Level 1113923 is the 1113924th level of The Backrooms. It is known to be a corrupted area full of entities.
Contents
Description
The area is known to be an unknown kind of building that consists of 1113923 floors but not all floors are known. The first few floors have functioning lights. Every floor up is darker than the one before. Every time you go upwards it makes entities easier to spawn up because of the darkness there. The floors also consist of negative zones/areas. Areas 0 to -4 are the only areas that are documented and known. It has been documented that each area affects the wanderer's mind in some way making them hallucinate. Sometimes causing long-term mental function decline when long exposure to those hallucinations. Some wanderers have said there are some wifi connections here, but it is not confirmed yet.
Area 0
Area 0 consists of a corrupted and dark hallway. There are doors to rooms but most of them are actually locked. What's interesting here is that the hallway may become distorted and clip into each other. There are reports of entities here although it's not confirmed. It was confirmed that Smilers spawn in some dark rooms after the hallway becomes corrupted. Another thing is that it's said that there are panels for leading you through the area but all the directions are in written in Russian.
Area -1
Area -1 is considered to be the 2nd least dangerous area. While it has the exact visual description for Area 0 it has a little difference from Area 0. For example, it has metal rusty walls instead of concrete walls. When you talk here, there is so much echo that it may damage your hearing system. One entity exists here, and these are Hounds. Most of the time spotting hounds is very easy by hearing the echo of their voices and footsteps. When walking through the hallway for a long period of time the wanderer will start hallucinating of dead bodies or blood all over the walls and floor.
Area -2
Area -2 is considered to be a prison hallway. This level is reported to have the worst effects on the wanderer's brain. In every cell there are hostile entities, the cell doors are rusty. It's endless. Entities inside the cells vary from Hounds to Facelings and even Neighbourhood watchers. As the entities vary, sizes vary. When being exposed to this hallway for too long, it causes damage to the insular cortex causing problems in self-awareness and causing hallucinations. There was an incident which happened at 2021/9/1 before the level was documented or known either to the M.E.G. group or any other outpost, and this is the audio clip. (The audio clip was lost, so we tried to put in what we remember about the log.)
> Log: 2021/9/1 [BEGIN LOG]
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Area -3
Area -3 consists of a corrupted asylum hallway. The doors are made of steel, sounds of entities can be heard sometimes banging on the door. Sights of blood coming out of the door has been recorded. Sounds of human screaming can be heard from the hallways. Everytime the wanderer proceeds to explore the area, the area becomes much darker and darker. When being exposed for too long it causes fatal memory loss and may even lead to madness although insanities have never been reported here nor any other entity, all is there is just you and sounds of torture, and a hallway beyond infinity.
Area -4
Area -4 consists of a hallway devoid of any source of light. No sounds, no lights, no hallways. Just you and the void wandering aimlessly asking yourself about what you've done. It was theorized that the hallway is an exit that leads to The Void but it isn't confirmed. This is the point of no return where it's nothing but a hallway. There isn't a lot of information about this area since it's rare to find. Proceeding in this area and long exposure to it can lead to unwanted side effects which are: Fatigue, fatal memory loss, issues with self-awareness and dizziness. Research is still going on this area.
Doomed to be trapped here in an endless void for my endless life. 2021/9/2
Area 1
Area 1 is considered to be very dangerous, when entering you'll begin in the same place as the picture. All doors and decorations are all burnt out. The area takes a place in a church, sights of entities have been found after getting out of the starting room. The entities that have been reported are: Smilers, Hostile facelings, Hounds, and Clumps. Long exposure to this area causes dizziness and extreme nausea as all the other areas do. The farther you proceed, the more it darkens, until there's no light. The level was abandoned a long time ago and researchers didn't complete their research and some of them didn't come back and have been lost in never-ending darkness.
