Level 115 is the 116Th level of the Backrooms, the headquarters of the famed music company Multiversal Music Group (shortened to MMG).
One of MMG's recording studios.
Contents
Survival Difficulty: 0
Safe
Secure
Devoid of Entities (Generally).
Description
Level 115 takes the appearance of an large building, with doors leading to various recording studios. Three distinct floors can be seen. The lobby area is at Floor 1; one can see many couches and musical instruments laying on the ground, waiting to be played. Floor 2 and Floor 3 both consist of a long hallway in both directions consisting of numbered doors. The floors do not appear to contain any difference in general aesthetic, just the contents of the recording studios behind the doors. Vinyls and neon lights frequently line the walls of the hallways, which seemingly has no end.
While generally representing a normal Frontrooms music label headquarters building, the space appears to be non-linear — a few doors from Floor 3 suspiciously lead you to the lobby in Floor 1, but going back through the same door puts you in a recording studio. Despite our best efforts, such phenomenon cannot be explained. The recording studios themselves take the appearance of normal Frontrooms recording studios — they have microphones, instruments, and computers for music production. Surprisingly, these items replace themselves if damaged; the studios revert back to the condition you found them in upon leaving and re-entering.
The televisions in the studios are on at all times, but cannot transmit signals. However, upon playing a song on the laptop in the studio, the television will begin to the music video for the song. The songs on the computers are identical to songs made by artists in the Frontrooms, and the catalogue is constantly updating. As expected, the song catalogue does not include any songs without a visualizer or a music video. Electricity never runs out and battery never goes down.
Notably, the music videos for the songs are not the exact same as they are in the Frontrooms. For example, every music video starts with the music and ends with the music, with no additional scenes or noise. When you start playing the song on the computer, the song will start playing instantly; if the music video includes extra scenes, such as an intro before the song actually plays, those scenes will be cut and the television will start right from the point when the music starts. However, this is not the only change — the actual video itself will be slightly different from the original. In most scenarios, the lighting is more dramatic, the video synopsis takes a darker turn, and the video evokes an unsettling vibe.
We do not fully understand how the music videos work, but we have compiled a list of a few music videos below, which were modified from their originals. Hopefully, someone with more musical knowledge than me can make sense of them.
A basic description of the music video will be provided, as well as a link to the original song and a subsequent log from someone who was transported into the modified music video.
Song:
Colonies and Outposts
TBD
Entrances and Exits
Entrances
- Enter the simulation.
Exits
- Why would you ever want to leave?
WIP
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