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Level 121: Illimitable Oblivion

Survival Difficulty: Class 2

  • Unsafe
  • Secure
  • Low Entity Count

Description

Level 121 is appears to be a supposing infinite space that extends in all directions with light fog. The floor is believed to be made of concrete but seems to be a highly reflective foil that has a light blue hue. A sun can be seen yet the pattern of which the sun is positioned is completely random and can vary depending on the traveller. The sun in Level 121 does not set nor even rise. In which ever direction the sun is in, you can expect to be blinded from the light due to the sun.

Items

You can expect many different items in this level scattered around, with most commonly being Almond Water and Liquid Pain. The origin of how these items managed to even reach level 121 is currently unknown. You will find more items the more you wonder through, with items being interspersed so commonly that it can be a very great location to stock up on Almond water.

The Ambience

In level 121, a constant ambience can be heard emitting from an unknown source. No matter how far you are in level 121, you will always hear it. It is currently undisclosed on its origin.


Ambience of level 121



A picture of level 121.


Entities

Entities in Level 121 aren't the most common and some travellers who have experience can usually completely avoid any contact with them due to how little entities roam through the this level. And even if you see some entities wonderers have said they normally don't pose a threat to you. It is recommended just to be safe if you encounter an entity, simply don't get to close to it.

Here are all of the currently known entities that inhabit/roam this level.

Facelings

Many have reported seeing facelings wondering casually through the empty space that is Level 121. They are relatively harmless, just don't provoke them. Many people have tried using a faceling to locate an exit, all attempts have failed, because all facelings in this level don't seem to even acknowledge your existence until provoked. If you do follow one however, they will either lead to the void or a pillar.

Death Moths

This entity is one of the only threats that will harm you without you initially provoking you (other than the void) The only advice that is to avoid this entity is to simply not get close to it. Death moths have been reported looking at the traveller from far away, but not attacking them. It is believed not all death moths will attack you. But it is not worth the risk of finding a friendly death moth. Death moths are the cause of many deaths in Level 121, which many have attempted to follow this entity.

Do not follow a death moth. It is a reason why most travellers die in this level. They can easily spot you and hunt you down.

Fathoms

A fathom is quite rare to witness. This entity somewhat a deformed humanoid with a slender body. They are covered in dark greyish hue . There is thought to be very few of them, estimated to be under 10 of them inhabiting this level. This creature is also the only creature that is relative to this level. There are no reports of Fathoms wondering other levels. This entity is very violent, and will attempt to attack you by pummelling with it's deformed fists.

These creatures can noclip through any parts of the floor, even parts that you can't noclip through they can pass through. But, for some reason, even though they can pass through anything, they seem to favour noclipping through grounds that you can also pass through than grounds that you can't pass through and they can. The reason why they do this is unknown. You can use fathoms to your advantage by spotting them and see them pass through the ground, then go to where they noclipped through. It will have a chance to be noclipped. This is also another method to escape.

Here is recovered data from an unknown user from his visit to level 121.

[1]Recovered Data

Friendly Fathoms

Some users that have spotted fathoms have reported them not being interested in them and not attacking them, even if you provoke them they have been noted to not attack you. But this does not mean you should provoke them, as they still might attack you. It is unknown why some are hostile and some are not.

It is also tremendously difficult to find a friendly fathom due to the small quantity of fathoms, there is only approximately 3-4 out of the 10 recorded fathoms that inhabit level 121.

If you are definitely sure that you have found a friendly Fathom, it is mostly safe to follow it in hopes of them to noclip through a floor that you can also pass through.

Entrances and Exits


Entrances

  • You can enter Level 121 by passing through a window in level 4 or by noclipping through the cloud floors of Level 998.
  • It is confirmed that you can entire this level alternative ways but have not been discovered yet.


