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SURVIVAL DIFFICULTY
CLASS 2

Exit: 3/5
Difficult to Exit

Environment: 4/5
Extreme Environmental Risk

Entities: 0/5
No Hostile Presence

7f

An image of Level 120.

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Description[]

Level 120 features small to huge rooms ranging from 1 to 4 meters in any dimension, consisting of equipment that belongs to butchers. There are metallic sinks, movable shelves containing raw pig meat with a bit of blood, movable plastic tables having butcher knives, rugged carpets that notably move along with the closest shelves, water fountains that partially work, rubbish chute that if you jump into, will lead back into the level, random plastic bags that contains white tissues and wipes, and metallic tray holders.

Machinery can be found; however, they fit more into the medical category, and notably, all of the machinery is sized 0.5x0.5x0.5 meters and changes if you leave the level. Closed-Loop Neuromodulation Devices that partially function and are significantly more complex, nanobots with varied medical-related purposes, and an Ultrasound-Guided Neuromodulation device which is more simplistic, however any text on the machinery is French. Upon extensive testing, the machinery is found to have a multitude of anomalous properties. Examples include: being extremely hydrophobic, touching any water causing it to combust violently and cause a fire. The room will burn down, however, any other surrounding rooms will not burn. It is also non-Euclidean, the surrounding space being able to randomly teleport anywhere around the level, and adding that it is very unstable. The surrounding space can be 0.5 to 3 meters.

It is found that the raw meat is known to “spread”, staying on any plastic surface for a prolonged amount of time, typically 1 to 5 months, resulting in it slowly but gradually turning into meat. However, if you touch the transformed meat, it will abruptly turn back into plastic. Notably, if you add water to the transformed surface, it will start expanding, generally for 3 to 5 minutes before turning back into plastic. Cooking the transformed meat will result in it becoming beef or chicken and according to witnesses, it is 20% more sweeter.

After a few explorations further out in the level, it is found to be more unstable, the room will shift dimensions randomly, suddenly, and dangerously. Anything touching the wall will be stretched out and unmovable. Attempting to destroy the object will reveal the inside being made out of either insulation or thin compressed paper. Putting fruits on the objects will transform the fruit into a black plastic cube that is as destroyable as tissues. These rooms are the easiest exits, random wooden stairs manifesting, and going up will lead to a door leading to a random negative level.

If you stay long enough, you may encounter an event wherein random objects become extremely magnetic gradually. If so, it is recommended to move 5 rooms away. If you still find subtle movement from objects or shaking, you must move 10 rooms away and take cover. It is risky to be in these events as you will likely get injured or even die from the fast attraction of the objects. Witnesses say that they feel a sense of worry and mania, along with intrusive thoughts right after this event. However, these are known to clear via Almond Water.

Time dilation is common at this level, with time mostly going slower. After data compiling, the time will slow down by 30 to 70x on average, a time boost only being 3 to 5x faster max. During these events, wanderers will encounter memory and emotion loops, a random moment that is memorable replaying in their mind, including the emotion. Anything liquid within the event is known to stay still, however, the liquid within organisms will still move.

Addendums[]

Discovery[]

Level 120 was discovered on an undetermined date in 2007. It was discovered by M.E.G explorer Haneq Porin. Here is the discovery log.

Haneq: Uri, you there?

Microphone feedback

Uri: Hanequ… your not on our radar, do you th-

Haneq: Finally… it’s been like… 1 or 2 months since we’ve discovered one.

Haneq: Anyways, uh… describe?

Uri: Yep.

Haneq: It looks like a white room…

Haneq turns on his flashlight.

Haneq: Damn, it’s pretty dark…

Uri: Yes, and?

Haneq: There’s ligh- oh, anyways, there machinery strewed around everywhere… there is plastic bags, movable desks… wait, is it fine if I take a photo?

Uri: I guess so.

Haneq: U- static

Uri: Hello, you there?

Uri: Signal lost, fuck.

38 minutes later of time dilation…

Uri: Guys, signals coming ba- hello?

Haneq: You guys good? You cut out for a few seconds…

Uri: Mate, that was like 30 minutes.

Haneq: Uh… I think it was time dilation?

Uri: Putting my guess on that.

Haneq: Also, during that time dilation, my Almond Water was not moving.

Uri: We’re about to lose signal, we will send in a team to pick you up. Stay where you noclipped.

Uri: See ya.

Haneq: Catch you back at base.

Note[]

7f

This place is fucking disgusting. I’ve been here for 3 days now and I’ve been traumatised by meat; raw meat. It was fucking spreading everywhere. And also, pro tip, do not go too far out. And I think I saw some stairs out there, but I don’t trust it.
~ Unknown.

Entrances and Exits[]

Entrances[]

  • Putting a fruit on machinery on any level will lead here.
  • Find a rubber door in Level 101.
  • Finding raw meat on any level will lead here.
  • Finding an unstable, glitchy looking floor in Level -3 will teleport you here.
  • Finding metal stairs in Level -999 will teleport you here.
  • Writing the same words as the note (in addendum) will teleport you here.
  • Cooking 3kg of meat in Level 53 will teleport you here.
  • Finding a butcher knife in Level 11 and touching it will teleport you here.
  • Screaming the levels name in Level 757 gives you a 3% of teleporting you here.
  • Finding a butcher looking Faceling in Level 10 and provoking it will make it chase you and if it hurts you, you will teleport here.

Exits[]

  • Finding a metallic door will either lead to Level 1, Level 2, or Level 3.
  • Noclipping during a time dilation event will either send you to The Void or into Level 57.
  • Having a panic attack will send you to Level -115.
  • Breaking 3 machinery will send you to Level 6.3.
  • Finding a window containing rain scenery will send you to Level 4.
  • Finding a door called “The Right Way” will either send you to Level 0.1 or Level 34.1.
  • Finding a pool of water will suck you in (if you are 1 meter close to it) and send you to Level 37.
  • Lucid dreaming of Level 318 will wake you up and send you there.

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