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C0Icon.png

Survival Difficulty: Class 0
》Safe
》Secure
》Devoid of entities
The cleaner part of the room.

The clean part of the room.

Level 11037 is a level that was recently (aprox.1 week ago) discovered by an anonymous user. The existence of the level isn't 100% confirmed.

Description

Level 11037 is an medium-sized messy room. The number 11037 is written on the wall. Attempting to go through the door will result in walking in an exact copy of the room, which means there is an large, probably infinite, number of rooms. The room does have windows but if you try to look outside, behind the curtains you find a white light. The windows are unbreakable.

The room has: A bunk bed, two desks (one of them has a pc), a piano, a big closet and multiple piles of objects and trash. In the piles you can find things such as: Lots of almond water, flashlights, first aid kits, empty backpacks and stuffed animals.

It is always day in the level but the further you go into the level, the darker it gets.

Colonies and outposts

There are no colonies or outposts known.

Entities

Entities such as facelings, skinstealers and smiles spawn in the darker parts on the level. The further you go in the more entities spawn.

Entrances and exits

Entrances

No-clipping through a wall in Level 9007199254740992 .

Abstaining from consuming crack for 24 hours in The Crackrooms.

Exits

Running "youarenotreal.mp3" using "LMMS". Listen to the audio. It takes between 1 and 10 minutes. The audio consists in heavy breathing. Then you will be transported to one of these levels:

- Level 11038 (Highest chance)

- Level ∞

- The End

- Level 394

- Level 7707

- Level x0o0x

- Level 0 (Lowest chance)

Danger levels

First 100 miles

C0Icon.png

Survival Difficulty: Class 0
》Safe
》Secure
》Devoid of Entities

No entities at all. Every new room you go in, it gets darker and darker. Might need a flashlight. Sanity cannot drain.

100 - 1000 Miles in

C1Icon.png

Survival Difficulty: Class 1
》Safe
》Secure
》Minimal Entity Count

Entities can spawn. The only entity that is able to spawn is the faceling. Its pitch black and you need a flashlight. The facelings have a 50% chance of having "the 11 effect". Sanity drains as normal.

1000 - 10000 Miles in

C2Icon.png

Survival Difficulty: Class 2
》Unsafe
》Secure
》Low Entity Count

Facelings still spawn but now they are always bad. Sanity drains SLIGHTLY faster.

10000 - 100000 Miles in

C3Icon.png

Survival Difficulty: Class 3
》Unsafe
》Unsecure
》Moderate Entity Count

Now skin stealers can spawn too. Almond water is rarer. Sanity drains faster. Instead of almond water cashew water spawns. (cashew water is very harmful) Mold is starting to form on the walls. Minor audio hallucinations.

100000 - 1000000 Miles in

C4Icon.png

Survival Difficulty: Class 4
》Unsafe
》Unsecure
》High Entity Count

High number of entities

Smilers spawn too. Almond water is more and more rare. Sanity drains very fast. Lots of mold is common. Audio and visual hallucinations.

1000000 - 10000000 Miles in

C5Icon.png

Survival Difficulty: Class 5
》Unsafe
》Unsecure
》Entity Infestation

There is no almond water. Only cashew water. Mold is on everything, everywhere. A lot of objects already started to disintegrate. Major hallucinations (audio and visual). On the walls smiles [ :) not =) ] are written in blood.

10000000 - 100000000 Miles in

CDeadzoneIcon.png

Survival Difficulty: Class Deadzone
》Numerous Hazards
》Strictly Uninhabitable
》Presence of Lethal Entities

Entity infestation

There are 5 to 10 entities in every room. Everything is moldy. Entities can teleport. You cannot rest. You cannot sleep. You will die.

100000000+ Miles in

Instant death.


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