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Survival Difficulty: Class 5
》Unsafe
》Unsecure
》Entity Infestation

A image of Level 3010 in the Backrooms.

Level 3010 is the 3011nd level of the Backrooms. And is Very Similar to Level 0 but its Much more Darker.

Description

The Level 3010, Also known as "The Uninhabitable Lobby", is the much more dangerous Level 0, it is a level with many entities and almost impossible to survive.

The Level 3010 of Backrooms is almost identical to Level 0, however, it has some differences, namely:

  • Rather than being a level with no entities, this level is infested with entities.
  • Even with the lights on, this level remains completely dark.
  • If you try to No-clip anywhere in this level, you will fall into the void.
  • Unlike Level 0, this level is COMPLETELY INFINITE.

Entities

Hounds

  • Hounds are nude humanoid entities with unkempt black hair on their heads and gigantic mouths filled with sharp teeth. They have long bony limbs, sharp claws, and crawl on all fours like a dog, hence their name. They are some of the more common hostile entities found in many levels of the Backrooms, but are less common in the deeper levels. They hunt and mistreat anyone in sight, but can be easily avoided if we're quick and smart.
  • Hounds are not very intelligent, and can be easily tricked, or even momentarily intimidated, into backing off if you look them straight in the eye.

Smilers

  • Smilers are extremely aggressive humanoids that tend to hide in shadows and dark corridors, appearing as a pair of glowing eyes above a mouth full of sharp, gleaming white teeth. They are extremely aggressive and attracted to moving light sources such as flashlights or telephones, then attacking through brute force trauma (usually kicking, or throwing heavy objects at the person).
  • The best way to distract a Smiler to escape them is to throw a light source (such as a glowing stick or even a lit match) in one direction and run in the other. It has been confirmed that they reside in dark areas in Level 1, Level 6, and Level 45. Smilers are also known to lay eggs, which hatch into adult Smilers after an incubation period of around 6 years. When you find a nest of Smiley eggs, do not touch, remove, break or attempt to cook any of them under any circumstances, as their mother is always close to the nest.

Clumps

  • Clumps are balls of arms and legs with many unique appearances. Most Clumps are quite friendly, however some have a very long hidden arm, which they can use to grab you from up to 2.15 meters away if you're not careful. As soon as one of these Clumps grabs you, they reveal a set of sharp teeth and start biting you inward to consume. Once it consumes it, it is believed that its limbs and possibly fragments of its mind are absorbed by the Clumps.
  • Clumps typically reside in level 2, and Level 4.7. One person claims to have seen eyes in the mass of members, although this is unconfirmed.

Dullers

Dullers are silent creatures, usually found in the lower levels of back rooms. They appear as smooth, featureless humanoids with dark gray skin and flimsy limbs, walking with an unsteady, wobbly gait. They are mostly harmless, often running away from anything that approaches them. They have the ability to run their arms through walls to grab others on the opposite side to pull and consume them. How this happens is unknown.

Deathmoths

  • Deathmoths are giant, human-sized moths that inhabit the Backrooms, bearing a close resemblance to the real-life Skull Butterfly, but with a pale grayish-yellow color similar to the walls and floors of the upper levels. While male Deathmoths are mostly harmless and possibly even tamable, female Deathmoths are several times larger and more aggressive, capable of spewing acid from their proboscis to incapacitate other creatures, before slacking off in their liquefied bodies. Deathmoths are attracted to light, so if you hear wing beating nearby, be sure to turn off the light source.
  • The smallest moths inhabit Levels 2 and 5, but the largest and most dangerous ones appear only in 5, where the largest hive containing Queen Deathboth can be found. They've completely taken up the level, and they're the only things there besides the mysterious beast.

Windows

Windows, true to its name, are windows and not an operating system. Their appearance depends on where they are, always matching their surroundings, but, in general, they always seem to have a shadowy shape and a human silhouette on the other side of the glass;

  • They usually keep pointing and hitting the window glass for anyone to approach, whispering promises of escape from the Backrooms, but they are reliable, as anyone who gets close enough to one of the Windows will be immediately pulled and killed;
  • Not all Windows feature human figures on the other side. The environment of the other region of the glass can correspond to a completely dark and empty space, as it can be of any other landscape;
  • Those that do not have a silhouette on the other side have a good chance of being safe;
  • Can be found in Level 1 and generate a ticket to Level 2.

Howlers

  • Howlers are never-before-seen creatures that emit a howl when someone enters the Backrooms. However, no one has ever seen a howler, they are known to be provoked by loud noises and howl loudly in response to them. Other entities tend to disperse when howlers are heard, so their howl can often be a godsend. Some explorers theorize that Howlers are invisible, or can camouflage themselves like octopuses.

Skin-Stealers

  • miniaturadaimagem|A Skin-Stealer Image. If you happen to come across a human who looks a little "off" or has visible spots on their body, it's likely a Skin-Stealer. On their own, the Skinstealers are humanoid entities with waxy yellow skin covered in tiny suckers, a mouth full of scalpel-like teeth, and bulging white eyes sunk into dark sockets. If seen "naked", they will immediately run to whoever saw them, kill them, and rip the skin off with surgical precision, wearing it over their own body along with whatever clothing their bully was wearing at the time. Skin-Stealers will walk around pretending to be human, mimicking whatever human speech they've heard (although they don't truly understand any of it). When their disguise is blown, or their "cover" of skin begins to rot and come apart, they will attack the first human they come across to obtain a new skin suit. It is unknown why they do any of this, as they do not even seem to consume the flayed corpses they leave behind.

Os Facelings

  • miniaturadaimagem|A imagem de um Faceling Facelings are humanoid entities that appear like ordinary humans with smooth, featureless patches of skin where their face would be. They dress in mundane clothes and are generally friendly and harmless, wandering aimlessly through the various backstage levels. Adult and child facelings have been spotted, with children being more mischievous and prone to pranks and theft. They are often preyed upon by other, more hostile entities.

Colonies and Outposts

Due to the amount of entities and glitches at this level, which makes survival at this level almost impossible, there are no colonies and no outposts.

Entries and Exits

Entries

  • A door on Level 0 with a sign reading "Darker than void" in an unlit room.
  • A ladder at Level 37.
  • Say "let's go to hell" 666 times on Level 0.

Exits

  • There are no known ways to exit this level.

Extras

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