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Survival Difficulty: Class 5
》Unsafe
》Unsecure
》Entity Infestation
A rare photograph of Level 1111 at night with no entities.

Level 1111

Level 1111 is the 1112nd positive level of the Backrooms.

Description

Daytime

At the first glance, Level 1111 appears as a normal suburban neighborhood, built around the 90's. The level stretches out for more than 32,000 miles in all directions. Although, it has been getting farther and farther every day, just by the slightest bit. This is marked by caution tape, outlining the level, and people who try to trespass the caution tape will appear to have nothing happen to them- until everyone else looks away, including video recorders. What happens to these individuals is currently unknown.

During the day, Level 1111 is fairly safe and would be considered a habitable level. In the day, there will be absolutely no entities, and you might even find supplies like almond water and rusted crowbars scattered around the streets and inside of houses.

However, it is very different during The Night.

Nighttime

Whenever it turns past 12:00, which is the designated start of The Night, police sirens and alarms will start sounding all throughout Level 1111. Massive amounts of black puddles, which seem to be made out of Liquid Silence, will start forming on the roads and sidewalks, and entities will rise out of it. These entities will then proceed to chase down any wanderer that's in their sight, and attempt to rip them apart limb by limb.

It is heavily recommended to stay in a house and keep a large enough quantity of almond water and weapons, and to not go outside unless completely necessary during the night.

Whenever the night is over, the same black puddles as before will start forming on the ground, and the entities will descend into them.

Blood Moon

During this hellish event, Level 1111 might be the most dangerous level in all of the backrooms. the probability of the Blood Moon happening in Level 1111 is very rare, as they only have a 0.01% chance of happening each night. Right before each night, you might be able to tell if it's going to be the Blood Moon or not. This is because whenever the night is going to be the Blood Moon, the sky will gain a slight red tint, the clouds will randomly teleport to different locations in the sky and the moon will become 3x larger. This event lasts for about 24 hours.

During the Blood Moon, the moon will, obviously, turn a blood red color. A heavy, dark-ish red tint will cover all of Level 1111. The reason why this level is commonly regarded as the most dangerous place in all of the backrooms is due to the sheer amount of entities that spawn during this event. The numbers can reach up to 1,000,000 and the entities are 15x more powerful. The alarms and sirens that go off every night will increase to the point that it might cause deafness.

God save you if you're unlucky enough to experience the Blood Moon, as there will be no chance of survival by then.

Colonies and Outposts

Due to how easily it is to enter Level 1111 and how hard it is to exit, you'll most likely encounter multiple wanderers during the daytime, so there will also be many colonies/outposts situated here.

This list doesn't include all of them due to the amount of them.

The Republic of Level 1111

The Republic of Level 1111, (aka. The Republic), is a group consisting of 2 main outposts, each having around 200 wanderers and guards. Each outpost consists of a group of houses, surrounded by armed M.E.D. guards.

Stevensville

Stevensville is a small neighborhood, consisting of about 30 houses. The residents of Stevensville usually will trade with other colonies in Level 1111 for items like guns and almond water to protect themselves from entities.

Culto De Los Suburbios

Culto De Los Suburbios, (aka. Cult of the Suburbs in English), are a Spanish cult-like group, consisting of around 50 members. Culto De Los Suburbios will trade with other colonies and outposts for what they call "Essence of the Gods". It is heavily recommended to avoid trading with the cult, as they will become very aggressive when angered. But if you have to, you should try to trick them with any item you have, as they aren't very intelligent.

Entities

Entities in Level 1111 include Skinstealers, Insanities, Deathmoths, Smilers, Facelings, Hounds and pretty much all entities that exist in the backrooms. There is also an entity that is purely exclusive to Level 1111, known as a Siren.

Entrances and Exits

Entrances

  • It is hypothesized that, in Level !, entering a certain door of which has both a painting of a crescent moon and the text "1111" written in a substance appearing to be blood of unknown origin, you will be teleported somewhere in Level 1111.
  • Sitting on certain gravestones in Level 1110 will send you to a random house in Level 1111.

Exits

There is only 1 known exit.

  • Step 1: Wait until nightfall, and enter the sewer system of Level 1111 through any manhole.
  • Step 2: Keep on walking for 1 hour. Whenever you can, turn right. Do not stop walking, or it won't happen.
  • Step 3: Take one left, then find the nearest manhole. Climb out of it.
  • Step 4: If you've followed everything correctly, you'll be teleported to a random level.
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