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Level 108 is the 109th level of the Backrooms.

Survival Difficulty: Class 4

Unsafe

Unsecure

High Entity Count

Description

A hallway in Level 108.

Level 108 consists of endless hallways, painted with fresh blue paint. With the usual void eating up parts of the level- wait what! Void eating the level? Oh yeah, there's a void that will slowly eat away everything. Nothing too big... There are also rooms lines up on walls connected to heavy reinforced steel doors. The rooms are empty and contain no potential threat or tools that can assist, so they can be ignored. When entering the level, slight screaming can be heard from no particular direction. At this time, it can easily be brushed off as mind playing tricks on you. Sometimes, new hallways or doorways will appear, causing Euclidean laws to cease to exist. The very balance of physics and geometry as humans as a species know it, don't follow those same rules.

Some other "closets" appear that are very small, like a broom closet. There is a reoccurring hallucination that is activated when a wanderer sees a child-like humanoid enter a broom closet. The wanderer is now known as "the target". The target will almost immediately begin to think an individual (or individuals) watching them from elsewhere in the level. Typically, these individuals first appear on the far end of a hallway where the hallucination was activated. Third-party observers are unable to perceive any individuals observing the target. Attempts to seize, record, or photograph the individuals supposedly watching the target have not produced evidence of their existence. Descriptions of the "watchers" are fragmentary and do not show any consistent traits.

Within two hours of hallucination activation, the target will display symptoms similar to those seen in early-stage dementia. If the target does not immediately get within a group of people larger than 10, they begin to demonstrate signs of confusion, difficulty completing everyday tasks, and short-term memory loss. After two hours have elapsed, the target also begins to feel a gradually increasing sense of fatigue. Within four hours of, the fatigue typically reaches the point that it becomes difficult or dangerous for the target to perform basic activities such as walking or talking. Survivors report feeling as if their mind is "too active" yet their body is "too inactive".

Colonies and Outposts

There are no known colonies or outposts on this level.

Entrances and Exits

Entrances

Exits

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