Contents
Level 112: "Stair of Building"
Survival Difficulty | 3
Unsafe
Unsecure
Low Entity Count
Description:
Stair Example 1
Example of tip/info paper
Stair Example 2
Level 112 is a staircase with infinite floors of a building (in theory), pratically all floors have 2 doors (usually locked, when entities leave of them. the doors usually lock automatically), a sign indicating the floor number (useless, don't try go to floor 0,it just continue to negative floors. And it's in any language) and a paper with a warning, they are usually just a message to the people in the building (in any language) but they can always give useful tips/information (like the password of some wifi network).
One door of the level
Entities:
There isn't the real photos. But that's literally what's in the picture (Neighbor Silhouettes)
all entities are "neighbor silhouettes" (as I called it). Most "neighbor silhouettes" act like condominium neighbors, most of the time you just have a day-to-day conversation (they ignore questions about backrooms except questions of the floors of the level) but it's quite possible that in the middle of 10 "neighbor silhouettes" one is hostile (just try calm they).
Entrances and Exits:
Entrances:
The only known entrance is in a Level 286 area. The area is totally uncanny compared to the rest of the level, with all vegetation dead around 125 miles (approximately). The building looks totally abandoned and has a small road in front, if you enter the building you will enter level 112 (the feeling of entering will be as uncanny as possible)
Exits:
Your only option (if you don't check the wiki) is to check all ports (advice: check the ports that entities used, there is a small chance of being unlocked)
Knowed Exits:
In floor -232 will have a window. if you jump out the window you will suffer a serious injury, but if you survive you will be on one of the level 288 rivers
Unconfirmed Exits:
on floor 386 (it's a floor with a notable difference, on paper it just says "FUN" and there's confetti on the floor as well as several balloons) they say theories (my theories) that the two doors lead to LEVEL FUN because all the "neighbors silhouettes" say the following sentence: "There is a lot of fun in these halls" DON'T ENTER
Do/Don't:
Do:
-Check the floor papers, they can have tips and info
-try to be the friendliest to all the "neighbor silhouettes"
-ask as much as you can for the "neighbor silhouettes"
-act like a normal people
Don't:
-Just attack "neighbor silhouettes" without motive
-Ignore the paper with tips/info
-Just jump from the middle of the staircase