Area 2
Area 2 is considered Đ₳Ɽ₭ ₳₦Đ Ɇ₥₱₮Ɏ , and also devoid of any kind of life. Sounds of thamping and yelling is heard, same as others like crying, laughing and talking. Samples of human blood is found in stairs and ₕₑₗₚ ₘₑ ᵢ'ₘ รՇยςк เ ςคภ'Շ. the M.EG. told us that the place may be haunted with ร๏ยɭร ๏Ŧ Շђє ๔єค๔ dead, insane souls. not much is known for now but research will be completed.
[Here is part of recording to an uknown wanderer long after he lost his friend, he's been somewhere else after.]
Start Recording. 2021/9/8 ɪ ' ve ʙᴇᴇɴ ɪɴ ᴛʜɪꜱ ᴘʟᴀᴄᴇ ꜰᴏʀ ᴀ ʟᴏᴛ ᴏꜰ ᴛɪᴍᴇ ɪ ᴅᴏɴ'ᴛ ᴛʜɪɴᴋ ɪ ᴄᴀɴ ꜰɪɴᴅ ᴀɴʏᴡᴀʏ ᴛᴏ ᴇxɪᴛ, ɪ ᴅᴏɴ'ᴛ ᴡᴀɴᴛ ᴛᴏ ɢɪᴠᴇ ᴜᴘ ɪ'ʟʟ ꜰɪɴᴅ ᴀɴ ᴇxɪᴛ ɪ ꜱᴡᴇᴀʀ, I JUST, WANT TO SEE, MY FRIEND AGAIN.
2021/9/9 TWO NINES HUH? ᴛʜɪꜱ ꜱʜᴏᴜʟᴅ ʙᴇ SOME LUCK. ʟᴀꜱᴛ ɴɪɢʜᴛ ɪ ᴄᴏᴜʟᴅɴ'ᴛ ꜱʟᴇᴇᴘ ʙᴇᴄᴀᴜꜱᴇ ᴏꜰ ᴛʜᴇ ꜱᴏᴜɴᴅꜱ, ɪ ʜᴇᴀʀ ᴛʜᴇᴍ ᴛʀʏ ᴛᴏ ᴘᴜᴛ ᴍᴇ ɪɴ ᴀ ꜰᴀʟꜱᴇ ꜱᴇɴꜱᴇ ᴏꜰ ꜱᴇᴄᴜʀɪᴛʏ. ɪ ᴄᴀɴ'ᴛ ᴛʀᴜꜱᴛ ᴀɴʏᴛʜɪɴɢ ʜᴇʀᴇ ᴀꜰᴛᴇʀ ᴛʜᴇ ᴡᴇɪʀᴅ ᴄᴜᴛᴛɪɴɢ ᴏꜰ ᴛʜᴇ ᴄᴏᴍᴍᴜɴɪᴄᴀᴛɪᴏɴ ʙᴇᴛᴡᴇᴇɴ ᴍᴇ ᴀɴᴅ ᴍʏ ꜰʀɪᴇɴᴅ. ɪ ᴀʟᴡᴀʏꜱ ʜᴀᴠᴇ ᴍʏ INTERCOM WITH ME ʙᴇᴄᴀᴜꜱᴇ ɪ ᴋɴᴏᴡ ᴍʏ ꜰʀɪᴇɴᴅ ᴡɪʟʟ ᴀɴꜱᴡᴇʀ ᴍᴇ ᴏɴᴇ ᴅᴀʏ.. RIGHT? r i g h t?
2021/9/10 ꜱᴛɪʟʟ ᴛʀʏɪɴɢ ᴛᴏ ꜰɪɴᴅ ᴀɴ ᴇxɪᴛ ʙᴜᴛ ɪ ʜᴀᴠᴇɴ'ᴛ ꜰᴏᴜɴᴅ ᴀɴʏ. ɪ'ᴍ NOW ᴜᴘꜱᴛᴀɪʀꜱ ᴛʀʏɪɴɢ ᴛᴏ ꜰɪɴᴅ ᴀɴ ᴇxɪᴛ ᴏᴜᴛ ᴏꜰ ᴛʜɪꜱ ʜᴇʟʟ ᴏꜰ ᴀ ᴘʟᴀᴄᴇ.
