To Content Mods: If this level is going to be deleted. Please paste the codes of this page so I can rerwite this page in the backrooms free rewriting so It will not be lost into existence. Author Mcpvpprohaiyan
Level -891 looks like a castle. There are lights turned on in this level but it was just dim and not bright. This level has a temperature of 5°C. There are areas of this level and here is the list. This level have so many hallucination. the hallucination cause wanderer to die of hear attack but almond water can make wanderers go sane. Even worse no objects can be found here Except for the basement.
Areas
Ground Floor - The Ground Floor aka first floor looks like a music room because of the piano in the middle and chairs. Doors can be found here but if you go into it you will simply just end up in the same room. Light was low here the wanderer is using a strong flashlight but its just the light of a regular flashlight.
Floor 2 image
Basement #1 image
Second Floor - This one have so many severe hallucination and these hallucinations are scary like a hound appearing out of no where and attacking the wanderer but its just a hallucination. This area looks like a hallway and upon entering the wanderer will see this area and when they turn back the stairs is no where. There are only 1 light working because the 2 lights burst because of over heating. If the wanderer entered these doors you will just end up in the same area. Light here is very low the same wanderer is using the same flashlight and pointing it to the fire extinguisher for no reason. after this you will find a stairs which will lead you to level -892
The basement #1 - This basement can only be access when you found a trapdoor in the floor in the Ground Floor. The carpets of this level is damp and moist and you will see some molds growing in the carpet. you will see a picture of the Frontrooms here too. Lights can work as normal here in short ranges. Hallucinations here are rare but if it happened they are severe. There are rarely almond water found here and that will be beneficial. If you found a trap door again you will enter basement #2
Basement #2 - This area has lights and lights were completely fine here. but lights can turn off for 10 hours and that would be not good because of hallucinations. There's a doors in front of you and when you open it you will just appear in the same room. All of the properties of this area was clean but if the lights got off the carpet will be wet and stinky, the wall will have mold on it and the doors will appear to be destroyed
Basement -2 of Level -891
Entities
There are no entities here but hallucinations of entities will be common here
Colonies and outpost
Due to the natures of this level, there are no colonies and outposts
Entrances and exits
Entrances
Finding a brown old door in level -133 will get you to here
Exits
go to the climb the stairs in floor 2 will take you to Level -892
If you wandered 100 miles in the Ground Floor you will get into Level 2323
No clip into a card board box will cause you to go in Level -4.6