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Survival Difficulty: Class Undetermined
》Mysterious Properties
》Unknown Information
》Undocumented Entities

Level -404 is the 405th negative level of the Backrooms.

Description

Level -404 is the inside of a lovely, well-lit Victorian house consisting of the following rooms: master bedroom, five-identical, spare bedrooms, kitchen, dining room, bathroom, living room, study, and sunroom. (Pictures were provided to save time on writing out a description for each room.) You can randomly appear in any room, with the only expectation being the sunroom.

Level -404 is perpetually in the state of midmorning. The house is a consistent, cozy 76⁰F (24.4⁰C). You can hear the sweet, regal melody of classical music playing in the distance. There is no "outside world" to explore. This place will be your demise if you do not follow the rules, heed the warnings, and leave before time runs out. These rules are posted up somewhere on the outside or inside of each room. Review the rules before proceeding.

General House Rule: When the music stops…

Where ever you go, you will hear classical music playing delicately in the distance. Moving through the home does not get you closer to the music. The source of the melody is unknown. There is only one general house rule…

  1. When the music stops… “HIDE"! The music will stop and start in sporadic intervals. You only have 30 seconds to respond to the music ceasing. Each room has its "hiding" protocol.

Master bedroom: This image was taken by wanderer B.B. Wanderer B.B. is a confirmed escapee of level -404.

House Rules: Master Bedroom

  1. If you enter this room and the door slams shut behind you, run to the nearest corner of the room and stare into the corner. You have 15 seconds to get to a corner. DO NOT look behind you. Whatever is behind you will lick your ear, smell your hair, and breathe down your neck. You might even hear some clicking behind you. Stare at the wall, and it will go away.
  2. Leave the curtains open. The window will assault you if you get too close to it.
  3. DO NOT get into the bed. Whatever is living under it will grab you by the ankles and pull you under it.
  4. DO NOT look at your reflection in the mirror. Everything your visage does to itself, it is also doing to you.
  5. When the music stops, hide in the closet.

One of the spare, identical bedrooms (2 of 5): This image was taken by M.E.G. operative private R.C. via drone. Operative R.C.'s drone was outside this room soaked in blood. Operative R.C is presumed dead.

House Rules: Spare, Identical Bedrooms

Before discussing the rules, each door to these rooms has a name labeled on it in scarlet, Papyrus font. The doors have been labeled with the following names and in this order: Javaraya, Amara, Kritanta, Dearil, and Tuwile. No wanderer who has escaped level -404 can tell you who these individuals or entities are. It is safe to assume these beings are giants as the furnishings in these rooms are 2 to 3 times the size of your average-sized man. There is some evidence other wanderers have encountered these beings but did not survive based on the rules for these rooms provided below:

  1. DO NOT go into any of these rooms.
  2. If any of these doors are closed, do not knock or force entry.
  3. If any of these doors are open, but the room is clean, check behind you and get ready to run.
  4. If any of these doors are open, but the room is covered in blood, you are next.
  5. If your entrance into level -404 is any of these rooms, you are already dead.
  6. If you send a drone into these rooms to check them out, do not make any attempts to try and get it back.
  7. When the music stops… being near these rooms is the worst place you can be. Close your eyes and sit on the floor in front of these rooms. There is a 50% chance you will be spared.

Kitchen: This image was taken by wanderer N.A. This photo was found in the living room. It cannot be confirmed if Wanderer N.A. escaped level -404.

House Rules: Kitchen

  1. Do not drink from the sink. Liquid pain flows from the faucet.
  2. Stay away from expensive China. There is a 75% chance these dishes will explode with the force of a bomb and launch porcelain shards at you.
  3. If all the cabinets and drawers suddenly fling open, exit the kitchen immediately.
  4. If the door to this room locks and you feel an increase in temperature, embrace death.
  5. When the music stops… there is no place for you to hide. Climb onto the counter and lie out on it. Keep your eyes closed. Oddly enough, this prevents the attack.

Dining Room: This image was taken by wanderer T.D. This photo was found under the table in a pool of blood. Scratch marks were found leading out and away from under the table. Wanderer T.D. is presumed dead.

House Rules: Dining Room

  1. Do not stand under any chandeliers.
  2. Do not touch any food or dishes on the table unless you want to be served for dinner.
  3. If one seat suddenly pulls away from the table, sit down.
  4. If you are seated at the table, wait for a bell to chime to dismiss you.
  5. If all the seats suddenly pull away from the table… RUN!
  6. When the music stops…hide under the table, close your eyes and, do not make any noise. They know you are hiding under the table, but they will let you be for now.

Bathroom: This image was taken by wanderer X.L. This photo was floating in a puddle in the bathroom. Wanderer X.L. might have escaped level -404 via transfer to level 7. Wanderer X.L. is presumed missing.

