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Level -6.3

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Description

Level -6.3 is known as the Fallenrooms.

It seems to be...a Backrooms copy? However, everything is fallen. The delevoper textures have all been exposed.

It seems to be the future version of the Backrooms.

Colonies and Outposts

The colonies and outposts on this level varies from every sub-level present.

Survival Difficulty: 0 - Horrific

  • Varying levels of safety.
  • Varying levels of security.
  • Varying entity counts.

Entrances

Attempt to enter Level -6.1 or Level -6.2 using Supreme Almond Water.

Find one rock with the inscription, "HELP" in Level -6.

Levels

Level 1 of the Fallenrooms: Fallen Danger

Survival Difficulty: 2

Description

It is an abandoned warehouse with delevoper textures on the walls. Many lights have fallen to the ground and have broken. The remaining lights often flicker out. Sometimes the ceiling may crumble, exposing the black void above. There is a deep fog surrounding, which sometimes condensates on the wall. The fog is quite thick, causing your line of sight to be obscured.

Sometimes, crates of supplies randomly appear in Level 1. These crates have many items with obscured labels. There are bottles of water saying "෴o෴ W෴". This was later confirmed to be Almond Water which was safe to drink, but it didn't have its usual sweet taste. Instead, it tasted quite bland.

Colonies and Outposts

The Last Stand

  • It is the final outpost on this level.
  • When asked on how this happened, they said some "Great Disaster" had happened.
  • They refuse to elaborate.
  • Quite large, as many people have ended up in this area (70-73 people).

Entrances

Enter Level -6.3.

Exits

Enter a stairwell leading to Level 2 of the Fallenrooms.

Level 2 of the Fallenrooms: Broken Pipes

Survival Difficulty: 4

Level 2 is a small narrow hallway with many broken pipes. Occasionally, there are doors, sometimes, opening up to a wall or to a blocked room with many immovable shelves. Sometimes, crates may fall through the ceiling, and if you are unlucky, may noclip through the ground. If you see a crate, grab it, as it will include ෴o෴ W෴ and spihC.

These level sometimes reaches 100 degrees Celsius, causing many wanderers to die. If you see a body anywhere, do not approach it. The area may have hot pipes. You will know if the pipes will get hot, as steam will issue from them. It is recommended to run.

Colonies and Outposts

The colonies and outposts that used to be here are all deceased.

Do not try to set up one, as it is difficult because of the pipes.

Notes

Excerpts from someone's journal:

"Hopefully Level 2 is safe, Level 11 is undergoing mass destruction."
"It's them! We gotta run! This may be the last resource of what happened to the Backrooms."
"What happened is that..." 

The rest of the text is unknown.

Entrances

Enter the stairwell in Level 1.

Exits

Find the fire exit to Level 3.

Enter an office-styled elevator leads to .

Level 3 of the Fallenrooms: The Narrow Tunnels

Survival Difficulty: 6

Description

Level 3 is a set of tunnels for maintenance. The tunnels here are extremely small, that you can touch the walls by reaching out. This level is also unstable and may glitch, sending entities from random levels here, noclipping through the walls, floor, or ceiling.

There are 3 main tunnels in Level 3; The Main Tunnel, The Thin Tunnel, and The Dangerous Tunnel. It is recommended to stay in The Main Tunnel, since the The Thin Tunnel is quite thin and will require you to move on your side, and The Dangerous Tunnel has The Killers.

Many of the pipes on the ceiling have fallen, and the gate has been crashed. There are also bullet holes are the wall, and there are bodies next to them.

Colonies and Outposts

The Survivors
  • They're trying to stabilize Level 3.
  • Used to be 155 people, until "The Great Disaster".
  • Now, they only have 15 members.
  • Will FOR SURE accept members, and will supply their members when they can.
The Killers
  • Was in the 14th-17th war of Level 11.
  • Psychologically unstable.
  • Will SHOOT on sight!
  • Mainly roam The Dangerous Tunnel.

Notes

"Level 2 has fallen. Am taking refuge in Level 3."

"Level 11 is gone. There are only 26 survivors."

Entrances and Exits

Enter the fire exit of Level 2.

Find the broken generator-powered door.

Level 4 of the Fallenrooms: The Abandoned Office

Survival Difficulty: 2

Description

The office of Level 4 is mostly intact; this is because The Backrooms Colonists fixed it before being destroyed by the 6th war of Level 424.

It seems like people have made furniture in Level 4, except for the fact that a lot of it is worn out. All windows in this level are not blacked out, which means all of them are most undoubtedly traps.

Smilers, Hounds, and Dullers are found in Level 4, but this level is mainly okay, though not completely safe.


Empty vending machines can be found, and they sometimes restock with only a bit of food. Many vending machines have been knocked over, and they don't work anymore.

Almond water fountains are found commonly, though some of them do not work. The almond water tastes bland, but it still has the same properties.

Level 4 is a great place to rest, as the future levels are mostly above Survival Difficulty 4, some of them reaching up higher.

