THIS LEVEL IS CONSIDERED DANGEROUS AND SHOULDN'T BE ENTERED AT ALL COSTS
Contents
Survival difficulty: Class 5
Extremely Unsafe
No Security
Entity Superiority
Description
Level 0.7 is a sub-layer of level 0, it has the appearance of Level 0, but with very narrow halls and very dim lights to be trapped in.
It has been described as "the sub-level with shifting hallways", because of the many hallways that has been found breaking the laws of physics, there has been reports of long hallways, but small at the same time.
almond water is almost non-existent here, but it rarely leaks from wet parts of the ceiling above (recommended to boil it first at 50C°)
sometimes you can find the following:
- Doors that lead to nothing, empty rooms, or an pitch black void with no point of return.
- Rooms that are empty, with furniture, sometimes with an entity, sometimes with a table or a furnace.
- Random scattered objects around the place (Smiler Spray, Cellphones, Flashlights, Triple Barrel Shotgun, Glock-17, etc)
most common entities are:
- Death Rats
- Smilers
- Hounds
- Facelings
- Partygoers
- Yosters
- Chukus
- Phobioxi
- Doors
It's just a burning memory
This event starts randomly, and it can be heard in the background playing "A1 - It's Just A Burning Memory by The Caretaker". The music gets louder every time another Caretaker song plays. If you hear it, RUN, avoid it at all costs. It will make you lose memories and you will have signs of dementia during the 6 hours and 30 minutes of Caretaker songs. After you lose all memories after 6 hours and 30 minutes of the Caretaker songs, you will either go insane or die from dementia. You will have a 90% chance of dying from dementia if you drink Almond Water to regain your sanity back. You would be extremely lucky if you survived the event. When you are losing sanity and losing memories, then you will have a 97% chance of dying.
Entities within the event will start to act docile towards humans until the song's end.
The Doorpocalypse
This events starts at random times, doors within the level will start to appear in random walls or ceilings as trapdoors, entering in those doors/trapdoors will kill you, transport to a random level/sub-layer or the start of Level 0, don't trust doors with exit signs either, they can lead to a worse fate than death, way painful fate.
Do:
- Avoid doors at all costs.
- if you see a door, walk in the opposite direction.
- Avoid any sounds coming from them.
Don't:
- Enter any door.
- Listen to the sounds that comes from the doors.
- Break them.
Colonies and Outposts
(Abandoned) Guide Outpost
- Belonged to some sort of colony, now abandoned.
- Has rotten food that shouldn't be consumed.
- Located somewhere in this level.
- Only usefull things are the sleeping bags scattered around.
Entrances:
- This sub-layer can be accesed at random places of level 0.
- By no-cliping from The Frontrooms in any abandoned office halls with dim lights.
- Doing "The Elevator Game" in reality has a 0.0001% chance that it will bring you here.
Exits:
- By walking back in the same direction you entered.
- Breaking a wall can lead you to Level 0.6.
there's only one audio log in this level:
Log 1 ??/08/20??:
So, umm, i just entered a door in Level 0 and um, i ended up in this dark version of it? i mean, what? OH GOD WHAT IS TH-
Autor's Notes
This page is being reworked, so please, admins, don't delete this page, and this isn't spam either, thank you.
