|Warning: There is a strange property in this level: any records about this level will be affected, and grammar issues, misspellings and incorrect words orders will appear. please be careful while reading, or you will be mislead.(Please don’t delete this page for this, I will try my best to let others to understand this page! If this page is too hard to understand, leave a message to me, I will improve it!)|
Contents
Level 0 R is the 1st level of the Rightrooms.
Description
A photo taken in Level 0 R.
Level 0 R in common situation is when a wanderer enter the Rightrooms the first level he encounter. It seems to be a glitched Level 0: The fluorescent lights sometimes can unsuspectedly appearing on the ground; the wallpapers sometimes will be replaced into the carpet, and the carpit goes the opposite direction; some places that impossible to appear a wall will somehow appear a wall, if you walk through some places where should be blocked, in fact it will let you noclip out of it.
In this level, a lot of strange noise will appear, like these: from inside to outside’s footstep sound, unpleasing mono buzzing noise, and so on. Also, some noise will disappear, like your footstep sound and the noise that you intaract with the wall like hitting it will be eliminated.
The "kirikou kirikou" sound like liquid inside the wall and carpet seems to be a "can make people quickly refreshing" substance, if extrnal use. However if just internal use them, actually will make you black out.
Like Gps, compass, etc’s object will work, but they will take you to strange direction. Under their guidance , no matter where you go to, finally you will by them be lead to Level 1 R. If don’t wan to go there just not over needing you equipment.
In this level, entities is raerely be seen, in average per 5 km appears one. Because of this level’s strange property, appeared entities will acting weirdly: like smilers with a sad face, skin-stealer but it's internal organs changes into external organs, and upright walking hounds, etc. However they hostility is unchanged, so just be careful.
Not recommond you in this level have too many times to have interaction with your body like clap your hands or use mirror to look yourself, because this level’s glitch property also will infect you, and your body may have some "changes". No matter what changes happened, remember, you are a normal human, stay your sanity. This to other wanderers is the same, so when you see someone who's appearance and behavior are both strange, not recommend you to approach. If you really want to help him, just near your feet put some resources and leave.
Resources
Unfortunately, this level don’t have some worth to collect resources, unless you want a few smilers’s teeth.
Colonies And Outposts
Decompiler
- There are 6 of them.
- Open to trade, and friendly to the wanderers.
- It seems that they can resist the glitch property of this level, so their appearance and description are normal.
- They will help wanderers to fix the equipment that affected by this level like Gps or compass.
Entities
In this level don’t have any special entities, have only smilers, hounds and skin-stealers. However, they are more dengerous that they usual, it is said that they will use "human-can’t-understanding-way" to painfully kill the wanderers.
Entrances And Exits
(This part was edited by “Decompiler”)
Entrances
In Level 0, Keep touching the right hand side of the wall and walk down until you find a glitched hallway, walking into it will take you to Level 0 R.
Exits
Follow the guidance of the glitched positioning tools will finally take you to Level 1 R.
If you positioning tools was fixed by “Decompiler”, go along the way that you come in will lead you to Level 0 L, go along the opposite direction will make the corruption level of this level gets deeper, and finally you will be teleported to Level |0|(The Nullrooms)。
Drink any liquid inside walls or carpets in this level will make you black out, then you will wake up in Level 7 R.