Contents
Level 12000
Survival difficulty: Class 5
Unsafe
Unsecure
Entity infestation
Description:
Level 12000 appears as a small room that has a singular red button on a random corner of the room in it. This red button has the words "activate designation". Clicking this red button will teleport you to phase 1 of Level 12000, which is considered the easiest and safest phase in this level. Although entities are capable of spawning in and near the starting room, it is completely impossible to die inside of the starting room with the red button. If you stay in the starting room for too long, the walls will begin rotting and get deformed with a horrific rocky texture. Eventually, after about 5 days, water will begin leaking into the room from the vents inside of the ceiling, where the lights will flicker and eventually go out. Then, you will immediately begin drowning until you die. There is a presumed infinite amount of phases.
Phase 1
Phase 1 appears as a completely white room with a slightly dimmed ceiling and a fully functional ceiling fan. This ceiling fan blows so fast that the room is always at a cool 55 degrees and touching it will anything will instantly chop the touched object in pieces, or it will be thrown around at super speeds of up to 120 mph. There is Almond Water dripping from the ceiling constantly, which will eventually begin to fill up the room with water. The person is supposed to wait long enough until the water is high enough for them to be able to touch the top of the ceiling fan. Then, you will need to hit an "off" button, which will deactivate the ceiling fan. After deactivating it, the room will heat up to 100 degrees Celsius, draining the water slowly. Once the water has completely been drained out, a door will open in the opposite direction you are facing, which will lead you to phase 2.
Phase 2
Phase 2 appears as a completely red room with white exclamation mark symbols on the walls. The walls are slowly closing in until eventually they will crush you. You only have 24 hours to stop the walls, though the walls will make the phase impossible at only 17 hours, so you have to be quick. What you need to do is go to the north east corner of the room and then part of the floor at the south west corner will fall down, revealing a boxing glove. Grab the boxing glove and hit one of the walls as hard as you can to attempt to penetrate one of the walls. If you do not collect the boxing gloves within 17 hours, they will become completely covered by the wall and you will be unable to complete the phase. After breaking one of the walls, a door will open on the opposite side of the room you are standing on, which will lead you to phase 3. If you don't enter the door before the 24 hours are up, you will be forcibly pushed into the door by an unknown force.
Phase 3
Phase 3 appears as a small green room with blue x's on the walls. The room will have a glass container to the side containing 12 gallons of electrocuted water that will be released prior to spending 2 hours in the level. You will need to tap one of the blue x's on the walls and one of them will open the corresponding wall the x was on. Then, the room will flash red instantly and the water will begin to put pressure onto the glass containing it. Eventually, the glass will explode and the water will come crashing down. You will need to splash a little bit of Almond Water on the part of the floor your standing on. The electric water will not cross over the regular Almond Water. Then, you will have to jump to the door, which will always open on the west side of the room. Then, going through the door will bring you to phase 4.
Colonies and outposts:
Due to the nature of this level, there are no colonies or outposts.
Entrances and exits:
Entrances:
- There is a small chance to enter this level through Level J by simply no-clipping.
Exits:
- There are no known exits as of now.