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Level 11.72 is a sub-level in between Levels 11 and 12 of the Backrooms.

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Survival Difficulty: Class Variable
》Varying Safety
》Unsecure
》Diverse Entity Count

Description

Level 11.72 is a vast metropolis with several different types of structures, the most of which are very tall skyscrapers. These structures often have 160-570 stories, whereas other structures have 1-10 or in rare occasions 1 singular level. Some facelings are civilized and behave like regular humans here. This level features a day-night cycle, however the days are 29 hours long rather than 24.

This city is surrounded by four square-shaped walls. With each wall stretching over more than 2000 miles and stands approximately one mile tall. What lies beyond these barriers is unknown. Outside the city, a grayish-green fog obscures the landscape. Most of the time, the sky is purplish-blue. The moon is usually a very deep crimson and in full phase. With its innovations, the city appears to be 10-20 years in the future. Wi-Fi is available and quite powerful here, and the interiors of several buildings appear to be identical to other indoor levels. Perhaps this level is the one that connects all of the others to the internet.

Entities

Facelings are numerous in this area, although they do not attack. These facelings have rules that are virtually identical to real-world laws. Just like ordinary humans (Homo Sapiens) they also want individuals to stay more silent at night; if you breach one of these laws, you are likely to be taken to The Prison. Facelings within this area typically posses the same mental capacity & age as an ordinary adult human. Backdollars and a variety of other currencies are accepted in these establishments. Their primary modes of mobility are The Subway and automobiles.

Hounds can be found here, but they are strangely red and more deadly, and they can only be found near The Edges. They do not ascend to upper levels of structures. They are quicker, stronger, and smarter. They also release a crimson gas that causes your eyesight to blur and colors to appear strange for 2-3 hours; this gas is practically inevitable to avoid once a Hound has spotted a person. When this gas is mixed with almond water, the almond water acts as a strength enhancer for 2-6 days.

Areas

Because each region differs from the others. However, the most of the explanation has already been given in the description, therefor are the descriptions are quite brief.

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Survival Difficulty: Class 0
》Safe
》Secure
》High Entity Count
The sky within the section, known as "The Common" is described as being purple and it is typically quite bright. Wi-Fi is extremely strong here, many buildings and office buildings are located within this area. Certain sections are somewhat more futuristic than contemporary electronics in the frontrooms, and the temperature fluctuates from 60-80 degrees farenheit.

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Survival Difficulty: Class 1
》Safe
》Secure
》Devoid of Entities
Entities have never been observed within what is described as" The Uninhabited". Buildings encountered in this section of the level are usually empty, though do remain operational. There are no entities to steal from or irritate, hence no laws are required nor present here. the businesses in this region appear to refill themselves, and there are no subways in this area. This section contains smaller structures that are generally 1-3 floors tall and some that are 40-80 stories tall; the inside of these buildings can be identical to other levels. all buildings seem to be from 50-150 years ago.

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Survival Difficulty: Class 5
》Unsafe
》Unsecure
》Many lethal entities present
This location covers all area within 20 kilometers from the walls. This neighborhood is overrun with hounds, which hide behind houses during the day but attack at night. Buildings in this area are in disrepair and lack power, making it extremely unsafe and firmly unadviced to attempt to seek shelter within one of the buildings present in this area, nor is it strongly advised not to enter this part under any circumstances all together.

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Survival Difficulty: Class 1
》Safe
》Secure
》Low Entity Count
This is a large prison located near the center of this level; you will be sent here if you break a law. You will always be sent here for one week; however, when sleeping, there is an estimated 1 in 80 chance that you will be sent to a random level that is 2 or 3 class. However, this is still unconfirmed and is not advised to try as it would not be worth the risk. The walls of this jail are dark gray brickwork, it smells like death, and it has virtually impenetrable blue metal bars. Food of medium quality is given to "prisoners", usually thrice a day

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Survival Difficulty: Class 0
》Safe
》Secure
》High Entity Count
This is a location where you can be transported to any Subway Center in this level via a black subway cart with a green stripe; many people use their own carts in this area as it is a popular mode of transportation; the Metro is also located here, but you can't enter this level at first via The Metro. The Subway center is also usually the place where one is brought when they arrive on this level.

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Survival Difficulty: Class Undetermined
》Presumed Lack of Danger
》Unknown Information
》Undocumented Entities
The highest structure on this level is known as Omega 6. This location has little data known about it due to the large number of floors, there are estimated to be an approximate amount of 7529000 floors in this building, it is located in the city center, and using the elevator will take around 5 weeks to reach the top. Nobody knows what is at the top, and no one has ever gone there. This building has restaurants, hotels, various sorts of commerce, entertainment type structures, apartments, and other common building type rooms. There are ten more Omega buildings, all of which are quite tall; Omega 9 is the second highest, with approximately 6523000 storeys. Yet, it does vary little from Omega 6

Colonies and Outposts

Due to the nature of this level, no long-lasting colonies or outposts have yet succeeded to be established

Entrances and Exits

Entrances

  • In Level 9 or Level 11, seeing an off-colored stop sign, usually purple or pink, along a straight road and then continuing walking down it till the sky becomes purple, then standing still for ten seconds, will cause one to pass out and wake up in this level.
  • Entering The Metro with a souvenir from this level will bring you back in Level 11.72

Exits

  • Sleeping In the Prison has a low change of sending you a level With a survival Difficulty class being 2 or 3.
  • Climbing high in Omega-skyscrabers and jumping off,into a cloud can lead you to Level ζ
  • Climbing in a laundromat can lead you to Level 439
  • It is believed that bursting through the outside wall will take you to Level 475, however this has yet to be proven.
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