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Survival Difficulty: Class 3
》Safety is disregarded
》Unsecure
》Moderate Entity Count

A building in this level. The shadow is an M.E.G Member that took the picture of the building.

Description

Level 1104 is a strange and bizarre level, limited in size. It looks like a series of rural warehouses or farm buildings, arranged in a double line with a road in the middle. There are about 100 buildings on each side, with trees, shrubs and grass between them, with most of the buildings being abandoned and old. It is always night in the this level. The only lighting seems to come from the moon, but the moon cannot be seen, it is permanently behind some trees and fog, but if the Wanderer walks towards it, the path will twist and vegetation will prevent them from reaching a place where they can see the moon, and they will find themselves again at the beginning of the road. There are some large electric lights in some of the buildings, they create strange lighting effects and weird shadows that project into the walls... and there is the danger. It is impossible to open the doors into the buildings, except one of them, which allegedly has the exit to the level.

The Shadow Slaughterhouse

This building has a slightly opened door, and it is possible for the Wanderer to squeeze into it. It is composed of changing and irregular rooms, that look like an old and abandoned slaughterhouse. Some light comes from the windows. Shadows seem to move inside the rooms. And sometimes it is said the shadows manage to detach from the walls and attack the Wanderers: if you suddenly see the lights becoming very dim, and the rooms becoming more dark, run towards the end of the building.

Entities

Sometimes, the electrical lamps in the Shadow Road flicker and seem to go out, their light is very dim. At this time, the entities that inhabit this level are capable of detaching from the walls where they appear normally. They may start chasing the Wanderers, envelop them and make disappear. At this time, a shadow appears on the walls that resembles the Wanderer that was devoured, before it disappears forever. Wanderers are advised to go to the center of the road when the lights dim, and have a strong lantern and create light that forces the Shadow entities to stay “glued” to the ground.

Colonies and Outposts

There are no colonies or outposts in this level although 1 temporary base is placed.

B.D.R Base Hellhole

  • This colony is temporary and only used by Task Force Collateral armed with strong lanterns, flashlights, Pistols and riot shields. They stay in the level for a day before exiting through the Slaughter house where they manage to discover shadows of wanderers that are still there, meaning that they missed some wanderers when they stayed. They are not willing to trade, they're primary objective is to protect wanderers through the Shadow Slaughterhouse
  • Not willing to trade unless needed.

Entrances

Enter a building that looks like an abandoned warehouse in Level -11.

Enter a blue exit door in Level 1103.

Exits

The only known exit from level 1104 is through The Shadow Slaugherhouse, but this is a dangerous way. Sometimes it has 5 or 6 rooms only (although they are quite big), but sometimes there can be as many as 30 or 40 rooms, and the chance that the lights will partially go out and the Shadows appear becomes very large. It is advised that the Wanderers move as fast as they can. It is unknown what level will you appear in after having exited this level.

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