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Level 0 is most likely the first level you will encounter in the Backrooms.

File:3D9BF913-D75A-4BC6-AD71-FE439797A81E.jpeg

Famous photo from 4chan that started the Backrooms.

Description

Apart from very rare instances Level 0 is very repetitive. Where it's nothing but the stink of old moist carpet, the madness of mono-yellow, the endless background noise of fluorescent lights at maximum hum-buzz and approximately six hundred million square miles of randomly segmented empty rooms to be trapped in.

Iconic humbuzz present in Level 0

Although Level 0 is mostly made up of randomly segmented rooms, hallways and a few flights of stairs; some cracks on the wallpaper can be found occasionally, showing that maybe people tried to escape this level. Some walls have outlets, but most of them are useless. Rarely, cameras can be found on the ceiling. You can also rarely find groups of rooms stained blood-red instead of mono yellow, and random rooms filled with decorations and other miscellaneous objects. There are also some pitch-black rooms, and every now and then you can hear whispers. It is by far the safest level in The Main Nine. Interactions with entities in this region are rare, but can happen. The known entities on Level 0 include Hounds, Dullers, Facelings, and rarely Lighters. No-clipping through a red wall in level 0 will take you to the closest ceiling to that wall. You can practice no-clipping in these areas.

Colonies and Outposts

There are currently 13 known colonies and outposts on Level 0 of the Backrooms.


The Level-0 Mystery-Solvers

  • This group has a population of 122 people.
  • Most of them are scientists.
  • Is rumored to be a branch off of The Backrooms Analytic Squadron on Level 4.

Fort Blake

  • Used to be a major base of operations for the Insurgency, but was destroyed after a battle with Camp Blastdoor.
  • What's left of it is controlled by a looter group known as "The Rascals".

Stevie-Town

  • Only 12 or so citizens.
  • Led by a man named Steve, who acts as the colony's Sheriff and Mayor.
  • Mostly friendly.

Camp Amber

  • 50 citizens.
  • Close to "The Hub".
  • was turned into a partyroom by the partygoers! They had so much fun =)

Backroom Explorers

  • Consists of at least 178 lost people.
  • Very friendly.
  • Has a safety protocol when an entity is nearby.

Wilford Colony

  • A population of 487 lost people.
  • Mostly friendly, but hostile if necessary.
  • Has heavily armed security guarding the colony against entities.
  • Led by John, who acts as the Mayor.
  • Security is led by Jake, who acts as the colony’s Sheriff.
  • Has a transportation system traveling to The Hub.
  • Open to trade survival equipment, ex. night-vision goggles, almond water, first-aid kit, etc.
  • Has a small hospital, police force, and fire department.

The "Tom's Diner"

  • Resides Tom, as the name suggests.
  • Was a chef before no-clipping into the backrooms.
  • Has food supplies that could last for another 2 years.
  • Tom is a cheerful and optimistic person.

The Lucid Group

  • A population of 8 people that no-clipped while dreaming.
  • Known to no-clip to different levels and out of the Backrooms.
  • This group is not confirmed to be real, as only one person has mentioned it, furthermore, the person refuses to reveal the location of the supposed group.

Guide Outpost 01

  • The biggest remote outpost of The Tourism Guide.
  • A general population of 80~86 (travelers and by-passers not included).
  • Always moving, and relocate every few weeks.
  • Allows new people or by-passers to have a rest inside, or trading.
  • Good defense and weaponry.
  • Can recruit new members inside.
  • Have search and rescue teams ready on standby in case of an emergency.

Union

  • Population of 362 people.
  • Friendly people reside here, trading is open.
  • Has a guarding force outside of the walls to defend the settlement.
  • The settlement owner is Daniel.
  • The leader of the guards is Luke.
  • There are people called level guides who help tell you what happens in different levels.

u/Zamelle

  • A young male
  • This person has a lot of resources, and is basically a wandering trader in the beginning levels of the Backrooms.
  • He likes to trade on easier levels such as Level 4 and Level 0

Republic of Level 153

  • Outpost of the Republic of Level 153* Has around 50 members
  • Welcomes in survivors
  • Is stationed near the entrance to Level 153
  • Is the most populated outpost of the Republic of Level 153
  • Will trade Almond Water in exchange for food
  • Has a relatively large amount of weaponry (ex. FAL G3 m16)

Cult of the Fluorescent Lights

  • Worships the fluorescent lights
  • Has around 15 members
  • Has no weaponry, it only worships the fluorescent lights
  • Primarily made up of drunks and crackheads

The Trollgers

  • Extremely hostile
  • Unknown amount of members
  • Will kill on sight
  • Feed on other humans
  • AVOID AT ALL COSTS

֍ βîŅŧʘȪʃΏֆ ֎

ፐ ~ Á


Translation:

ፐ ~ we did not survive the bootles when we had a certain verification


ፑ ~ we don't know but please pay attention to what you see.


ፒ ~ you must beg for the walls to not crush you into a subatomic size


ፓ ~ please wait


ፔ ~ PLEASE WE NEED YOUR HELP FROM THE SHOULDER (double encrypted)


partygoer outpost!

-consists of about 15 partygoers, and a party host

-very friendly, and are opening for parties DO NOT TRUST THEM! THEY WILL KILL YOU!

