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C4Icon.png

Survival Difficulty: Class 4
》Unsafe
》Unsecure
》High Entity Count

Description

Level 1.4 is composed of tons and tons of white hallways and rooms with white walls and floors. In some rooms, the floors have little needles in them, which are incredibly sharp and can often immobilize people which makes everything 10 times harder. The rooms are randomly arranged and might also turn sideways. Doors have been seen suddenly forming from seemingly nothing, but often disappearing when they are approached. It is not known whether or not this is an actual phenomenon or simply a result of insanity due to lack of almond water. There are blue rooms that have a 0.02% chance to take place of a normal room. The size of Level 1.4 is approximately 20,000,000 square miles. There's also the basement.

The Basement

There is a staircase in one of the blue rooms that will lead into the basement. It can be identified easily because it has a trapdoor at the top. The basement has an area of 500,000,000,000 square miles, easily making it one of the largest levels in the backrooms. It is identical to the basement of most buildings, but it is full of machinery and pipes. There is a huge nest of many different types of entities in the basement which makes it very dangerous because they use entities and people that enter from the top floor as food or as resources. Also several blue rooms can lead into the basement, but they might lead into the entity nest.

Water

There are many windows in Level 1.4, but they are all boarded and cannot be used as an exit. Many of these windows have almond water on them, but they are composed of 72% cashew water (usually, some windows have pure almond water.) It is unknown where this comes from.

Entities

Facelings

This level has a faceling infestation. They are far more hostile than other facelings, and will try to kill anyone on sight.

Smilers

Rare in this level, but they can be found in rare blue rooms that have an approximated ~0.02% chance to take place of a normal room.

Partygoers

The partygoers in this level are dead. There are none left. You have a 0% chance to find a partygoer in this level.

Entrances and Exits

Entrances

  • Noclip through a wall in Level 1918 and wait a while. You will get here.
  • Build a green door in any level and go through it. The door has to be directly into a wall or a corner / intersection of walls or it will not work. If you do it right you end up here.

Exits

  • Go through the super rare red door. It changes its location every 10 minutes. This has a 10% chance to lead to Level 1.5.
  • You can also find a rare second trapdoor in the basement, that can lead to any level.
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