Level 10 is the 11th level of The Backrooms. As this level was categorized as Class 1, individuals should foresee numerous dangers/hazards and several commodities to be glimpsed.
Description
The primary picture of Level 10 anywise seized. An unidentified commodity wanders through the meadows.
Level 10 comprises a supposedly limitless meadow of wheat with an unpaved soil road permanently leading off towards the perimeter, a destination mystery. Elegant pouches of Almond Water, enhanced by the sugar of the wheat harvests, can prevail found in the area. A comprehensive arrangement of long-forgotten bloodstained wooden fences dots the ground of Level 10, seemingly boundaries between sovereignty and an indication of a conceivable chronological disagreement. It is anonymous who, if anyone, assembled these configurations, but they materialize to belong taken off forthwith. While the fences may be nonexistent in existence, there persists vibrant hierarchic. Numerous guard headquarter encompass containing humanoid archer present on commodities, maintain the wheat production. Upon sighting, a trumpet sound, a flare-up of arrows may rain down on a wanderer position moment. It instructs that to avoid headquarters whether it is possible to navigate apparent of them.
Aside from the unreasonable abundance of the wheat existing, one may moreover uncover objects from preliminary examinations of Level 10. Wanderers may discover knives, vacant containers of liquid, rotten nutrition, flashlights, or actually cellphones (with dead batteries). Nevertheless, despite the translucent quantity of fractions reclaimed, not a single deceased corpse has subsisted found, vacating those that ventured out into the enigma perpetually MIA. The muffled tone of sobbing and metaphysical singing can repeatedly be listened to in the level and is speculated to be associated with the disappearances of considerable wanderers though the M.E.G. theorizes that those who perish completely deteriorated instantly in the dirt, fertilizing the wheat harvests. Despite the quotation of the moment, the arena is invariably cloudy, with downpours periodically happening.
Recovered Note
Recovered statements from a Wanderer immediately before their inferred demise.
I’ve been walking for six days and there’s been nothing but this dirt road and the field surrounding it. I discovered this delectable substance, tasting almost like Almond Water, in the fields on multiple occasions; it tastes sweet.
There seems to be something roaming in the mist but I've been incapable to get a clear photo of it yet, It doesn’t appear to resemble anything currently on our databases.
Do not leave the path. DO not. Upon the sounding of trumpets roaring in the distance & a loud voice echoing 'Fire!' a flurry of arrows can be seen, I've been hit by 3,4 — I've lost tally of how many fucking arrows hit me. I'm still bleeding, and it doesn't look like medical attention's arriving anytime soon. of course not, God, it looks like I'm going to perish here.
No, everything is calm, everything is fine — It is completely silent. She saved me. An angel appeared in the sky, trumpet in hand.
If you find yourself here, stay & rejoice, She will guide you.
Colonies And Outposts
Level 10 includes considerable paragraphs of property to which animals can belong to. One technique of expedition is demonstrated here.
Simply three settlements inhabit the level. It is anticipated there might be furthermore as many endeavors to formulate a settlement or outpost at the level.
Church of the Crops
- This devotee comprises seventy-three people tormented with the finding of a philanthropist here. They obsess over redemption, believing the asserted benefactor is here to seize them back to The Frontrooms. Nonetheless, their proclamations cannot be substantiated.
- They can sometimes be glimpsed conducting repudiations, demanding wheat to the "angel" above while shouting in unison unintelligible statements.
- Their endeavors at mustering the philanthropist possess not prevailed prosperous.
- Members continually go omitting in this level, vacating frivolity but their rosy devotee's wardrobes behind.
The Backrooms Investigation Foundation - Site Omicron
- This sordid serves as a workout location for apprentices because of Level 10’s overcast essence.
- 200 civilians are nowadays recruited in archery classes. The barriers are utilized as marks.
- A supplementary 100 are persuaded in the stealth lessons, concentrating on concealment from commodities.
[Novus ōrdō sēclōrum] Outpost mors
- 50 members inhabit this outpost
- They expect to maintain Rosewater that appears of level 83
- They identify the Church of the Crops
Entrances and Exits
Countless entrances and exits are understood at the level. Level 10 is remarkably manageable to infiltrate and depart nevertheless outstanding to the amount of a commodity existing at the level. It gives rise to it harder.
Entrances
- Find a pasture meadow in Level 9
- If you are from a small community, wander through The Revolving Doors in Level 40 to penetrate this level. The Revolving Doors will fade away in Level 10 after your departure.
- Hop off the western perimeter of Level 696. You'll wake unchanged on this level.
- Saunter 50 kilometers in Level 83 in any recommendation.
- You can go into the locked entrance in Level 139 to come out here.
- On Level 166 if you lay your timepiece to 7:00 AM you will turn out here.
- Noclipping through a barrier in Level 3030 will direct you here.
- Touch a portion of bobbed furnishings in Level 9.9 to pan out here.
Exits
- Locating a city will direct you to Level 11.
- Noclipping into a barrier will steer you to The Listening.
- If you stumble into a snowing district, you will be seamlessly transferred to Level 176.
- Attending the east road will ultimately lead to level -100.
- Discovering a lustrous lamppost heads to The Safe Place.
- There is furthermore a tiny cliff range on the eastern aspect of Level 10 that, if passed over, will put up with you Level 311.
- Uncovering a pumpkin will seize you to Level 666.
- Noclipping through the surface puts up with you to Level -63.
- Spontaneous dilapidated unbending farmhouses can be found and when entered, conveyance you to Level 9.3.
- Noclipping through a farmhouse embankment grabs you to Level 2090.
- Locating an obsidian arch and stepping through it will transfer you to Level 394.
- Misstepping and plummeting in the soil direction will infrequently give rise to you to Level 477.
- No-clipping through a patch of lifeless pasture will direct to Level 3030.
- Plopping in the wheat grains for extended intervals can provide a slight possibility of teleporting you to Level 948
- Infiltrate the building to teleport to The Living Rooms
- Uncovering a bunker will usher to Level 99999.
- Noclip into a fog from the atmosphere of this level to move to Level 10.001. This can usually be accomplished by discovering a murky gloomy introductory school stool, sitting on it, clenching it, and frequently leaping until you go near the mists then noclip.
- Uncovering and arriving a nuclear power will oversee to level 788
- Plunging over a boulder in any of the meadows and noclipping into Level 2006
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