Contents
Level 0.7 "The Dark Lobby"
Survival difficulty: Class 5
Extremely Unsafe
No Security
Entity Superiority
Description
Level 0.7, is a sub-layer of level 0, however it differs in appearance a lot. The level itself is pitch black similar to level 6, however light sources do work in the level. All of the carpet has been peeled off to reveal dirty wooden floorboards, with some being removed showing an empty void. The walls are extremley dirty and faded, vaguely resembling the wallpaper from level 0. The roof is seemingly non existent, as the walls stretch up endlessly, it is theorised that there is a roof, however there is no concrete evidence that one even exists. Lightbulbs can be found rarely, the wires, like the walls, stretch up seemingly infinitley. The rooms appear more narrow than the ones in level 0, appearing more hall-like.
In 0.7, you can find doors, that when opened can lead to empty rooms, or a pitch black void, that when entered kills the wanderer immediatley. Sometimes, old furniture can be found. They appear as broken 1960's furniture, usually covered in mold, if the furniture happens to be a form of chair, when a wanderer attempts to sit on it, it will dissapear, reappearing exactly 15 minuites later. Similar to level 3, you can find lots of objects that are vey helpful (Smiler Spray, Cellphones, Flashlights, Triple Barrel Shotgun, Glock-17, etc)
There is an area that is the only one with a visible roof, is like the the area of the inconic photo of level 0.
Entities
- Insanities
- Death Rats
- Smilers
- Hounds
- Facelings
- Partygoers
- Yosters
- Chukus
- Phobioxi
- Doors
Colonies and Outposts
(Abandoned) Guide Outpost
- Belonged to some sort of colony, now abandoned.
- Has rotten food that shouldn't be consumed.
- You can find it by following a path made out of random objects such as Papers or Empty plastic bottles or cans.
- Only usefull things there are the sleeping bags scattered around.
Events
The Flickering
This event can happen randomly, when the event starts, more lightbulbs will descend from the sky, lighting up the entire level, this is your sign to leave immediately. after around 10 minutes all the lights in the level (including flashlights and any other artificial light) will start to turn on and off slowly, starting from a 10 second gap, with the gap getting smaller every time until its flickering at an unrecordable rate. Suddenly all the lights in the level will blow , leaving any wanderers in complete darkness. This will leave any survivors with no light sources, and will most likely die to an entity
The Doorpocalypse
This events starts at random times, doors within the level will start to appear in random walls or ceilings as trapdoors, entering in those doors/trapdoors will kill you, transport to a random level/sub-layer or the start of Level 0, don't trust doors with exit signs either, they can lead to a worse fate than death, way painful fate.
Do:
- Avoid doors at all costs.
- if you see a door, walk in the opposite direction.
- Avoid any sounds coming from them.
Don't:
- Enter any door.
- Listen to the sounds that comes from the doors.
- Break them, is useless.
Entities
Doors are the main entity that inhabit Level 0.7, doors may seem a typical door, you open it and there's a room behind it, but that is not the case for these doors, the doors may lead to empty rooms, big empty rooms, mildly furnished rooms, fully furnished rooms, more info can be found here: Doors
Do:
- Find an exit before the lights start to flicker
- Cover your eyes when the lights flicker
- Stay away from light sources when they are about to blow up
- Bring a non artificial light
Don't:
- Stay where you are when the event starts
- Look into the lights
- Stay near the lights
Entrances and Exits
Entrances:
- Find a claustrophobic corridoor in Level 0.1, and proceed to go in it. After walking around 400 meters you will find a black door, it will lead you here
- Find a Completly dark wall in Level 0 and no-clip through it. You will end up here
- Find a Completly black door in Level 1, and proceed to enter it. You will end up here

