Contents
Level 1.05
Level 1.05 is a Sub-level in-between Level 1 and Level 2
Description:
Level 1.05 appears to be a complex of small hallways, with doors at the end of all of them. These hallways are similar in appearance to Level 1s hallways, however are more enclosed and have at least 1 white tinted window on each wall, which you cannot see out of. This level houses many entities, like Hounds, and there used to be Smilers on this level. Occasionally, you will run into crates, which are usually stacked up in the corner of a hallway. These crates usually hold items like Almond Water, but can hold guns, swords, and other weaponry. However, you have to be very careful and cautious while holding weapons, as accidentally breaking windows (or purposely) can lead to many punishments, like disappearing or being killed instantly. One person reported jumping out of a broken window, and ending up falling out of a tall-story building in Level 11, leading to both their legs being broken and a fractured back. Spotting entities are rare, but many of the entities are much more deadly, thus being class 3 instead of class 2. Going out far enough into the level (namely 200,000 miles) will allow you to reach a part of the level named "Stage 2".
Stage 2 of Level 1.05 is very similar to stage 1, but with many major differences. Stage 2 has more entities than stage 1, making it harder to survive in. Stage 2 loses all windows, which are replaced by blackened boards, usually with drawings implanted in them. Besides the boards are piles of chalk and pen, which can be used to write on the boards. Writing on these boards leads to a feeling of good luck, yet your luck will be worsened. Writing on the boards attracts entities seemingly, for an unknown reason, similar to making noise. The walls here are more abandoned, worsened, and weakened, meaning that a hard punch can break through the walls. If you manage to break through a wall, it has a high chance of leading back to stage 1, and a lower chance of leading either to Level 3 or Level 2. However, many classify this level leading to Level -1 and Level infinity, despite no evidence. Going further into the level (500,000 miles in) will allow you to reach the third stage.
Stage 3 of Level 1.05 is very different, and much more complex than stage 2. Stage 3 surprisingly loses entities, but is much more dangerous than stage 2. Stage 3 has no windows or boards. Rather, the walls all have a burnt tint. Many travelers who make it to this part of the level start to hear whispers behind them, and laughter from a distance away. The floor is completely flooded, and there are pipes leading around the level, similar to Level 2 or Level 3. The walls are extremely weak, but at the same time, extremely hot. Breaking through the walls always leads to your disappearance, so it is advised not to break through one. It is possible to find burnt up crates from stage 1, but they are usually empty, or looted. Entities here appear to be friendlier than earlier stages, and much more frightened. Many think they are like this due to whatever caused this part of the level to become like this. Going 800,000 miles into the level will take you the the fourth and final stage.
Stage 4 of Level 1.05 appears as a completely burnt stage, with just one very long hallway, estimated to be around 2 million miles long. The walls here are completely unbreakable. All entities here are extremely violent, and there are many more entities found here. This stage is flooded with 4 feet of boiling water, meaning you would need to find a way to stick to the ceiling if you want to live in this stage. Crates and boards can be found here, but are all completely ash and debris. The water can cook any food with ease, so other than being a good device to kill you with, it is useful for cooking without power. There is no signs of any light, making all humans practically blinded. The end of the hallway has a much colder feel to it, and you will start to hear machinery clank. There will be a dead end at the end. You will need to noclip through the wall, where you will end up ultimately in Level 2 with no signs of Level 1.05.
Colonies and outposts:
Due to the nature of this level, colonies and outposts are currently impossible., but may not be in the future.
Entrances and exits:
Entrances:
- Noclip through Level 1, with a 0.0287% chance of ending up here.
Exits:
- Break through a wall in stage 2 to end up in Level 2 or Level 3.
- Get to the end of the hallway in stage for and noclip to enter Level 2.
- Find a white door, that has a completely random chance of appearing somewhere in any stage, and enter it to go the Level 4.
Gallery / photos
A random grill in Level 1.05.
A small decorated home found on an unknown stage in Level 1.05.
A photo of a mirror in Level 1.05. Nobody knows why this happens to mirrors.