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Level 119 - "Solitary Confinement"
LEVEL 119
THREAT INDEX
CLASS 1
Exit: 4/5
Very Difficult to Exit
Environment: 0/5
No Environmental Risks
Entities: 0/5
No Hostile Entities
Level 119 is the 120th level of the Backrooms, and its designation stems from the distinct separation it imposes upon wanderers.
Level 119, also known as "Solitary Confinement" or "Solitude", is an infinite complex of large open spaces that almost resemble Level 1 in design, though it has its unique features. The level consists of large warehouse rooms and storage spaces that extends in all directions. The layout of the level loops and intersects constantly, contributing to a sense of disconnection. The walls of Level 119 are primarily made of wood, with occasional appearances of concrete and bricks. These materials create a solid, industrial feel throughout the level. The floors are covered by a stretching layer of dust, which remains consistent across the area. The surface’s texture is rough, offering a firm walking ground, and the material underneath is uniform throughout.
Throughout the level, abandoned water tanks can be found in various hallways and rooms, though they are always non-functional. Despite their appearance, these tanks do not provide water. Wanderers may try to use them, but they remain dry, serving as empty fixtures in the otherwise quiet environment[1] Windows are a frequent feature across the various warehouse sections, though they have an eerie glow to them, shining a stark white.
These windows are suspected to lead to The Void, though no direct exploration or confirmation has been made. Despite their illumination, no one has dared to pass through or fully investigate these windows, as they seem to shift in and out of visibility. Their existence adds to the unsettling atmosphere, with no clear purpose or function beyond their glowing presence.[2]
A defining feature of Level 119 is an isolating effect that prevents humans, and possibly entities, from interacting with each other. Regardless of proximity, individuals are unable to make any contact. This effect renders the level entirely solitary, with no way to reach out to anyone or receive any response. The only form of life present are rotten plants, scattered sparsely throughout the warehouse. These plants remain still and unchanged, offering no sense of companionship or interaction.
Various rooms within the level contain tools and equipment, such as crowbars and liquid pain. These tools are placed throughout the warehouse randomly, and while they might be useful in some situations, their unpredictable placement adds to the sense of disconnection within the level.[3]
Despite the profound isolation, Level 119 is relatively safe. There are no immediate dangers, and the environment remains stable. There are no hostile entities, and the structure of the level is consistent and unchanging. However, the lack of interaction and the total isolation from other beings can affect those who remain there for long periods. Though the environment is free from any external threats, the absence of contact with others can be overwhelming. While some speculate the presence of the Alone phenomenon, the majority believe the oppressive isolation stems intrinsically from the level's own properties rather than an external anomaly.
Wanderers who eventually depart from Level 119 report having vague memories of their time spent there. They recall the hallways and spaces, but they do not remember any other living beings being present. It is as if the experience of being isolated is somehow removed from their memory. The physical state of the wanderers remains intact upon departure, but the lack of interaction during their stay remains a significant aspect of their experience.
Level 119 causes a mild isolating effect that slowly alters a wanderer's mind over time. The initial impact is minor and often goes unnoticed. However, staying in this level for too long can lead to serious mental and physical damage. If exposure continues without a break, the person may eventually enter the Wretched Cycle.
| Stage | Time Period | Signs / Effects | Cures |
|---|---|---|---|
| First Stage | Individual-dependent | Mild fatigue, minor headaches. | Drink Almond Water to stabilize. |
| Second Stage | 7 days | Persistent mental fog, repetitive thoughts, reduced focus, and awareness. | Drink Almond Water regularly, rest frequently. |
| Third Stage | 23 days | Severe exhaustion, irritability, erratic behavior, slowed physical movements. | Rest, hydration, and frequent consumption of Almond Water to maintain minimal function. |
| Roth Syndrome | 32 days | Wrecthed Cycle. | Multiple doses of Almond Water and frequent rest. |
| Final Stage | 59 days | Near-total mental collapse, inability to respond, severe physical deterioration, near complete paralysis. | No documented cures, irreversible at this stage. |
M.E.G. Surveillance
M.E.G. Surveillance is a specialized unit within the M.E.G. tasked with monitoring entities and wanderers on the level to potentially counteract the isolation effect, though the exact method remains unconfirmed. The team, typically consisting of around 182 members, fluctuates based on rewards given for successful monitoring. Equipped with radio telephones and radar scanners, the unit systematically scans the level to track movements and gather data.
