Level 0 is most likely the first level you will encounter in the Backrooms.
Contents
Description
Apart from very rare instances; level 0 is very repetitive. Where it's nothing but the stink of old moist carpet, the madness of mono-yellow, the endless background noise of fluorescent lights at maximum hum-buzz, and approximately six hundred million square miles of randomly segmented empty rooms to be trapped in.
Although level 0 is mostly made up of randomly segmented rooms, hallways; flights of stairs. Some cracks in the wall paper can be found occasionally, showing that maybe people tried to escape this level. It is by far the safest level. Beings can in fact, be found lurking around here, albeit rarely. Due to them usually lured out by hermits on the edge of level 0 or groups of people. It is extremely rare to see anything other than a hound or duller.
Colonies and Outputs
There are currently 4 known colonies and outposts on level 0 of the Backrooms.
Fort Blake
- Used to be a major base of operations for the Insurgency, but was destroyed after a battle with Camp Blastdoor.
- What's left of it is controlled by a looter group known as the Rascals.
Steve-Town
- Only 12 or so citizens
- Led by a man named Steve, who acts as the colony's sheriff and mayor
- Mostly friendly
Camp Assdoor
- 50 citizens
- Close to the Hub
- Has a small defense force
- Friendly and open to trade and new citizens
Backroom Explorers
- Consists of at least 178 lost people
- very friendly
- Has safety protocol when an entity is nearby
Wilford Colony
- Population of 487 lost people.
- Mostly friendly, but hostile if necessary.
- Has heavily armed security guarding the colony from entities.
- Led by John, who acts as the Mayor.
- Security is led by Jake, who acts as the colony’s sheriff.
- Has a transportation system travelling to the hub.
- Open to trade survival equipment, like night vision goggles, almond water, first aid kit, etc.
- Has a small hospital, police force, and fire department.
Leaving Level 0
travel at least 500 feet