Template:Level
i rly don't know if this is a good page or not i've been following AD wiki standards for all this time
Level 1000.1 is a seemingly infinite plane of 25,050,025 square meters in area that appears to be a bunch of fridges, beds, and doors facing each other in a pattern of diagonal lines. This level acts as a reward for "completing" (that is entering and exiting every integer level that can be entered and exited in) a cluster. Once you "complete" a cluster, instead of your destination, you'll fade into the "center" of Level 1000.1 instead. This level is named the "Almond Lobby" due to how easy it is to find Almond Water here. This almond water and all other food/drink items here for some reason never seems to spoil.
The place you fade into is called the center, and is glowing white. There seem to be vertical and horizontal lines that constantly repeat and overlap, each line only being separated from neighboring lines of respective direction by 1 tile. The other tiles seem to be filled with this strange liquid that can be swam through, and at the bottom lies an entirely different tile in Level 1000.1. Although the location you end up at after swimming through the liquid seems entirely random, it actually holds and the quick travel tiles, called "Almondholes" can be matched with each other in pairs.
The same pattern of spreading out Almondholes onto the tiles is also used for spreading out objects facing each other onto the neighboring tiles of Almondholes. Vertical and horizontal lines of Almondholes, the rest of them being Almondholes with objects in the corners of the squares of tiles surrounding the Almondholes in question. These objects are either fridges, beds, or doors.
The air here has the same scent of Almond Water and even has the healing/repellant effects of Almond Water, and is also breathable. This air has been called "Almond Air," and Level 1000.1 never seems to lose any Almond Air. This level is also known for having internet and can connect to things in from other levels of the backrooms to even The Frontrooms. Dying here will result in fading back to the "center" of Level 1000.1 with all your stuff, and hostile entities seem to be unable to enter Level 1000.1.
The fridges here when opened seem to have multiple items inside, and these items randomized each and every time the fridge is opened. How many items are in the fridge is completely random each time it's opened, and is not under any circumstances based off how many items were taken out of the fridge. These items range from Frontrooms food items to even Super Almond Water. By default the first fridge you will open will contain a bottle of Super Almond Water labeled "use this wisely." You will also find a key inside, called "The Almond Key." This key seems impossible to be destroyed or lost, and can open up the doors within Level 1000.1. These doors lead you back to your original destination. (most likely Level 1000) and if an entity/wanderer tries to enter a door unlocked by another entity/wanderer, they will fade back into Level 1000.1.
The more clusters you complete, the higher chance you'll find Super Almond Water in a fridge. It starts off at 1 in 100,000 but the general rarity of Super Almond Water is a chance of finding it each opening of a fridge where C is the number of unique clusters you've completed.
Entities- Oh wait, only entity.
There lies only one entity in this level, and it appears to be a man in a black suit with a head the shape of an almond. His name is The Almond Man and he is docile. He seems to be completely invulnerable to all things known to exist in the backrooms, from Partygoers to Liquid Pain to even insanely powerful entities that have been known to make things completely stop existing. He will chat with you for a while if you want, stuff about the backrooms, ways to escape back into the frontrooms, etc. He has apparently been sighted in other levels that have nearly no chances to survive, walking past dangerous entities and objects left and right like it's nothing. In other levels he will give supplies such as Almond Water to wanderers. He has been seen causing hostile entities to stop existing entirely by just looking at them, and shielding wanderers from dangerous entities.
He has knowledge of the frontrooms and has been able to create almond water and super almond water out of thin air. He may even be a manifestation of the good effects of almond water.
Entrances and Exits
Entrances
Most of these entrances require having entered Level 1000.1 before, so
- If you "complete" a cluster, as explained earlier, your existence will fade into Level 1000.1. Usually this fading occurs on Level 1000 due to the fact that almost all that enter the backrooms start on Level 0.
- After exiting, in various levels are doors that have almonds painted on. These can be unlocked with almond keys and lead to one of the 4 closest doors to the center of Level 1000.1.
- Noclipping into your almond key will bring you to Level 1000.1. This is very rare but in The Void this may be your only hope to escape.
- Attempting to enter Level 1000.1 without having completed a cluster will work but you will fade back to where you tried entering Level 1000.1.
- Exiting Level ! with an almond key will bring you to Level 1000.1. Entering a door will lead back to the level where you entered Level !.
Exits
- Opening a door in Level 1000.1 using an almond key will lead to the level you were originally going to enter or the level you were last in. If by a very rare chance you can save yourself from The Void by noclipping into your almond key, you will sent to the level that you entered The Void from instead of back to The Void, since there are no doors within The Void. If you open a door after exiting Level !, you'll be sent to the level that you entered Level ! in.
- Noclipping into your almond key in Level 1000.1 will have the same effects of going through a door.
- In one of the corners, the seemingly indestructible wall will be broken, leading to The Blue Channel.