2021/9/11 ɪ ᴛʀᴜꜱᴛᴇᴅ ᴛʜᴇᴍ, ɪ ᴛʀᴜꜱᴛᴇᴅ ᴛʜᴇ ᴠᴏɪᴄᴇꜱ, ᴛʜᴇʏ ᴛᴏʟᴅ ᴍᴇ ɪ ᴡɪʟʟ ꜱᴇᴇ ᴍʏ ꜰʀɪᴇɴᴅ ᴛʜᴇʏ ᴛᴏʟᴅ ᴍᴇ ᴛʜᴀᴛ ɪ'ᴍ ɢᴏɴɴᴀ ꜰᴇᴇʟ ᴛʜᴇ ꜱᴡᴇᴇᴛ ᴠɪᴄᴛᴏʀʏ, 𝔱𝐇ⓔ𝐲 Ĺ𝕚e∂.
End Recording.
Area 3
Area 3 is considered ₮Ø₮₳Ⱡ ĐɆ₴₮ⱤɄ₵₮łØ₦ the most destroyed area there. It seems as a hotel, extremely dark and corrupted hallway. All rooms are open and destroyed inside. Trying to enter any room will spawn a hound, after research it has been confirmed that the hounds inside the rooms were weird and genetically shifted. We believe that the level's nature was the main reason to being more aggressive towards wanderers.
[Here's the 3rd recording of the uknown wanderer in Area 3.]
Start Recording. 2021/9/18 I ɴᴏᴛɪᴄᴇᴅ ᴛʜᴀᴛ ɪɴ ᴛʜɪꜱ ɴᴇᴡ ᴘʟᴀᴄᴇ ʜᴏᴜɴᴅꜱ ᴀʀᴇ ᴍᴏʀᴇ ᴀɢɢʀᴇꜱꜱɪᴠᴇ ᴛʜᴀɴ ᴜꜱᴜᴀʟ, ᴀʟᴛʜᴏᴜɢʜ ɪ'ᴍ ᴛʀʏɪɴɢ, ɪ'ᴍ ʀᴜɴnɪɴɢ ʟᴏᴡ ᴏɴ ꜱᴜᴘᴘʟɪᴇꜱ. ɪ'ᴍ ᴛʀʏɪɴɢ ᴛᴏ ʟɪᴠᴇ ᴛʜᴇ ʟᴏɴɢᴇꜱᴛ ᴛɪᴍᴇ ɪ ᴄᴀɴ.
Area 4
area 4 is... nothing. area 4 which is the last documented area. the area is described to be a void filled with the wanderer's memories since they entered the backrooms, reports of memories from the frontrooms haven't been reported of. the wanderer can choose to destroy the memory, when a wanderer chooses to destroy a memory of a level, an entity or even an other wanderer, the wanderer will not be send to the level again. although this is everything. no entities were noticed or reported nor effects on humans. all of there is you, your memories and the void.
> Log: 2021/12/21 i found myself here walking aimlessly that's when those memories approached me every memory in this hell. this leads me to question if even anyone would come here... wait a minute is this... the memory of this level?... will i guess i have no choice the- no! think about your actions wisely huh who is this? i thought no one was here!
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Entrances
entrances to this level is still being researched on although it's theorized that one may enter the level by an elevator
entrances to the documented areas are by elevators other areas require uknown secret ways to enter. please don't try to find a way for me i'm lost in the non-ending void of my sins, thank you. 2021/12/9
> Log: 2021/12/22 there's a way plan for you, no. i have a feeling that's not what do you want. i have a feeling that you're right were you want to be i'm remaining as well i'm nearby. this place will not be remembered, and the memory of everything here is gonna crumble like any memory of a tragedy should be. this ends for everyone in communication
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