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Level 0 is the 1st level of the Backrooms.

Survival Difficulty: Class 1

Safe

Secure

Minimal Entity Count

The first known image of Level 0, posted to 4chan's /x/ board in May of 2019.

Description

Level 0 is a non-linear space, resembling the back rooms of a retail outlet. All rooms in Level 0 appear uniform and share superficial features such as yellowed wallpaper, damp carpet, and inconsistently placed fluorescent lighting. However, no two rooms within Level 0 are identical.

The installed lighting flickers inconsistently and hums at a constant frequency. This buzzing is notably louder and more obtrusive than ordinary fluorescent light humming, and examination of the fixtures to determine the source has thus far been inconclusive. Secondly, the substance saturating the carpet cannot be consistently identified. It is not water, nor is it safe to consume.

Linear space in Level 0 is altered drastically; it is possible to walk in a straight line and return to the starting point, and end up in a completely different set of rooms than the ones previously passed through. Due to this, and the visual similarity between each room, consistent navigation has proven extremely difficult. Devices such as GPS locators and compasses fail to function within Level 0, and radio communications are audibly distorted and often unreliable.

Colonies and Outposts

There are currently 7 documented colonies in Level 0, but due to the level's size and layout, it is likely that one will not meet up with one of these groups.

Base Mahogany of the Backroom Colonists

  • Group is willing to trade.
  • Has 15-20 members, depending on the amount of people stationed there.
  • Friendly to Wanderers exploring the level.
  • Group possesses a reliable supply of Almond Water.
  • Recently started stocking up on medical supplies and construction materials for further creation of outposts.

Base Empara of The Backroomians

  • Around 30 members.
  • Neutral and commonly willing to trade.
  • Will provide one with enough resources to continue.

Wilford Colony

  • A population of around 25 members.
  • Mostly friendly, but hostile if provoked.
  • Colony has armed security guarding the colony against entities.
  • Has a transportation system accessing The Hub.
  • Trades survival equipment among other items (ex. Almond Water, flashlights, medical supplies, etc.).
  • Has a small medical station for treating wounded Wanderers.

Union: Base 01

  • Population of around 18 members.
  • Friendly and willing to trade.
  • The settlement owner is 'Daniel’.
  • The leader of the guards is 'Luke'.

Stevie-Town

  • Population of around 25 members.
  • Led by a man named Steve, who acts as the colony's sheriff and mayor.
  • Mostly friendly and open to trading.

Tom's Diner

  • Led by Tom, a chef before he noclipped into the Backrooms.
  • Has food supplies that can last for approximately 2 years.
  • Tom is a cheerful and optimistic person who is open to trade.

Outpost 255

  • Population of 24 members.
  • Friendly group with stocked supplies, namely Almond Water.
  • 4 guards are typically stationed to protect the base from entities.

Entities

Interactions with entities in Level 0 are rare, but may occur. If encountered, they can be very dangerous. The known entities of Level 0 are Hounds, Dullers, Facelings, and in rare instances, Lighters. It is advised not to trust others that one may come across, as they are most likely an entity.

Entrances and Exits

Entrances

  • Level 0, and by extension, the Backrooms, can be accessed by accidentally noclipping out-of-bounds in normal reality.
  • Noclipping out of certain levels may transport one to Level 0.

Exits

There are 5 known methods of exiting Level 0.

  • Spending about 4 days in this level may cause a stairwell to appear, which leads to Level 1.
  • On rare occasions, one may come across a door labeled as a fire exit, which will also lead to Level 1.
  • Noclipping through a wall will transport one to Level -1.
  • Breaking through the floor may lead to Level 27.
  • Rarely, wandering far enough in any direction might lead to the Manila Room.
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