Level 1112 is the 1113th Level of The Backrooms.
Contents
- 1 Description
- 2 The Special Rooms
- 2.1 The Mini-Poolrooms (Safe Zone)
- 2.2 The G-Drops
- 2.3 The Cubic Fields/Level 1112.1
- 2.4 Spherical Rooms
- 2.5 Th3 C0ntr0l R00m
- 2.6 The Neon Alleyways
- 2.7 Run for your Life! Neon Edition/Level 1112.!
- 2.8 Fake Doors
- 2.9 The Maze of Chaos/Level 1112.2
- 2.10 The Door Cult Church
- 2.11 The Mini-Poolrooms (Danger Zone)
- 2.12 MORE ROOMS ADDED SOON?!?!?!
- 3 The Door Cult
- 4 Entities
- 5 Colonies and Outposts
- 6 Entrances and Exits
Description
A Blurry Image taken of a randomly generated Room in Level 1112.
Level 1112, also known as Just More Doors, resembles small, cubic rooms with doors on all sides. These Rooms appear to change every time you enter a new one. The Level appears to be infinite, and appears to have a Sentient AI working in it. When one enters the Level, you will "spawn" in a way in a white void-like area of the Level. Behind you will be a Door with the inscription: "I just dreamt about Doors." . Then one will have a choice to make:
- Follow the Arrows on the floor to a HUGE Door, which will lead you to the Actual Level.
- Follow the Crossed-out arrows further into the Nothingness. This will lead to you finding a Table, which has the following words carved into it's surface: "The [PLAYER] decided to not play our game, but instead to just leave reality altogether. They are now wandering endlessly though the White Plane of Nothing. Its sad if you think about it.". You are then dammed to forever wander the nothingness, and will never get to any other Level. Noclipping is NOT an Option here.
In the Case that you entered the Giant Door, you will be sent to the Main Part of the Level. An AI, known as [REDACTED] will greet you, an thank you for "playing the game". The First Room can be seen in the picture displayed on this page. First, we have to set some things straight. We need to know the Things that define these rooms. [REDACTED], will you do the honor ? WITH PLEASURE! ALL ROOMS HAVE SOME THINGS IN COMMON [EXCEPT FOR SOME FACTORS WHICH DON'T COUNT WITH THE "SPECIAL" ROOMS] HERE IS A LIST OF THESE SIMILARITIES:
ALL ROOMS HAVE DOORS TO THEIR EAST, NORTH, BOTTOM, AND BACK.ALL ROOMS HAVE FURNTITURE. THAT IS MOST IMPORTANT!(MOST) ROOMS HAVE COMPUTERS OR TVs!WIFI IS AVAILABLE IN ALL ROOMS!!!ALL ROOMS MAY HAVE [AN UNEXPLAINABLE SPACIAL ANOMALY]!GIANT CODE-PADS MAY BE FOUND IN LEVELS, LETTING YOU ENTER SPECIAL CODES YOU FOUND ON THE WAY!!!
NOW THAT WE'VE GOTTEN OVER THAT, LET ME EXPLAIN THE RULES.
RULE 1: THERE ARE DOORS IN EVERY ROOM.
RULE 2: THE [PLAYER] NEEDS TO BE TOLD "OPEN THE DOOR TO WIN!!!" AT LEAST ONCE.
RULE 3: IF A [PLAYER] FINDS THAT A DOOR IS LOCKED, I WILL COME TO THEM AND OPEN THE DOOR. AND THEN TERMINATE THEM.
RULE 4: THERE IS NO INCORRECT DOOR, EVERY DOOR LEADS TO VICTORY.
RULE 5: ONLY MINIMAL AMOUNTS OF FOOD ARE ALLOWED! YOU MAY FIND FRIDGES IN SOME ROOMS, BUT NEVER TAKE TOO MUCH WITH YOU!
RULE 6: WINNING IS THE M O S T SATISFYING HERE!!!
RULE 7: I MUST NEVER TELL THE [PLAYERS] ABOUT THE
OOPS, FORGOT THAT RULE 7 SAID THAT. GOOD THING I DIDN'T SAY ALL OF IT, OR ELSE I WOULD HAVE HAD TO TERMINATE YOU.
NOW, WHERE WERE WE? AH YES, YOU CONTINUE, PLEASE.
Thank you. Now I will continue to describe.
A Computer in Level 1112.
