Backrooms Wiki
Advertisement

Level 10 is the 11th level of The Backrooms. As this level was categorized as Class 1, individuals should foresee numerous dangers/hazards and several commodities to be glimpsed.


C1Icon.png

Survival Difficulty: Class 1
》Safe
》Secure
》Minimal Entity Count

Description

Lvl10.jpg The major image of Level 10 anywise taken. An unknown entity wanders through the grasslands.

Level 10 includes a seemingly infinite grassland of wheat with an unpaved soil road permanently leading off towards the horizon, a fate mystery. Small pouches of Almond Water, enhanced by the sugar of the wheat harvests, can exist found in the area. A detailed summary of long-forgotten bloodstained wooden fences dots the ground of Level 10, seemingly boundaries between sovereignty and evidence of a reasonable historical controversy. It is unspecified who, if anyone, developed these arrangements, but they materialize to belong taken off forthwith. While the fences may be nonexistent in existence, there remains a vibrant hierarchic. Several guards headquarter comprising humanoid archer present on entities, maintain the wheat production. Upon sighting, a trumpet sound, a flare-up of arrows may rain down on a wanderer position moment. It informs that to avoid headquarters whether it is feasible to navigate apparent of them.

Aside from the limited abundance of the wheat existing, one may moreover uncover items from primary inspections of Level 10. Wanderers may find out knives, empty containers of liquid, rotten food, flashlights, or certainly cellphones (with dead batteries). However, despite the sheer amount of percentages reclaimed, not a single deceased corpse has subsisted found, abandoning those that ventured out into the labyrinth eternally MIA. The faint tone of crying and formless singing can frequently be listened to in the level and is speculated to be related with the disappearances of significant wanderers though the M.E.G. theorizes that those who vanish completely disintegrated instantly in the dirt, fertilizing the wheat harvests. Despite the reference of the moment, the arena is always cloudy, with downpours occasionally going on.

Recovered Note

Recovered Note
"The Recovered Note"


Recovered statements from a Wanderer immediately before their inferred demise.

I’ve been walking for six days and there’s been nothing but this dirt road and the field surrounding it. I discovered this delectable substance, tasting almost like Almond Water, in the fields on multiple occasions; it tastes sweet.

There seems to be something roaming in the mist but I've been incapable to get a clear photo of it yet, It doesn’t appear to resemble anything currently on our databases.

Do not leave the path. DO not. Upon the sounding of trumpets roaring in the distance & a loud voice echoing 'Fire!' a flurry of arrows can be seen, I've been hit by 3,4 — I've lost tally of how many fucking arrows hit me. I'm still bleeding, and it doesn't look like medical attention's arriving anytime soon. of course not, God, it looks like I'm going to perish here.

No, everything is calm, everything is fine — It is completely silent. She saved me. An angel appeared in the sky, trumpet in hand.

If you find yourself here, stay & rejoice, She will guide you.


Entities

There are 2 types of entities on this level. The first of which are archers. Archers live on giant stone towers. These towers are lit up by torches and having furniture from about the 7th century. If you hear a trumpet sound and you are near and archer's tower, you have 2 minutes to get away from the tower before the archers shoot you. Their main objectives is seemingly to protect the wheat harvests. No one has ever seen them closely, of how they look like.

The second entity that is found here are called Gluffs. Gluffs are giant balls of fat that resemble giant tumors.Tthey like to frolic around in the wheat fields and their bodies sweat almond water which helps grow the crops. Gluffs can also help you through ouLelevel 10 if you ever get lo. Gluffs d can answer any questions you have about the lev. Gluffs can understand or even talk, write, almost every basic human knowledge. If you questions like these, "How the Backrooms is made?", it will reply: "I can't answer that". Seemingly avoiding questions like these. l.

Colonies And Outposts

Wheat Travel.jpg Level 10 includes considerable paragraphs of property to which animals can belong to. One technique of expedition is demonstrated here.

Simply three settlements inhabit the level. It is expected there might be similarly as many attempts to develop a settlement or outpost at the level.