Colonies and Outposts

The Backrooms Colonists
  • Reformed, though quite smaller (now only 21 left, as many are deceased)
  • They are still working on refurbishing Level 4, which may be the last safe level.
  • Trying to save the Backrooms from dying, it has not recovered since TGD.

Notes

"We are going to refurnish Level 4, and move many of our members here."

"We hope to survive the 6th war of Level 424."

"THE OPERATION IS A NO-GO, I HAVE RETREATED BACK TO LEVEL 4."

"Thankfully, I survived, but...The Backroom Colonists...it's gone."

"We are going to reform TBC, and we hope to save the Backrooms from imminent doom."

"I have found a journal titled Level -6.3. I wonder what is inside."

Entrances

Find the broken generator door in Level 3.

Enter the office-styled elevator in Level 2.

Exits

There are occasional exits to Level 5 and 6.

Level 5 of the Fallenrooms: The Bombed Hotel

Survival Difficulty: 5

Description

Level 5 is an infinite hotel complex, with many rooms and halls. The level itself seems to have been constructed in the 1930's, with furniture dating back to 1920. There are three main areas in Level 5: The Main Hall, The Beverly Room, and The Boiler Room.

The main hub of this area is the Beverly Room, often referred to as "The Eternal Ballroom". The gargantuan room has two doors on the west wall and two doors on the east wall, each leads to a different area of either the hotel or the boiler. It only contains a small Art Deco table in the center, illuminated by a large chandelier. On the table is an unfinished game of Mahjong. Attempting to mess with this game teleports you to Level 2. All the entrances are marked with a small copper sign reading, "The Beverly Room", as one might see in a hotel banquet hall.

At least, that's how Level 5 used to be. In 2573, the bombing of Level 5 happened, and bombed the entirety of the Beverly Room. The two doors are still accessible, but there is a giant hole leading to The Void in the bottom. The Mahjong game has been scattered onto the floor, still if you touch it, it leads to Level 2. The giant chandelier shattered, and pieces of it can be found on the floor.

The second area, known simply as "The Boiler" is a series of large cobwebbed hallways with high ceilings and worn out walls, repaired countless times. This area contains many pieces of machinery that have broken down.. The long corridors are cold and dark. Pipes and exhaust valves from the early 20th-century line some of the walls. Some of the larger rooms have bits of broken furniture. Many have reported the sounds of whispers from the large face-like boilers, unexplainable, as they have broken down earlier. There used to be 3 elevators, but they have also been destroyed. Living Statues are really common and reside in this part of Level 5, so if you see one while exploring an area of the Boiler, then make sure to get out of there as soon as possible and keep eye contact as you run. Looking away while running can result in being mutilated by one of the statues.

As with all levels, there is a constant buzz of iridescent whenever traversing this level. People have heard static noises and creaky doors, behind them, doors opening that were closed without anyone close by. People report something whispering incoherently behind them, or tapping their shoulder when they're alone. This level can cause your sanity to go down quickly, so it is recommended to keep sane, with sanity boosting item. You will hear a whisper, and you will feel a cold feeling of dread. Even when you are with others, you will still feel the feelings of unrest; it seems present everywhere in the level. There is also "The Beast of Level 5," a tall scaly humanoid wearing a suit and tie. It has been described as having a humanoid body with the head of a cephalopod, with tentacles around its mouth. It is confirmed, despite having most of the people who have seen it having questionable sanity, that this beast exists, as someone has snapped a picture of it. However, this picture is unavailable.

Colonies and Outposts

The Repairers
  • They are working on repairing the gap.
  • Their other task on this level is eliminating all dangerous entities.
  • New members are welcome.
  • Happy to trade with wanderers.

Notes

"They sent us a note, saying that if we don't listen to their demands, they will bomb Level 5 in a week."

"It's been 4 days, and I'm worried if they will bomb us."

"It's now been a week, and we haven't heard from them."

"It's hitting the Beverly Room! I must retreat!"

"The Streety is invading! I don't think it's safe for them to see this journal, so I will hide this here."

"I will go back to Level 4 and investigate the book titled, "Level -6.3"

Entrances and Exits

Find the exit in Level 4.

Go far enough in the Boiler Room.

Level 6 of the Fallenrooms: Void In

Survival Difficulty: 9

Description

Level 6 is a big spike of difficulty. Over the centuries, the effects of insanity in Level 6 have become so strong, even The Sane Wanderers even gave in.

Level 6 is an expansive complex of indeterminate size, made up of metallic walls and brick floors, we assume, from touch. This level is so dark, it can be mistaken for The Void, except for the falling part. However, you can see, only a bit. You can't even see the ground here, without lying on the ground. And also, no. Level 6.1 is... gone. If you trip on a wire, well you just trip on a wire.

It is believed Level 6 may be able to influence one's perception of reality, resulting in symptoms of paranoia and derealization. You can become insane in a matter of minutes, so it is recommended to build a Sanity Radiation Harnessing Device (A device from the future), blueprints can be found on Level 5, though supplies may be hard to get.

