Level 1164 is the 1165th level of the Backrooms.
Contents
Description
An image of Level 1164.
Level 1164 resembles that of Level 1. Unlike Level 1, Level 1164 consists of "clusters", each usually having a concrete pillar along with a small table next to every pillar. It also has fluorescent lighting on the ceiling, along with tile flooring. Level 1164 does not have a day/night cycle as it is a concealed level.
A "cluster" is a small area that has approximately 45 square meters. A typical cluster would have a concrete pillar along with a small table next to it, and lighting on the ceiling. Some of these clusters could have random boxes instead of the typical tables, while others are seen to be replaced with sections of other levels, called "clustered levels". A photo shows an example of this. Despite these "clustered levels" look like the levels they were mimicking, they only inherit the properties of this level.
Cluster walls in Level 1164.
"Cluster walls" are common around the level. These walls blend with a cluster's pillar, and every week, they would move between clusters, making navigation harder around the level. However, if a wall cannot move (blocked path), they would instead be a permanent part of the level
A clustered level that resembles Level 0
Each table has a chance of containing necessities such as food, Almond Water, batteries, clothing, medical supplies, and flashlights. All of which allows colonies to settle in the level. These tables are also anchored to the ground but could be broken, which breaking one of them will bring you to Level 521.
All fluorescent lighting seems to flicker in unison and doesn't do anything besides lighting up the level, and making some entities passive. Because of their flickering, entities can be stunned for a few seconds. thus making it easier to run from dangerous entities, or making some entities passive. But, some clusters tend to have broken lighting, allowing entities to appear.
Rumors say, there exists a golden chair figure wich have a low chance of appearing on a random table, if you will find it you will end up in a showroom. This chair has not been photographed, as people who tried to look for it have ended up being lost. Whoever has reached this said "showroom", is said to have infinite fun whilst being there.
Entities
Known entities within the level consists of Hounds, Facelings, Skin-Stealers, and Male Deathmoths.
Colonies and Outposts
There are a few colonies that are known in this level.
The Corner Clusters
- One of the easiest colonies to locate, as they reside at the corners of the level.
- Friendly, and willing to trade. Will supply travelers if needed.
- Goal is to make the level safer for travelers
- Has about 100 members
- Only has outposts and colonies in this level
- Recently created a few months ago
The Settlers
- Very unorganized group
- Primarily made up of random wanderers that stumbled into this level from Level 0
- Has about 60 members
- Slowly collapsing
- Existed since 2021
Entrances and Exits
Entrances
- Punching a ceiling tile in Level 0 will have a low chance of leading you to this level.
- It is possible to reach this level by entering a parking lot in Level 11.
- Breaking a handrail In Level 330 would transport you to this level at a clustered Level 1.
- In Level 309, Running into a wall will put you into this level.
- Nocliping through the floor in Baseplate will lead you here.
Exits
- No-clipping into a wall would lead you to Level 130.
- Punching a certain pillar will take you to Level 1.
- Breaking a small table has a possibility of leading to Level 521.
- In a clustered Level 2, breaking the pipes would lead you to either Level 2, or Level -2.
- Rumors say, finding a small golden chair figure will lead to Level 984.
- Nocliping through the floor or ceiling will lead you into The Baseplate.
- More exits are being researched