Level 0.1 is a hard to access sub-layer of the Backrooms, considered to be "in-between" Level 0 and Level 1, but closer to Level 0.
Description
Exact explanations of Level 0.1 fluctuate from person to person. Numerous report that rather than fluorescent lamps, there are light bulbs on the ceiling, while others summarize lanterns along with the ceiling. Nevertheless, none of these statements can be substantiated as there is presently no picture indication of Level 0.1, only rumors and allegations, though they can greatly inclined be speculated, as these statements come from reasonable, master Backrooms adventurers. Oddly adequate, for people that do document discerning fluorescent lights, the buzz of the lamps is surprisingly quiet, and the carpet doesn't stink as it commits in Level 0. Related to Level 1, the lamps can go off, but the possibility of this phenomenon is way rarer than in Level 1, nonetheless, do be conscious, that if the lamps do blow, your probability of demise is exceedingly high. This level is already understood to have drastic percentages of entities even when the lamps are ON.
The extent of Level 0.1 is assumed to be approximately the same size as Level 0. Regardless, since this level is so tough to get access to, your probabilities of meeting another person are astronomically precious. Your likelihoods of winning the lottery 5 times in a row and therefore withstanding a lightning strike are bigger than discerning a human being at this level. If you see a person, it's most plausible a Stalker who is trying to deceive you. It is indicated that you move away if you glimpse a person in Level 0.1.
Entities
There are statements of Screamers flickering former people's vision, abnormally enormous Clumps, Lighters which overwhelm people, Stalkers, Hounds, Skin-Stealers, which for an unidentified intention are sedentary in this level, and numerous summaries of Six Arms and Frowners.
Colonies and Outposts
There are no assumed colonies and outposts on this level. Numerous justifications encompass but are not insufficient to:
- The technique of accessing Level 0.1 is extremely luck-based and strength-based. Not numerous people possess both those aspects.
- Even if you've accessed this level, distinct humans are extremely precious to locate. There are approximately 2-5 substantial humans on this level.
- With the animosity of the environment particularly when the lights turn off, a settlement would be ruined in minutes.
- There is furthermore the dilemma that there are practically no resources at this level. Lacking any resources, this level is extensively inclined uninhabitable.
Accumulating a party is nigh-impossible in Level 0.1, nevertheless, numerous people could theoretically jump in the identical entrance hole and emerge with each other. It is nonetheless controversial that they could make something of themselves at the level.
Entrances and Exits
Entrances
The method of attaining Level 0.1 is extremely difficult. If by the unusual possibility in Level 0 you locate a vent, go through the vent, and start to attempt and halt the metal of the vent. This is relatively tough but feasible for people that retain tremendous quantities of strength. If you tend to smash through the metal, you will be confronted with a windy black void. Going into the ebony void will conclude in an occasional second of declining until you come out in Level 0.1.
The vacancy in the vent is nonetheless open after you crack through it. Any inquisitive explorer who crawls into the vent may, unfortunately, go down into the level, inclined to direct their death. Be reliable to remark any vent that should be prevented. If you do see the hole that oversees Level 0.1, vacate the vent independently.
Exits
There is unfortunately no way to escape back to Level 0 from Level 0.1. You seemingly get teleported with no evidence of the void you fell through left, but for anonymous justifications, you can attain different Sub-Layers such as 1.5, 2.9, and 6.5. An additional path to escaping Level 0.1 is to discover a claustrophobic passageway and continue to get on in it. Subsequently stepping around 400 meters you will locate a black door, which will steer you to Level 0.7. One explorer reveals he accidentally bought into a negative level by halting through a light fixture in Level 0.1, but this subsists not verified. Noclip into the floor to end up in Level 4776.

