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Level 0/1 is a Sub-Level of...uh...somewhere between Level 0 and Level 1? Do you know where it is Gary?

No.

CPendingIcon.png

Survival Difficulty: Pending
》Undetermined Safety
》Unsecure
》Unknown Entity Count

Description

Level 0/1 appears to be Level 0, but wait... something is wrong... why are there pillars with the letter f on them everywhere?

DESCRIPTION RESTARTING PLEASE STAND BY.............

Description

Picture of Level 0/1. The photographer is presumed to be non-existent.

Picture of Level 0/1. The photographer is presumed to be non-existent.

Level 0/1 is a large area with level 0-like wallpaper, however, it is on concrete walls. Wallpaper can be ripped off the walls, walls can be noclipped in the walls, what is happening here? Well, this level is when Level 1 generates at the same time you leave Level 0. Pillars, ramps, and doors from level 1 can be found in multiple places throughout this level. Most of this level is completely glitched with colors and pixels everywhere. This level is constantly changing and does not seem like it is ever going to stop. This level is usually very confusing to wanderers and may be an environmental hazard. This level is extremely unstable. You could be walking in this level and suddenly fall into the floor, or glitching into a wall and not being able to glitch out.

There is a strange phenomenon on this level where Level 0 and 1 appear to merge while you are entering this level. This level starts with pillars jumping out of level 0's floor and wallpaper falling off. Usually, this is when the level is most dangerous as the level is tilting and falling apart. When it's over, it should look like the image shown, if not, you cheated.

Colonies and Outposts

Due to the extremely unstable nature of this level, colonies or outposts are either unable to be established or are just unknown.

Entities

There are multiple entities on this level, however, they are all extremely glitched out and are unable to be recognized.

Entrances and Exits

Entrances

  • You can enter this level by standing next to the open exit door (to Level 1) in Level 0 for 60 seconds, and it will appear like the two levels are merging, this phenomenon was explained in the description.

Exits

Author's Note and Credits

Author's Note

If you feel this level is badly made or is a stub, feel free to fix it.

Credits

Lin.

Image Source: [1]

License: CCO (Maybe).

« Level 0 | Level 0/1 | Level 1 »
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