The Level includes several pieces of furniture, and a lot of Computers with Gaming Setups, that have accsess to every part of the Internet. There is Food and Water in the plenty here, but an unusual lack of Entities for the most part.
Now we will get to the Special Rooms of the Level, and how to get to them:
Also, rarely you will noclip out of the Level without any previous intentions in doing so, and these Words will appear and then you will be brought back up into the Level:
The Special Rooms
These Rooms are not usually found, and take some sort of Special Way to get to them.
A Picture taken from the Mini-Poolrooms.
The Mini-Poolrooms (Safe Zone)
To get to these Rooms, one must go through the Trapdoor/Bottom Door, then the South Door, then repeat that once. Then when entering the Door, you will find yourself in a Small Set of Rooms that appear similar to Level 37 AKA The Poolrooms. These Rooms do not include any Entities whatsoever, but there is a Glowing Rectangle-shaped Tub of what appears to be Neon Water in some of them. This Area is completely safe and relatively easy to escape.
The G-Drops
A Picture taken by a Falling Wanderer of The G-Drops.
These large, lit pits seems to have some kind of Anti-Gravity in them. You can get to them by continuously falling through the Bottom Door. Occasionally you will end up in a Deeper Pit than usual, or it has less Gravity than the others. These Pits are usually safe, and are only home to a few Death Moths, who are usually asleep unless you wake them. These pits also sometimes have vents on their walls, and these lead you to other Special Rooms of the Level. There are no supplies in this area.
The Cubic Fields/Level 1112.1
The Cubic Fields.
This Special Liminal Plane, also known as the first Sub-Level of Level 1112, is the most habitable Zone of it, outside of the Main Part of it.
This Sub-Level is infinite in size, and has many different pieces of Flora in it. It is most definable for the many colourful cubes that float around in it, and that seem to have a gravity of their own. They seem to be indestructible in all ways. You can easliy get to this Level by falling down through the Bottom Door in the Cubic Rooms even more than before, and at a pace of 2 Doors per 5 Seconds. After 3 Minutes you will have fallen through a really deep G-Drop, and landed here. Somehow, you are not able to get hurt while smashing onto the Sub-Level's Surface from above. Where you land there will be a Hatch. This Hatch has a 50/50 Chance to get you either to another Small Cubic rooms of Level 1112, or to end up noclipping into Nothing. You will be transported back to the Small Cubic rooms of Level 1112 after you have been saved by the AI.
The Sub-Level itself seems to have it's own Sun, and has many Bases and Colonies in it. All Entities here are very friendly, and are willing to help Wanderers.
Spherical Rooms
A Spherical Room in Level 1112.
These Rooms seem to be encased in some sort of Abstract Matter from The Void of Abstractism, and have glass tubes covering the paths to make sure that reality does not collapse there due to the Abstract Matter. These rooms are as safe as Normal Rooms.
Th3 C0ntr0l R00m
G3T 0UT!!!
HEY!!! GET OUT OF MY OFFICE! THIS IS WHERE I WORK, NOT SOME TOURIST ATTRACTION!
[NO FURTHER INFO AVAILABLE]
The Neon Alleyways
The Neon Alleyways.
These Narrow Rooms are common in Level 1112, but not common enough to be a Normal Room. You can enter them at random, there is no exact way of entering them. They will often include a Smiler or two, and neon lights on the Walls. There are not many Supplies here, but you can often find a carton of Almond Water.
Run for your Life! Neon Edition/Level 1112.!
THEY LURK.
This Corridor, also known as the Enigmatic Sub-Level of Level 1112, appears to be a Neon Version of the infamous Level !, also known as RUN FOR YOUR LIFE! .
This Sub-Level takes the Shape of a Corridor with Neon Lights constantly flashing at it's side. The Corridor is 200 Meters in length, and as tall as Level ! in height. The Level is almost exactly like Level ! with the chasing horde of Entities right behind you. But this time, the Entities are twice as fast, and the floor shifts and shakes all the time. Bright Neon Lights will blind you from time to time, making it even harder to escape. You can find this Sub-Level by finding 3 leaflets for the Door Cult, and next time you open a Door, you will find yourself in a Concrete Room with a Door with the Door Cult Logo on it. Open the Door, and you will be pushed inside by something and the door will lock behind you. You will be in Level 1112.! . NEVER enter this Sub-Level unless you want to die or get to the Door Cult Church. The Door Cult Members can somehow get into their Church without entering Level 1112.! , although how they do it is unknown.