The primary objective of the team is to interact with either an entity or wanderer, aiming to break the isolation effect. However, this goal remains speculative and lacks evidence. Despite regular communication over radios, the team members never meet face-to-face, reinforcing the pervasive isolation that defines the level's environment.
The Recluse
The Recluse refers to a group of individuals who have chosen to remain in the level for eternity. This team, though not formally structured or organized, is defined by their shared desire to distance themselves from all aspects of life. The number of members fluctuates, as it is heavily influenced by the isolation and their decisions to remain in the level indefinitely. Members of The Recluse have no defined mission or overarching goal other than to simply exist within the level's confines, avoiding any form of interaction with others.
Despite the lack of a formal objective, their presence in the level is marked by their consistent withdrawal from any form of external contact. The isolation effect of the level amplifies their desire to live in seclusion, and they remain in a state of perpetual detachment from both entities and other wanderers. These individuals have embraced the idea of eternal solitude, opting for a life without external influence or connection to the outside world.
Their experience is defined by an overwhelming sense of detachment, as they attempt to escape the pressures of life by immersing themselves in the level’s isolation. Though there are no specific rules or boundaries for The Recluse, the shared characteristic of wanting to live outside of societal expectations ties them together.
No hazardous entities or environmental dangers have ever been recorded at this level. As of now, the level remains free from any threats apart from the mental stages. Phenomena that are typically found in other levels, excluding insanity, hallucinations and no-clipping, do not occur here. It’s unclear why this is the case, as there is no clear evidence explaining how these disturbances are prevented. The environment is stable, and no unusual occurrences have been observed since the level’s discovery. Although insanity and hallucinations are fairly common here, their effects tend to remain minimal on the individual.
Level 119 appears to be entirely devoid of both entities and human presence, making it impossible to establish any form of human settlement. Those who enter the level find themselves in isolation, with no signs of life or interaction with others. However, the majority of those who have entered and later departed from the level have reported brief sightings of abandoned settlements, scattered throughout the level. These settlements appear to be remnants of a time when the level was once habitable, though they are now desolate and untouched.[4]
Despite these sightings, the level’s current state suggests that it is no longer a suitable environment for long-term habitation. The lack of any present inhabitants, combined with the absence of contact with the outside world, contributes to the ongoing uncertainty surrounding the true history and potential future of the level.
This level experiences minimal entries and departures due to the isolating effect it imposes on all life forms, creating significant challenges for documentation and group exploration. Unfortunately, all known exits from Level 119 lead to a more dangerous level.
- The only confirmed entry to Level 119 is by entering a large hallway on level 1
- An unconfirmed entry involves passing through a door that randomly sends individuals to Level 119, though no reliable evidence supports this claim.
- Following a hallway with clusters of pipes will lead to Level 2.
- Exiting the warehouse will bring you to Level 9.
- While not confirmed, it is widely theorized that entering a window results in entry to The Void.
Footnotes
- ↑ Occasionally, water tanks may become operational, though the substance they dispense are mixtures of sand, murky dirt, liquid pain, or other unsettling liquids
- ↑ In the level's early stages, before the isolating effect took hold, the windows were Entity 2. Although passive in nature, they did not exhibit hostile behavior or attack.
- ↑ The tools and items include: Liquid Pain, Crowbars, Knives, Almond Water, Lubik's Cubes, Kaboom-Boxes, Flashies, Cashew Water, Guns, Lanterns, Hammers, Flamethrowers, Broken Glass Pieces, and Steel Nails.
- ↑ The settlements stand as decaying structures, their exteriors broken and weathered, with dust and scattered debris strewn across the ground. Inside, the buildings house a range of weapons and tools, abandoned and left to rust, serving as a testament to their former use..









