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Survival Difficulty: Class 2

Safe

Secure

Moderate Entity Count

Description

Level 1059 is the 1060th level of The Backrooms, resembling an infinite prison with about 1000 memory facelings each trapped behind a cell. Upon entering this level, the wanderer will expierence EFFECT 1059, which causes the wanderer to have a light blindness which decreases their eye activity by 10%, upon doing this, it is recomended to find a faceling, wearing a police outfit, to give you glasses to prevent this effect from happening. Police facelings are also there, they're quite strict, but totally passive, they can engage many diffirent conversations with you, if you're not caught doing something onimous or bad in this level, then the police facelings will accept talking about the exit of the level, however, not many of these facelings know about the level, so they normally don't know what the exit is. If you attempt to rescue a memory faceling, the 1st phase of the police facelings will appear, they'll lecture you and this will be your final chance, if you repeat, the 2nd phase, will command you to be one of the prisoners. Dangerous behaviours or acting hostile to the police will make the police extremely hostile, and they'll not hesitate to put you on for execution. However, if one successfully release a memory faceling, they'll act passive, use their powers to kill the police, since the memory facelings are much stronger than them, and then help you and themselves escape as quick as possible.

Entities

Facelings in police outfits, also known as the police faceling. Memory facelings act like prisoners in this level, each trapped behind a cell. Rarely, one might encounter a Partynoer here, they might as well fled if you meet them when the police facelings are in their passive state, these partynoers help wanderers escape from these levels after freeing a Memory Faceling, wanderers only have a higher chance of seeing these partynoers, as well as the chance of them not running away. They can be seeing crawling through vents, seeking the behaviour of everyone.

Colonies And Outposts

There are no known colonies or outposts on this level

Enterances And Exits

Enterances

The wanderer can only enter this level by exiting Level 1058, by jumping through a time portal.

Exits

Politely ask the chief of the police facelings, or one of the police facelings that know an exit around this level, they'll lead you to a metal door, upon entering, you will be transported to Level 1060 . Escaping through the vents with the partynoers and a memory faceling that you have freed will teleport you to the vent system of Level 1050, a memory faceling will be there, he will be your new companion that follows you, even to the exits to reality, but he won't be entering there, because his fate is to return to Level 656, his home.

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