8 tar hands, you will wake up on Level -1.5.
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The original author of this entry is Spanish Wiki user Someonehelpme007700. Rewritten by SetaCraft.

Original page: https://backrooms.fandom.com/es/wiki/Nivel_-34

Credit to Discord user nakamura#1463 for the image on this page.

This was translated originally from the Spanish Wiki by MaxCommonXD, and the translation was rewritten by SetaCraft.

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