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Level 0.3 is a sub-level located between Level 0 and Level 2, although this sub-level is located closer to Level 0.

C3Icon.png

Survival Difficulty: Class 3
》Unsafe
》Unsecure
》Moderate Entity Count

Provided image of the sub-level

Description

Exact descriptions of the sublevel vary from person to person, some say that this level changes structure and size from time to time, others say that this level is very similar in design to Level 4, but the most common description of this sublevel is a clean version of level 0. The lights tend to go out randomly, leaving the place in darkness, throughout the level you can hear classical music without any source at a few semitones, apart from the music, you can hear a sound of air blowing , due to the large number of ventilation ducts in the roof. Several adventurers and survivors have reported seeing hallucinations running towards them, but disappearing in front of them, this may indicate that the sublevel has an anomalous effect on the human mind, since the sublevel itself creates these illusions to scare people away.

And not only can you hear the ventilation ducts blowing, but you can also hear sounds of machinery at a very low level, coming from the brown carpeted floor, supposedly these sounds of machinery are the same as those found in Level 2, or maybe just they are auditory hallucinations, also remember one thing, if you find an entity here, turn around, walk to the opposite side and don't look back, I repeat, DON'T LOOK BACK.

Anomalies

Like its parent level, the sub-level appears to have a confusing and unfixed geometry, for example, misplaced hallways leading to other areas, misplaced doors placed in the middle of a room leading to other rooms or more corridors.

Entities

Until now, only deathmoths have been found, these tend to wander near areas with light, these will do damage when approaching a wanderer, if you hear a buzzing near a light source, it is most likely that a deathmoth is nearby from there.

Colonies and Outposts

Due to the hostile environment of the sub-level, colonies and outposts cannot be created here, there have been attempts to do so in the past, but none have been successful.

Entrances and Exits

Sometimes, you can find out of place doors or corridors that give access to this place, although this is very impossible to achieve due to the non-euclidean layout of level 0.

All exits do not seem to have a fixed location and can be found randomly by navigating the sub-level, although some may lead to other levels or sub-levels. no matter how safe an emergency exit door looks, they will always lead to negative levels or very hostile levels.

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