Church of the Crops

  • This supporter comprises seventy-three people obsessed with the finding of an angel here. They obsess over redemption, believing the asserted angel is here to seize them back to The Frontrooms. However, their statements cannot be verified.
  • They can occasionally be sighted performing sacrifices, demanding wheat to the "angel" above while screaming in unison unintelligible messages.
  • Their efforts at summoning the angel possess not achieved well-off.
  • Members repeatedly go missing in this level, abandoning nothing but their reddish devotee's clothings behind.

The Backrooms Investigation Foundation - Site Omicron

  • This base serves as a training location for amateurs because of Level 10’s foggy nature.
  • 200 civilians are presently enlisted in archery lessons. The barriers are utilized as marks.
  • An additional 100 are enlisted in the stealth lessons, focussing on hiding from entities.

[Novus ōrdō sēclōrum] Outpost mors

  • 50 members inhabit this outpost
  • They expect to maintain Rosewater that appears of level 83
  • They identify the Church of the Crops

Entrances and Exits

Numerous entrances and exits are understood at the level. Level 10 is especially manageable to enter and leave however outstanding to the quantity of an entity surviving at the level. It makes harder to.

Entrances

  • Find a pasture meadow in Level 9
  • If you are from a small community, wander through The Revolving Doors in Level 40 to enter this level. The Revolving Doors will fade away in Level 10 after your departure.
  • Hop off the western edge of Level 696. You'll wake untouched on this level.
  • Walk 50 kilometers in Level 83 in any recommendation.
  • You can go into the locked entrance in Level 139 to come out here.
  • On Level 166 if you lay your timepiece to 7:00 AM you will turn out here.
  • Noclipping through a barrier in Level 3030 will direct you here.
  • Touch a portion of bobbed furnishings in Level 9.9 to pan out here.

Exits

  • Locating a city will direct you to Level 11.
  • Knocking down a scarecrow in a feild will bring you to Level 807
  • Walking into a random house has a chance of teleporting you to a random level
  • Noclipping into a barrier will steer you to The Listening.
  • If you stumble into a snowing district, you will be seamlessly transferred to Level 176.
  • Attending the east road will ultimately lead to level -100.
  • Discovering a lustrous lamppost heads to The Safe Place.
  • There is furthermore a tiny cliff range on the eastern aspect of Level 10 that, if passed over, will put up with you Level 311.
  • Uncovering a pumpkin will seize you to Level 666.
  • Noclipping through the surface puts up with you to Level -63.
  • Spontaneous dilapidated unbending farmhouses can be found and when entered, conveyance you to Level 9.3.
  • Noclipping through a farmhouse embankment grabs you to Level 2090.
  • Locating an obsidian arch and stepping through it will transfer you to Level 394.
  • Misstepping and falling in the soil direction will rarely send you to Level 477.
  • No-clipping through a patch of dead grassland will direct to Level 3030.
  • Dropping in the wheat grains for extended intervals can provide a slight possibility of teleporting you to Level 948
  • Infiltrate the building to teleport to The Living Rooms
  • Uncovering a bunker will usher to Level 99999.
  • Noclip into a fog from the atmosphere of this level to move to Level 10.001. This can usually be accomplished by discovering a murky gloomy introductory school stool, sitting on it, clenching it, and frequently leaping until you go near the mists then noclip.
  • Uncovering and arriving a nuclear power will oversee to level 788
  • Plunging over a boulder in any of the meadows and noclipping into Level 2006
  • Noclipping into a haybale will lead you to Level 694
  • Finding a random patch of snow will lead you to Level 3019
« Level 9 | Level 10 | Level 11 »


Backrooms Levels
0 - 99

0123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899

100 - 199

100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199

200 - 299

200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299

300 - 399

300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399

400 - 499

400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499

500 - 599

500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599

600 - 699

600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699

700 - 799

700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799

800 - 899

800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899

900 - 999

900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959960961962963964965966967968969970971972973974975976977978979980981982983984985986987988989990991992993994995996997998999


Feel free to add more levels by clicking on the red links!

Lvl10.jpg
Advertisement