Exits

  • The most common way to exit Level 121 is by finding a pillar and walking into it, which you have an estimated 30% chance of being taken back into level 4, level 11, or level 998. There are reports of more levels that a pillar will take you too, but these levels are the most common.
  • Yet very rare, noclipped floors of level 121 exist. There are not many reports of anyone leaving from falling through the floor. It isn't an effective way to leave and if you somehow manage to find a noclipped floor without accidently falling you, have a chance to being sent right back to level 0. You have an easier chance of finding noclipped floors by witnessing a Fathom noclip through the ground. Even if you do see this, this doesn't particularly mean that part of the ground is noclipped. Fathoms can noclip through everything, even things you can't noclip through.


Colonies and Outposts

Due to the complete emptiness of level 121, not many colonies have found this level a good point to set down a base. So there are no known colonies.

The Pillars

A pillar is one of the most common ways of leaving level 121. There are multiple pillars in this level, they appear to be a large thick concrete pillar that extends upwards, which is highly believed, infinitely. The pillars have no pattern on where they are located, but you can find one by following a faceling, or, but very risky, to follow a death moth.

A pillar captured by a survivor.

You have a 30% chance of leaving level 121 by passing through a pillar which if you become lucky you will be taken into a new level.

It is also reported that a pillar may take you to another part of level 121, but reports of this are relatively low.

The Edge

Yet is quite hard to find, there is an edge to level 121. If you do stumble upon the edge, you will see a sudden drop of the floor and you can see how thick the concrete floors are. It is theorized level 121 is on a very large cube that expands an almost infinite distance.

Not many survivors manage to see the edge, so there is not much information on this.

A drone that has captured this area.

There are research groups such as the M.E.G are currently investigating this area, and it has been announced that, for now, all data of which the M.E.G will find will remain private until further notice.

It it heavily believed that explorable part of level 121 is only the roof, and there is an entire other area below it, this theory would explain the low entity count of Fathoms. This also elucidates why Fathoms can noclip through the ground. But this theory can't be backed up, for example if this theory was true, it wouldn't make sense because some of level 121's ground is noclipped, and people who have escape this level has all reported that they entered a new level.


Discoveries and Information

M.E.G are mostly responsible for all information in this.

M.E.G's interpretation of Level 121's layout

Here is a public picture that displays the approximate layout of Level 121. In is heavily recommended to not use this as a map when wondering through this level as it is very difficult to image a proper layout due the large size of level 121.

Approximate layout


A summary of what is displayed

There are 2, technically 3 if you count outer area 2.

Area 1

In area 1 is mostly devoid of any entities, but if you walk out of the Result of entering (The spawn area) You can encounter a few facelings. There are 2 reported cases of people noclipping through the ground of level 121 in Area 1.

Area 2

In area 2 there is much more going on. You will encounter more facelings and death moths than in Area 1. Yet not originally shown in the picture, you can encounter Fathoms around the edge of outer Area 2. There are many reports of noclipped floors in area 2, with exact numbers being 6 confirmed reports. In addition, there are 4 pillars, with statistics being 30% being noclipped, there is unfortunately only 1 or 2. But M.E.G are definitely certain there are more Pillars, but remember this is n approximate layout and not final.

Outer Area 2

This area is the outside area where Area 2 is estimated to be. Fathoms are most common here. And to surprise, outer area 2 is mostly completely devoid of any Pillars or noclipped floors. You will certainly not find any if you enter outer area 2 by facing in directions of north, east, south or west on a compass due to how small distance between Outer Area 2 and the edge is on those directions, but you may encounter some if you head north east, south east, south west or north west.

The Edge

There is absolutely nothing outside of outer area 2. No ground, no floors, no pillars, nothing. Just pure empty oblivion.

Recovered Data of Survivors

Not so long ago members who specialise in backrooms investigations successfully managed to recover a video from a survivor who's identity is unknown. It is believed this traveller has unfortunately passed away and in addition, when recovering the data, the video got completely corrupted, remaining only the audio. Here is the audio with transcript.

Data


Transcript

So, apparently if you pass through a window in level 4 you enter this place, if you can even call it that. It's literally just a field of this.. It's literally just a field of this.. ground. It's so strange. I've never heard of this level, ever. If anyone knows an exit to this place please message me.

- END OF AUDIO -






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