Level 102 is the 103rd level of the Backrooms. Some tinier chickens would be bothered by this.
Contents
Description
Level 102 is a continuous, non-Euclidean space that holds many similar properties to the urban areas within cities, and transitional areas such as plains or mountains. A soft hum is heard constantly, and the climate within the level has been described as feeling as you are within an unventilated room with several heaters facing your direction, creating an almost crushing and claustrophobic heat. The sky creates a similar claustrophobia, as it sits incredibly close to the ground, almost appearing as a solid barrier. It does not always appear solid.
This is due to the ever-changing, but consistent nature of this level's atmosphere. As it sits so low above the level, the sky takes on many shapes and forms. Sometimes, this will cause it to change color, change “shape”, change size, and even change the surface below it to create some effect. These effects have been categorized into “states”, and although they may not be exactly similar, many of the forms the sky takes within this level can be categorized in these eight states:
An image of Level 102 in State_00;Blank.
State 00; “Blank”
This state is simply the lack of a sky. It is a featureless, and virtually boundless expanse in which you can stare into, and never see a single speck of light back. This state can cause hallucinatory visions for wanderers within the level, usually of previous entities that said wanderer encountered. If the wanderer has never encountered an entity before, the wanderer disappears. It is unknown where the wanderer goes, but pieces of limbs and bones are found randomly sometimes within the lakes and ponds within this level that once belonged to wanderers that disappeared due to this exact situation.
State 01; “Lofi”
An image of Level 102 in Stage_01;Lofi.
This state turns the sky into shades of purple, indigo, and blue. It creates an aesthetic that most closely resembles the modern parody of the older looks and styles of the 80s and 90s. The entities called The giant watcher, Many have described this state as a relaxing one, resembling a sunset, almost. One issue arises with this state, though. Wanderers cannot have any items on their person when this state is active, including clothes. Wanderers in this stage have reported on increases in the level's native population after this stage occurs. Variations of this level have slightly lighter or darker tones, or can cause distortions in vision and hearing to allow for similar quality to that of a VHS.
State 02; “Parabolic”
An image of Level 102 in Stage_02;Parabolic.
This state causes the sky to take on cloud-like structures that bend and drip very close to the ground, sometimes almost crushing wanderers in the process. This observed “viscosity” can be described to be equal to that of tar, but without the heat. The sky may sometimes even swallow up entire houses and buildings and carry them several miles in the process. Many wanderers who purposefully try to enter this state's viscous and fluid expanse of an atmosphere get swallowed as well, before a loud, blaring horn is played. It is unknown where the sound originates, and tests using infants to find the source have been inconclusive. Other variants of this level adjust the sky fluid's viscosity and the volume of the sound that plays when somebody dies. If many people die at once due to a lower viscosity causing the sky to drip and crush many people at once, the blaring noise is amplified to a deafening volume.
State 03; “Coarse”
An image of Level 102 in State_03;Coarse.
This state transmutates the sky into its antithesis, a solid surface, bent at a slight angle, so it is implied to touch the ground in some area. This surface has been seen to sit anywhere between ten feet to about a quarter of a mile in the air. When one touches the surface, it feels like sandpaper, but can attach pieces of itself onto you like thorns with barbs. These pieces cause a wanderer to begin walking linearly in the direction of the sky's downward slant, which eventually leads them to scrape their faces along the surface. This display has been dubbed by wanderers as the “Coarse Coax”.
State 04; “Tower”
An image of Level 102 in State_04;Tower.
This state does something more drastic to the level than the previous ones, it completely removes any ground and turns the entire level into the sky itself, hazing over tower human made structures that seem to stretch for infinity below the places you can stand. It is not limited to skyscrapers. Obelisks, arches, towers, and spires have also been found to tower above the haze. This level can vary in what structures spawn, and the color of the haze. This level kills many wanderers through just letting them fall into the expanse below the structures. They are never uncovered. It is unknown if they ever die.
State 05; “Tapestry”
An image of Level 102 in State_05;Tapestry.
This state is the sky becoming a knitted configuration of overhead wires, all crossing in perfect rectangular shapes. This state allows one to view into the past through some of the crosses in the wire, as well as the future. One can use this state to determine the next state that will occur, and wanderer's usually spend time studying the crosses to look for any time recognitions. When one tries to grab any of these wires, it ruins both the time reconfigured cross of wire, and the person touching the wire will be electrocuted.
State 06; "Falicies"
An image of Level 102 in State_06;Falicies.
This state is a simulacrum. A customizable sky, pretending to be a painting of a sky on a ceiling, which it itself is purposefully simulating falling apart. This rather odd logic takes you into a state where the ceiling now sits at the point where the tallest building scrapes the sky. Where these two points meet may cause issues for the wanderers, as when they scrape together and the fake ceiling panel falls, a choking, poisonous gas is released in that area, and will roll slowly across the surface of the level out in all directions. The source of the gas is unknown, but chemically, it resembles methane gas. Many use this as a theory to say that the gas comes from rotting corpses that sit above the ceiling, and that we release that trapped gas when we hit the panel. Corpses have been seen to fall out of the panels before, but none so far have been human.
State 07; “Solar”
Another photo of Level 102.
This state calls. Go outside, and see the sun. It's very warm, like you remember it. The state is a very mysterious place, having an almost nostalgic feeling. It has a very good and clear view of the sun, this state is very calming.
Entities
Only corpses of entities have been recorded. Some recognized corpses include Clumps, Skin-Stealers, and Facelings.
some thinking statue 01 entities called “The giant watcher”
Outposts and Colonies
Only two recognized colonies exist within Level 102.
Coarse Coax
- Do not trade.
- Contain a variable amount of membership, have an average of about 20 at a time.
- Have no outposts, but always move as a group.
- Many still walk with punished faces.
The Sunseekers
- Despite the name, they wish to avoid the "sun" entirely.
- They trade, but usually knowledge and random bits of material they find when different sections of the level switch states.
- Have around one thousand members.
- Many get lost to the Coarse Coax.
Entrances
Help! The sky is... extremely customizable!
- Trying to use a machine to fly in any level will land you here.
Exits
Ironically, falling is the way out of a boundless sky.
- Falling into the void during State_04;Tower has a 50% chance to transport you to Level 188.
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