Fake Doors
The Room of Fake Doors.
These wierd rooms are 150 meters in length, and have fake doors that you can't open everywhere. On the ceiling, the floor, the walls, EVERYWHERE. Only some of the doors lead to actual other rooms. These rooms also have a sign that reads "WELCOME TO FAKE DOORS!" written on it. They also have an interior SECOND room with EVEN MORE false doors. But, yeah, you can enter these Rooms at random. There isn't really a "Specific" way to enter them.
The Maze of Chaos/Level 1112.2
This Sub-Level is made of two parts. You can enter it by going through 3 east doors and then 3 west doors.
The Jump
Jump.
This first part of the Sub-Level is made from a massive room with a pit in the middle. There is a diving board that will let you jump into the pit. Over the pit there is a massive glowing orb, of what seems to be Mercury. The only way forward is to Jump.
The Deep
Wander eternally.
When jumping down from The Jump into The Deep, you will have to fall 1000 Meters. Then you will land at the bottom of the pit. Miraculously, you will be completely fine. Down at the bottom there will be a ball of what seems to be Pure Light. There will be multiple corridors in the wall, making the Deep look somewhat like Swiss Cheese. The Maze that you can enter through them appears infinite in size, and nearly impossible to escape. There are various Entities down there, and the AI can't reach you either. You must find a Specific Door that is wide open, and there will be a message from the AI waiting for you, and then you can leave back to the Main Level.
The Door Cult Church
The Door Cult Church, with the Anti-Door visible.
This Special Room is only accessible for Wanderers that have gotten out of Level 1112.! or Members of The Door Cult. This is where The Door Cult comes to pray to The Anti-Door and Doors in general. They sacrifice Wanderers to Doors here, and have their Monthly Meetings in this Room. Only the Highest Ranks of The Door Cult are allowed to touch The Anti-Door, and only with gloves. [FURTHER INFO IS PROHIBITED!!!]
The Mini-Poolrooms (Danger Zone)
What is even real anymore?!?!
These Rooms look very similar to the other Mini-Poolrooms of The Danger Zone, but have the Properties of The Danger Zone of Level 37. You can get here by going through 5 bottom doors, then 5 west doors and then 2 east doors. After that you will fall into the inverted version of the Room that is in it's Sky, but then fall down into the Main part of the Room. There will be a Hatch somewhere in this HUGE Room that will let you fall back into a Normal Room again. There is a glowing orb of purple matter in the center of the room, and there are PLENTY of Entities lurking in it.
MORE ROOMS ADDED SOON?!?!?!
The Door Cult
The Dreaded Symbol of The Door Cult.
The Door Cult are the most Major Group in Level 1112. They are a bunch of Crazy Wanderers that worship Level 1112 and all Doors. They are very aggressive and will hurt anybody if they get close. They control a Couple Rooms of the Level, and even somehow made some of their own.
Their most prided possession is a Shapeshifting Door known as "The Anti-Door" in their Church, which they believe has the power to bring them back to The Frontrooms, and to destroy anything.
Entities
Most of the Entities in this Level can be found in the Special Rooms. But some, like Hounds and Smilers, can be found in some of the Normal Rooms.
Colonies and Outposts
The Door Cult
- (Section about it above.)
- Has ??? Members.
The Door Lovers
- Are not as crazy or Door-loving as The Door Cult, but they still like doors.
- Are willing to trade.
- Have 26 Members.
Entrances and Exits
Entrances
- Play a Arcade for 3 Hours called "Door Simulator" or "Doors, Doors, and even more DOORS!!!" in Level 3999, and you will be teleported here.
- In any Level, find a Door that appears glitched out, and has the inscriptions "THE DOOR" on it. It will bring you to this Level.
- In any of the Levels 2000-5000, there is a 0.0001% Chance that when falling asleep in any of these Levels, you will dream of a White Door. You will want to open it, and if you do, then you will wake up in Level 1112.
Exits
- Figure out the riddle of "OPEN THE DOOR TO WIN!!!" . Try to figure out the clues in that sentence, and do what you have then figured out. You will be brought either to Level 3999 with a 47% Chance, The Frontrooms with a 33% Chance, and to Level 5 in The Wikidot's Version of The Backrooms reality with a 10% Chance. Some people use this to go from one Backrooms Reality to the other.
- There is another way to escape this Level. In the Door Cult's Church, touch the Sacred "Anti-Door". It will transport you to A Land of Dreams.

