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The most famous photo of Level 0.
New Level 0 page can be found here
Level 0 is most likely the first level you will encounter in the Backrooms.
Contents
Description
Apart from very rare instances; Level 0 is very repetitive. Where it's nothing but the stink of old moist carpet, the madness of mono-yellow, the endless background noise of fluorescent lights at maximum hum-buzz and approximately six hundred million square miles of randomly segmented empty rooms to be trapped in.
Although Level 0 is mostly made up of randomly segmented rooms, hallways and flights of stairs; some cracks on the wallpaper can be found occasionally, showing that maybe people tried to escape this level. Most walls have outlets, but most of them are useless. Sometimes cameras can rarely be found on the ceiling. You can also rarely find groups of rooms of blood-red instead of mono yellow, and random rooms filled with decorations. There are also some pitch-black rooms, and every now and then you can hear whispers. It is by far the safest level. Interactions with Beings in this region are rare, but can happen. The known beings on Level 0 include Hounds, Dullers, Facelings, and rarely Lighters.
Colonies and Outposts
There are currently 9 known colonies and outposts on Level 0 of the Backrooms.
Fort Blake
- Used to be a major base of operations for the Insurgency, but was destroyed after a battle with Camp Blastdoor.
- What's left of it is controlled by a looter group known as "The Rascals".
Stevie-Town
- Only 12 or so citizens.
- Led by a man named Steve, who acts as the colony's Sheriff and Mayor.
- Mostly friendly.
Camp Amber
- 50 citizens.
- Close to "The Hub".
- Has a small defense force.
- Friendly and open to trade and new citizens.
Backroom Explorers
- Consists of at least 178 lost people.
- Very friendly.
- Has a safety protocol when an entity is nearby.
Wilford Colony
- A population of 487 lost people.
- Mostly friendly, but hostile if necessary.
- Has heavily armed security guarding the colony against entities.
- Led by John, who acts as the Mayor.
- Security is led by Jake, who acts as the colony’s Sheriff.
- Has a transportation system traveling to The Hub.
- Open to trade survival equipment, ex. night-vision goggles, almond water, first-aid kit, etc.
- Has a small hospital, police force, and fire department.
The "Tom's Diner"
- Resides Tom, as the name suggests.
- Was a chef before no-clipping into the backrooms.
- Has food supplies that could last for another 2 years.
- Tom is a cheerful and optimistic person.
The Lucid Group
- A population of 8 people that no-clipped while dreaming.
- Known to no-clip to different levels and out of the Backrooms.
- This group is not confirmed to be real, as only one person has mentioned it, furthermore, the person refuses to reveal the location of the supposed group.
Guide Outpost 01
- The biggest remote outpost of The Tourism Guide.
- A general population of 80~86 (travelers and by-passers not included).
- Always moving, and relocate every few weeks.
- Allows new people or by-passers to have a rest inside, or trading.
- Good defense and weaponry.
- Can recruit new members inside.
- Have search and rescue teams ready on standby in case of an emergency.
Union
- Population of 362 people.
- Friendly people reside here, trading is open.
- Has a guarding force outside of the walls to defend the settlement.
- The settlement owner is Daniel.
- The leader of the guards is Luke.
- There are people called level guides who help tell you what happens in different levels.
u/Zamelle
- A young male
- This person has a lot of resources, and is basically a wandering trader in the beginning levels of the Backrooms.
- He likes to trade on easier levels such as Level 4 and Level 0
Leaving Level 0
It is very simple to leave. Just exit using an entry point or use your own entry point to go back. Although, exiting through an unknown entry point could lead to even worse places than the Backrooms. If you spend at least 4 days in this level, you will end up in Level 1. You can rarely find a fire exit, and end up in Level 1. You can also break through the floor to go to Level 27. If you find a scratched wall, which is extremely rare, it is weaker, and breaking it will transport you to Level 111. Breaking one of the lights results in a small chance a tunnel will appear, transporting you to Level 1.2. If you wander long enough you can get to the Manila Room or Hallway ZZX.
Entering Level 0
It is really easy to get here. In Level -1 just take a door that goes to level 0. In Level 49, you will be sent here if you don't meet the requirements. You can get on The Dark Metro to get to Level 0. You can also get here from Level 999. You can also get here from Level 27. You can get here From The Hive by heading down a tunnel. You can also hop into a painting that resembles Level 0 from Level 29. In Level 34, you can go up the sewer grate to get here. If you go into the employees only section in Level 40 you can get here. In Level 99, if you go through one of the doors you can get to here.