WIP 01/24/22 i'm about to update this page, please don't delete it!
WIP 01/29/22 Do you need some assistance on making this page? I can help you make the level.
Level 101 is the 102nd level of the Backrooms.
Contents
Survival Difficulty: Class 4
Unsafe
Unsecure
Moderated Entity Count
Description
Level 101 appears to be a concrete with 2 stages and tunnels inside. Every hour stages change, from 1 to 2 they are changing with earthquake, from 2 to 1 - parts of level magnetizing. On the moment of writing level's width is approximately 250 kilometers (155 Miles), level's width growing by stealing concrete objects from anybody or anything entered. On depth level becoming darker and skies becoming unable to be seen, also entity count increasing.
Stage 1
Stage 1 is plate made of concrete which seems to be infinite, with sky covered by grey clouds. Sometimes rocks can be found that are varying in size from small to large.
There are concrete sharks on edge of level and rarely entities which got from tunnels.
Stage 2
Stage 2 is flying concrete parts of level after earthquake. While this stage it's a chance to get in tunnels or find rare doors on some parts. This stage reveals depth of level (10 kilometers), falling deeper than 10 kilometers will lead to the void.
Concrete parts form forming randomly while earthquake, but they are same on a certain territory.
The Tunnels
The Tunnels are made of concrete with rounded celling. Wanderers can stable walk here during stage 1 and get here while stage 2 ends. Some of them are leading to dead end, some are small and closed, rarely some of them can be very long in one direction.
Death Tunnels
Death Tunnels are a small tunnels with entity infestation. It usually happens on deep depths when there is a door in small sized tunnels which leading to any levels with difficulty class 0.
Entities
Entities reported on this level: Smilers, Insanities on deeper depths, Clumps, Dullers and Exclusive entity "Concrete sharks" on the edge of level.
Concrete Sharks are exclusive entities of level which can be met on the edge of level. They appear to be living rocks with sharp or triangle form, attack anything moving by pulling down in concern like in water.
Colonies and Outposts
Due to the nature of this level, colonies and outposts are unable to be established.
Entrances and Exits
Entrances
- WIP
Exits
- Finding square form tunnels will lead to level (I'll make this level soon). Getting in door of death tunnels will lead to any level with difficulty class 0. Getting in window will lead to Level 188. There are a various doors can be met on level:
- Green wooden door will lead to any forest level on cluster 1:
- Door of death tunnels will lead to any level with difficult class 0;
- Steel door with window will lead to Level 88;
- Wooden door like from medieval age will lead to WIP;
- Concrete door will lead to WIP;