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Level 0.45 is a sub-level very different than most.

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Description

Level 0.45 is a mysterious level. It seems to be a ginormous room. It is estimated to be around 1000 - 10,000 miles long, with the floor being solid grey concrete and the same buzzing as level 0, despite there being no lights or roof. There is currently no footage of this level. Even though the length of the room is extremely large, the width of the room is much smaller, with the other side being reached by walking 5 miles. Cameras do not work here; any photos taken will be pitch black. The only speculated way of picturing this level is with a camera that doesn't store photos digitally.

Supplies

Food in this level is relatively obtainable, with vending machines, housing burgers and other nourishments; it presumably does not rot. Usually alongside one of the vending machines will be another vending machine, filled with almond water. These bottles are labeled in a mysterious language not used anywhere on earth. These vending machines reappear if out of place for an hour.

Entities

Mongerers

These entities have no known shape; they shape themselves to a person's greatest Fear. The only known way to defeat them is by killing the entity by mainstream methods. ( Blunt force, Sharp objects. ) They also posses the power to imitate strengths and weaknesses of their victim(s). ( ie. If they imitate a giant spider, they will be able to spin webs and inject their victim(s) with venom.) Once the entity is defeated, the victim is no longer able to be attacked again by a mongerer while still in the level. But, be careful to not look at it too long. Staring provokes it. Do not be scared; it senses fear. It will remember your face next time you end up in the level and sense your presence.

Colonies and Outposts

Void Wanderers

The Void Wanderers are a group of survivors that have a camp at the long side of level 0.45. The group is made up of about 15 members. They are relatively friendly and have built their outpost around a vending machine spot. They do not have many beliefs, and really just stay put and ready. They do not have a leader, and are comprised of people of all backgrounds and ages.

Entrances and Exits

Entrances

The entrance of this level is rare. Just like in levels -1 And -2, you will be dragged through the floor by a black humanoid hand. This hand cannot be stopped, and anyone attempting to rescue a victim will become rag-doll and unable to let go, leading to them also being dragged down. Afterwards, the victim(s) will wake up in a random spot in this level.

Exits

Leaving is achieved by either obtaining a key, which you can find in a totally random part of the level. Once you come in contact with the object, you will be teleported to level 0. You can also exit by finding a white door. Once you see the door, you must take it immediately. If you fail to do so, it will never appear again.

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