-however, you should not upset the partyhost RUN IF YOU SEE THEM.


they are not friendly they are most dangerous entities in the backrooms if you encounter with them RUN FOR YOUR LIFE


Shaco

The Demon Jester is here for you! >D :>D:>D:>D:>D:>D:>D:>D:>D:>D:>D:>D:>D:>D:>D:>D:>D:>D:>D:>D:>D:>D:>D

Unofficial Groups (or joke groups)

not real

SCP Foundation

  • Population of about 500 people
  • People here are extremely unfriendly, sometimes they take over other colonies and outposts
  • They are extremely well fortified, have modern firearms and barricades
  • They are constantly expanding their territories
  • Rumors say that they kidnap both people and beings and do cruel research on them
  • Another rumor say that there is an exit from Backrooms within their area and they are using it to move between the outside world and Backrooms
  • They dont like RB special ops

RB special ops

  • Population of over 500 people
  • They all have psi powers and dangerous guns
  • Mio honda is in this group,and she has a gun. (God damn it
  • They are friendly to all but the SCP foundation.
  • Only 1 person (Rznkr) has a hand gun,it shoots real life bullets,but only can hold drum mags or any other big mac.

Lester Crest Heist Team

  • A population of about 5 people
  • They have very large stocks of firearms, weapons of mass destruction and various vehicles
  • Lester Crest is their leader
  • Together they are responsible for many heists
  • They are neutral to everyone else, but sometimes they start destroying everything and killing people for no reason
  • advised not to trust them they are infamous for bouts of bipolar behavior

Hero Association

  • The Hero Association is an organization founded by the multi-millionaire Agoni that manages all of the cities' heroes.
  • It operates independently of the government
  • Agoni also established the National Hero Registry - the database that embraces every recognized hero.
  • The Hero Association uses a hierarchical class system to organize its heroes, with four classes and individually numbered ranks within respective classes (classes C, B, A, and S).
  • The Hero Association Staff are the people who send reports to the public, whether it's a monster, natural disaster, or any other crisis.
  • The Hero Association also has an armed branch separate from the heroes. They are seen protecting the Hero Association Staff at the headquarters and guarding the border of the Z-City Ghost Town; thus, they exist primarily in a support role. 
  • They are fairly well-equipped, having access to armed and armored vehicles, as well as body armor, assault rifles, and grenade launcher


Theo

  • Currently no-cliping to level fun =)* He's a a human
  • Trust him at ALL COSTS, he gives good advice for the entire backrooms.

TVOKids

  • Population of around 450 - 600
  • All extremely toxic and immature logo kids, all around the age of 6 - 13
  • I do not reccomend joining this colony, unless you want to contract cancer.

Omega pufferfishes

A group where they try to get to a currently non canon level called "the ocean" which i want to be level 1000

and they believe you can get there by falling down but this is not proven yet


Note

Some colonies and outposts have been highly discouraged to join or try finding it because of their hostility.

Leaving Level 0

It is very simple to leave. Just exit using an entry point or use your own entry point to go back. Although, exiting through an unknown entry point could lead to even worse places than the Backrooms. If you spend at least 4 days in this level, you will end up in Level 1. You can rarely find a fire exit, and end up in Level 1. You can also break through the floor to go to Level 27. If you find a scratched wall, which is extremely rare, it is weaker, and breaking it will transport you to Level 111. Breaking one of the lights results in a small chance a tunnel will appear, transporting you to Level -12. If you wander long enough you can get to the Manila Room, Hallway ZZX, or Room 0. You can take the elevator that leads to Level 153, or Level 152 or no-clip through a broken, damp wallpaper to enter Level 251

or by entering a white door in to enter Level 251

Entering Level 0

It is really easy to get here. The most common way is to No-Clip out of reality in the Frontrooms. In Level -1 just take a door that goes to level 0. In Level 49, you will be sent here if you don't meet the requirements. You can get on The Dark Metro to get to Level 0. You can also get here from Level 999. You can also get here from Level 27. You can get here from The Hive by heading down a tunnel. You can also hop into a painting that resembles Level 0 from Level 29. In Level 34, you can go up the sewer grate to get here. If you go into the employees only section in Level 40 you can get here. Also, if you fall through the floor of the catwalks in level 90 you will end up back here as well. In Level 99, if you go through one of the doors you can get to here. In Level 202 you can enter a mono-yellow skyscraper. If you noclip in a corner of Level 433 you will fall through a dark tunnel leading here. In Level 2, you can break a cracked floor to get here you can also enter this level from Level 666 or wait 96 hours or 102 hours on Level 1205.2 to be transported to this level and theres a chance you entered this level by going a sign saying "Empty Office" from Level 251 and a chance to enter Level 4. If you noclip through a box in Level 1051, you will end up here.

Images

Backrooms Levels
0 - 99

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100 - 199

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200 - 299

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300 - 399

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400 - 499

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500 - 599

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600 - 699

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700 - 799

700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799

800 - 899

800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899

900 - 999

900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959960961962963964965966967968969970971972973974975976977978979980981982983984985986987988989990991992993994995996997998999


Feel free to add more levels by clicking on the red links!


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