House Rules: Bathroom

  1. Do not drink from the sink, Cashew water flows from this faucet.
  2. If the mirror above the faucet turns black, leave the bathroom immediately. Check back in 2 minutes. If the mirror is still black after you have returned, it is now following you. DO NOT go to the dining room if you have not been there already.
  3. If any mirrors in the bathroom are cracked, do not touch them.
  4. If the light in this room starts to flicker, get into the closet.
  5. If you approach this room and there is water on the floor, do not enter.
  6. When the music stops… climb into the tub and close your eyes. DO NOT open your eyes. Yes! They are standing over the bathtub looking down at you. They are only allowed to stand over you for 5 minutes. Wait it out.

Living Room: This image was taken by M.E.G. researcher J.K. This photo was neatly tugged in this random book. Researcher J.K. wrote quickly on the back of this photo, "I looked at them. I wish I did not. One gestured for me to keep writing. They were all smiling and waving at me. I do not know why they let..." The message ends erupted. Researcher J.K. is presumed dead.

House Rules: Living Room

  1. If you approach this room and the world outside the window is red, calmly go to one of the couches or sofas and sit down. Showing fear will excite them.
  2. If you approach this room and something is calling you back out, go into the room.
  3. If you approach this room and something is calling you into the room, do not enter.
  4. If blood begins to pour and seep from the cushions, it will all be over soon.
  5. When the music stops… there is no good place to hide. Sit down on the sofa. A thick book will appear on your lap. Open it up and put it to your face. Pretend you are reading. They are behind you. They were told to kill you if you made eye contact with them. Do not look away from the book. This is your only hope.
  6. You cannot leave this room until one of them dismiss you. Ask Amara. He just wants to play with your psyche... the others want you dead.

Study: This image was taken by wanderer K.M. This photo was found in a desk drawer in the study. What happened to K.M. cannot be confirmed. They are presumed to be missing with a strong possibility of being dead.

House Rules: Study

  1. Do not touch any of the books in this room. They cause memory loss and mental dissociation.
  2. Do not look out the windows. Something is watching you and it is not the windows.
  3. If the lights go out in this room, hope for the best outcome.
  4. Do not read the writing on the walls.
  5. When the music stops, go over to the desk. Take a seat. Fold your arms and place your head down into your arms. Close your eyes. Do not look up. They are surrounding you. One is hissing and thrilling into your right ear. A second is stroking your head. One is giggling manically. You do not know where the other two are but, you know they are close. They will leave in 20 minutes.

Sunroom: This image was taken by wanderer B.B. Wanderer B.B. claimed they survived this room because they quickly took the picture before evacuating.

House Rules: Sunroom

  1. DO NOT enter this room.
  2. If you decide to enter this room, the room's lights could increase in luminosity and you will cease to exist.
  3. If you decide to enter this room, do not touch any of the plants.
  4. If you decide to enter this room, do not look out the windows. Handprints on the glass mean you are already too late.
  5. If you hear a haunting choir resonate from down the three hallways adjacent to this room, you have 20 seconds to evacuate this room.
  6. When the music stops... there is nowhere for you to run or hide. They will block your means of escape. In delight, they will rip you to pieces. This was a place you could have avoided. You should have left this room when you had the chance.

House Rules: Nuances

  • You are being timed, but for how long is not disclosed to you.
  • Following the "hiding" protocol for any room does not guarantee your safety.
  • Trapping you in the sunroom is the goal, but sometimes they cannot wait or help themselves.

Colonies and Outposts

Do not establish colonies or outposts here. The homeowner will not allow it.

Entrances and Exits

Entrances

You can randomly appear in any room with the exception of the sunroom. Randomly appearing in a room will cause you to not recall what level you came from. There is no level you can exit from to get to the sunroom. If you wish to enter a specific room on Level -404, below is a list of level exit points you can exploit.

  • Touching the curtains in Level 15663 might transport you to the master bedroom of Level -404.
  • No clipping the walls on Level 17 or 162 might transport you outside of one of the spare, identical bedrooms of Level -404.
  • If your popularity is x < 25% on Level -511, you will be placed inside of one of the spare, identical bedrooms of Level -404.
  • Falling asleep on one of the chairs in Level 5 might transport you to the living room of Level -404.
  • Touching expensive dishes in a house in Level 9 might transport you to the kitchen or dining room of Level -404.
  • Trying the sink's faucets in Level 99 might transport you to the bathroom of Level -404.
  • Wiping the dust off any desk in Level 4 might transport you to the study of Level -404.

Exits

  • Tripping and falling onto the carpet in the master bedroom might cause you to no-clip the floor and be sent to Level 252.
  • When the music stops outside of the spare identical bedrooms, closing your eyes and sitting on the floor in front of these rooms might send you to Level !.
  • Crawling into a lower cabinet in the kitchen might send you to the kitchen in Level -18, 88, or 289.
  • Touching any cracked mirrors in the bathroom might transport you to Level -319. Unfortunately, you will not recall exiting Level -404 got you to Level -319.
  • Stepping on water on the bathroom floor might transport you to Level 7.
  • Attempting to read the writings on the walls of the study might transport you to Level -182.
  • If the lights go out in the study, you will be transported to Level 6 or The Void.
  • Touching the plants in the sunroom will transport you to Level -120.
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