Level 10 is the 11th level of the Backrooms.
The first photo of Level 10 ever taken. An unknown entity wanders through the fields.
Description
Level 10 consists of a seemingly infinite field of wheat with an unpaved dirt road forever leading off towards the horizon, destination unknown. Small pockets of Almond Water, sweetened by the sugar of the wheat crops, can be found in the field. An extensive array of long-forgotten bloodstained wooden fences dot the surface of Level 10, supposedly borders between territories and a sign of a potential ancient conflict. It is unknown who, if anyone, built these structures, but they appear to be long gone now. While the fences may be absent of life, there still remain some lively structures. A number of Guard posts containing humanoid Archers are present on the level, entities adamant on protecting the level’s harvests. Upon sighting, trumpets will sound, and a flurry of arrows may rain down on a wanderer's position within seconds. It is advised to avoid these guard posts whenever possible and to steer clear of them.
Aside from the excessive quantity of wheat present, one may also find objects from prior explorations of Level 10. Wanderers may find knives, empty bottles of liquid, rotten food, flashlights, or even cellphones (with dead batteries). However, despite the sheer number of items recovered, not a single dead body has been discovered, leaving those that ventured out into the unknown permanently MIA. The faint sound of crying and ethereal singing can frequently be heard in the level and is believed to be correlated to the disappearances of multiple wanderers though the M.E.G. speculates that those who die simply decomposed rapidly in the soil, fertilizing the wheat crops. Despite the passage of time, the field is always cloudy, with rain occasionally occurring.
Recovered notes from a Wanderer shortly before their presumed death
I’ve been walking for six days and there’s been nothing but this dirt road and the field surrounding it. I discovered this delectable substance, tasting almost like Almond Water, in the fields on multiple occasions; it tastes sweet.
There seems to be something lurking the fog but I've been unable to get a clear photo of it yet, It doesn’t appear to resemble anything currently on our databases.
Do not leave the path. DO not. Upon the sounding of trumpets roaring in the distance & a loud voice echoing 'Fire!' a flurry of arrows can be seen, I've been hit by 3,4 — I've lost count of how many fucking arrows hit me. I'm still bleeding, and it doesn't look like medical attention's coming anytime soon. of course not, God, it looks like I'm going to die here.
No, everything is calm, everything is fine — It is completely silent. She saved me. An angel appeared in the sky, trumpet in hand.
If you find yourself here, stay & rejoice, She will guide you.
Colonies And Outposts
Church of the Crops
- This cult consists of seventy-three people obsessed over the discovery of an angel here. They obsess over salvation, believing said angel is here to take them back to The Frontrooms. However, their claims cannot be proven.
- They can occasionally be seen performing sacrifices, offering wheat to the "angel" above while chanting unintelligible words.
- Their attempts at summoning the angel have not been successful.
- Members frequently go missing in this level, leaving nothing but their red cult uniforms behind.
The Backrooms Investigation Foundation - Site Omicron
- This base serves as a training site for recruits because of Level 10’s foggy nature.
- 200 civilians are currently enlisted in archery courses. The fences are used as targets.
- An additional 100 are enlisted in the stealth courses, focusing on hiding from entities.
[Novus ōrdō sēclōrum] Outpost mors
- 50 members reside on this outpost
- Their goal is to protect Rose water that comes level 83
- and to observe the Church of the crops
Difficulty
- Survival Difficulty for 1 Hour: 99%
- Survival Difficulty for 1 Day: 90%
- Survival Difficulty for 10 Days: 70%
- Survival Difficulty for 30 Days: 55%
- Survival Difficulty for 100 Days: 45%
- Escape Difficulty: 80% have escaped the level
Entrances and Exits
Entrances
- Find a grassfield in Level 9
- If you are from a small town, walk through The Revolving Doors in Level 40 to enter this level. The Revolving Doors will disappear in Level 10 after you exit.
- Jump off the western edge of Level 696. You'll wake up unharmed on this level.
- Walk 50 kilometers in Level 83 in any direction.
- You can go into the locked door in Level 139 to end up here.
- On Level 166 if you set your clock to 7:00 am you will end up here.
- No-clipping through a tree in Level 3030 will lead you here.
- Touch a piece of clipped furniture in Level 9.9 to end up here.
Exits
- Finding a city will lead you to Level 11.
- Noclipping into a tree will lead you to The Listening.
- If you slip on a snowing area, you will be seamlessly transported to Level 176.
- Following the east road will eventually lead to level -100.
- Finding a yellow lamppost leads to The Safe Place.
- There is also a small mountain range on the eastern side of Level 10 that, if crossed, will take you to Level 311.
- Finding a pumpkin will take you to Level 666.
- Noclipping through the ground takes you to Level -63.
- Random run down wooden farmhouses can be found and when entered, transport you to Level 9.3.
- Noclipping through a farmhouse wall takes you to Level 2090.
- Finding an obsidian arch and walking through it will transport you to Level 394.
- Tripping and falling on the dirt path will rarely bring you to Level 477.
- No-clipping through a patch of dead grass will lead to Level 3030.
- Laying in the wheat grains for long periods of time can give a small chance of teleporting you to Level 948
- Enter the house to teleport to The Living Rooms
- Finding a bunker will lead to Level 99999.
- Noclip into a cloud from the sky of this level to go to Level 10.001. This can usually be achieved by finding a dark blue elementary school chair, standing on it, holding it, and repeatedly jumping untill you go near the clouds then noclip.
- finding and entering a nuclear powerplant will lead to level 788
- Tripping over a stone in any of the fields in and noclipping into Level 2006
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