THIS LEVEL IS CONSIDERED DANGEROUS AND SHOULDN'T BE ENTERED AT ALL COSTS
Contents
Survival difficulty: Class 5
Extremely Unsafe
No Security
Entity Superiority
Description
Level 0.7 is a sub-layer of level 0, it has the appearance of Level 0, but with very narrow halls and very dim lights to be trapped in.
It has been described as "the sub-level with shifting hallways", because of the many hallways that has been found breaking the laws of physics, there has been reports of long hallways, but small at the same time.
almond water is almost non-existent here, but it rarely leaks from wet parts of the ceiling above (recommended to boil it first at 50C°)
sometimes you can find the following:
- Doors that lead to nothing, empty rooms, or an pitch black void with no point of return.
- Rooms that are empty, with furniture, sometimes with an entity, sometimes with a table or a furnace.
- Random scattered objects around the place (Smiler Spray, Cellphones, Flashlights, Triple Barrel Shotgun, Glock-17, etc)
most common entities are:
- Death Rats
- Smilers
- Hounds
- Facelings
- Partygoers
- Yosters
- Chukus
- Phobioxi
- Doors
Events
The Doorpocalypse
This events starts at random times, doors within the level will start to appear in random walls or ceilings as trapdoors, entering in those doors/trapdoors will kill you, transport to a random level/sub-layer or the start of Level 0, don't trust doors with exit signs either, they can lead to a worse fate than death, way painful fate.
Do:
- Avoid doors at all costs.
- if you see a door, walk in the opposite direction.
- Avoid any sounds coming from them.
Don't:
- Enter any door.
- Listen to the sounds that comes from the doors.
- Break them, is useless.
Entities
Doors are the main entity that inhabit Level 0.7, doors may seem a typical door, you open it and there's a room behind it, but that is not the case for these doors, the doors may lead to empty rooms, big empty rooms, mildly furnished rooms, fully furnished rooms, more info can be found here: Doors
Colonies and Outposts
(Abandoned) Guide Outpost
- Belonged to some sort of colony, now abandoned.
- Has rotten food that shouldn't be consumed.
- Located somewhere in this level.
- Only usefull things are the sleeping bags scattered around.
Entrances:
- This sub-layer can be accesed at random places of level 0.
- By no-cliping from The Frontrooms in any abandoned office halls with dim lights.
- Doing "The Elevator Game" in reality has a 0.0001% chance that it will bring you here.
Exits:
- By walking back in the same direction you entered.
- Breaking a wall can lead you to Level 0.6.
there's only one audio log in this level:
Log 1 ??/08/20??:
So, umm, i just entered a door in Level 0 and um, i ended up in this dark version of it? i mean, what? OH GOD WHAT IS TH-
Autor's Notes
This page is being reworked, so please, admins, don't delete this page, and this isn't spam either, thank you.
