Level 0.11 is a Sub-Level in-between Level 0 and Level 1.
Contents
Description
Level 0.11 resembles Level 0, but with all the walls being covered in mold and rotting, and the floor is more moisty than usual. Some of the lights on the roof are hanging off, with others flickering. Some roof tiles are hanging off, revealing the void below. The further you go, the more the level will start to rot, until all the walls are falling apart and the floor starting to rip, showing the broken wood flooring underneath. Instead of Almond Water appearing in this level, Cashew Water starts to appear, along with Liquid Pain. This however is VERY rare. The moist carpet on the floor seems to be damp with an unknown liquid. However, it isn't the same liquid that damps the carpet in Level 0. Being in level 0.11 for extended periods of time will start to give off a feeling of being watched and paranoia. Due to these effects, sanity will quickly drain if you don't have Almond Water or Sanity pills on your inventory, which will lead to turning into an Insanity.
Colonies and Outposts
Due to the nature of this level, colonies cannot exist and all outposts seem to be abandoned and unnamed. There are recorded 5 abandoned outposts at this time
Abandoned Base Alpha
- Stocked With Almond Water
- No Entities
- Close To Middle
Abandoned Base Beta
- No Supplies
- Withering
- Entity Infested
- Far from Middle
Abandoned Base Gamma
- Stocked Liquid Pain
- Secured
- Close to Exit
Abandoned Base Delta
- Stocked with Crystalized Pain
- Stocked with Almond Water
- Entity Infested
- Close to Middle
Abandoned Base Epsilon
- Close to Exit
- Stocked With Cashew Water
- No Entities
Entities
The entities in this level are Smilers, Hounds, Insanities and it's excusive entity: Conscious Mold (page coming soon), which is basically a giant blob of mold, which seeks out the nearest entity or person and engulf it in it's body and digest it with it's strong acids it produces, which can be farmed.
Entrances And Exits
Entrances
- in Level 0, if you walk far enough, the area around you will start to rot, and you will find a rotten wooden door. Enter it and you will be in level 0.11.
- In Level 4.3, find a rotten wooden door. Enter it and you will be in level 0.11.
- Go through a moldy door in The Hub and you will be here.
Exits
- Go back through the door you came from.
- Find a wooden door and you will be back in Level 0.
- Find an office door and you will be in Level 4.
- Find a deep hole in the floor that flooded and dive in it. There is a 50/50 chance you will either fall into Level 8 or float back up in Level 7
- If you keep walking further, the walls will start to look more cleaned and repaired, but it will get darker, and you will find a door that leads to level Level 0.7.