Colonies and Outposts

The Insane Wanderers
  • Was once "The Sane Wanderers".
  • Have become insane, after becoming, well, insanities.
  • AVOID AT ALL COSTS.
Notes

There are no notes found on this level, as why would anyone stay here?

Entrances

Why would you want to enter =) Go to Level Fun instead! NO DON'T

Anyway, *insert ways to enter*

Exits

Oh, just wander far enough and potentially become an insanity, get killed by an entity, or get lost into Level 7.

Enter a hole to Level 8.

Level 7 of the Fallenrooms: The Leaky House

Survival Difficulty: 5

Description

Level 7 or The Leaky House, appears to be a room. This level may seem unsafe, but it's much better than Level 6. It is recommended to stay in the first room, as the vast ocean isn't very safe for exploring.

The first room does have a leak at the top of the room, and the water seems to come out of nowhere. Luckily, the water seems to have a drain too, draining out at the exact same speed.

The ocean has deepened quite a lot, suggesting a flood has swept here. And by a lot, I mean a lot. It looks similar to Level 425, upon going deeper, and at the very bottom, you can find the carpet still there.

Entities

Similar to Level 425 again, they have fish found in the Frontrooms.

The Thing on Level 7 has mysteriously disappeared, and it is unknown why.

Colonies and Outposts

No colonies and outposts currently reside on this level.

Notes

“ Ιντερκεπτι Δεκαβρεσ ”

Entrances and Exits

Wander far enough in Level 6 to get here.

An underwater hole leads to Level 8.

A double-sided door leads to Level 4.

Level 8: The Underground System

Survival Difficulty: HELL

This level is figurative HELL. It is recommended to not enter this level, if you found yourself in Level 7, you should've probably entered Level 4 instead.

However, Level 9 is worse, so you should probably have a better chance surviving here.

Level 8 is an expansive cave system with numerous spiders and spider like entities inhabiting it. Everything is dark here, darker than Level 6. Many spiders infest here, there is a serious entity infestation. One can find entities literally everywhere, so upon spawning, be prepared for a LOT of entities. There are so many spiders, and they will drag you to their nest, and eat you live. Sometimes, you can hear the screams of others being eaten alive by the spiders.

Large clear pools can be found in dead ends of the cave, these pools are highly dangerous as anything that enters them gets torn apart and dragged down by humanoid tar black hands. One can also find their own grave somewhere, even if you're alive. It is highly recommended not to read anything on the graves, especially if it's yours since it will be extremely distrubing. All who have done so have become insanities. Another type of nest found on Level 8 is a bloody grave that houses Frankenspiders, a dangerous mutated spider that regenerates through a gland found in its chest cavity. Certain areas of the cave have what is presumed to be almond water dripping from the stalactites on the ceiling. This almond water is probably your only hope of surviving, ever in this cave.

Colonies and Outposts

Impossible due to the circumstances of this level.

Notes

"It's been the 300th year of the war of the Backrooms, and I don't know if I can survive any longer."

"The book titled Level -6.3 has some useful information, there may be a way out of this mess called The Backrooms, or as I have nicknamed 'The Fallenrooms'."

Entrances

Go into a hole in Level 7 or Level 8.

Exits

Trip into Level 9, though this is not recommended as Level 9 is now INSANE difficulty.

Level 9 of the Fallenrooms: True Oblivion

SURVIVAL DIFFICULTY: INSANE

Seriously, why are you here? Welcome to True Oblivion. There is NO chance of surviving.

Level 9 is an endless suburban area. Don't try to enter Level 10 and beyond, there's no point. It's been destroyed. Besides, you're dying anyway.

Level 9 is a seemingly endless suburban area, with the time of day never changing from midnight. This Level has the same darkness similar to that of Level 6 and Level -100, but much more dangerous. The houses in this level vary in design and size, although there are reports of spotting two houses near each other that are the same.

The houses of Level 9 appear to be old, around from the 1900s which are very old. Sometimes, glitches occur and two houses glitch into each other. They are old, and have TVs and don't even have flat-screen walls. They don't even have VR sets, and have refrigerators instead of an Ultra-Dimensional Compartment Freezing Storge Container. But that's not the big part. The thing is, entities infest the houses, and there are partygoers partying in some of the houses. If you see a house with flashing, brilliant lights and/or groovy music, it is most undoubtedly filled with partygoers, so join us =). DON'T PLEASE.

The furniture is a problem, as there is no power source. Due to this, the houses in Level 9 aren't usable, though one may find supplies in the fridge. However, the houses are often infested with entities, which makes this Level absolutely hellish.

The streets are a worse matter. Every single entity is out to get you, and you're gonna die. You will also feel insanity, nausea, aching, thirst, hunger, slowness, blindness, weakness, sickness, internal bleeding, itching, fever, burning, freezing, and many other effects. Items seem to have no such effect in here. Weapons have no effects on them, they have weakness infinity.

Colonies and Outposts

The Party
  • Come party with us! =) AVOID AT ALL COSTS.

Entrances

Trip in Level 8. Don't do that though.

Exits

There are no exits found. Why would there be one?

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