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Level 123838305 is the 8th level of The Partyrooms. The reason it is called Level “123838305” may be because it is an I.D and not a level number. This room is used to lure potential prey in to turn them into ingredients for the Partygoers food/into Partygoers.

Level 123838305 “Personalized Party”

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Survival Difficulty: Class 3
》Unsafe
》Unsecure
》Moderate Entity Count

Arcade Rooms

Photo shot by M.E.G

Whilst they are not connected to any known arcade room, they look quite a bit like early 2000s Chuck. E. Cheese arcade restaurants, hence the name.

Each and every single arcade restaurant one walks into in this level is seemingly personalized. Almost never do two Wanderers, Travellers, or anybody go into the same Arcade as each other. If 2 people walk into Level 123838305 at the same time, they will almost always walk into different restaurants, despite walking into the level at the same time.

Nevertheless, there have been some reports of two people in the same Arcade, although such an oddity has a <0.93% chance of occuring. This could happen because two people are so incredibly alike, they could be kept in the same personalized Arcade.

This personalization may be the root of the Nostalgia Effect this level seems to cause.

As one spends more time in this particular area, they will desire to spend more and more time in the area. They may express/verbalize desires to ‘play videogames’(even though there are no videogames in this area), ‘eat pizza/drink soda/eat cupcake, or be with ‘mummy/mommy’ or ‘dad/daddy’ or other such family figures. Their mindset will regress to that of a child’s the more time they spend in the Restaurants rooms. (Exact time milestones are documented in the Time Limits section.) The more time that passes in Level 123838305, the more harder it gets to convince the person they are not an innocent child spending time in the cool arcade! and rather a lost soul in the Backrooms.

Those who have fully succumbed to the Nostalgia Effect seem to have been stupefied; Legend goes a mathematician who remembered 34 digits of pi spent 2 hours in this level. By the end of the 2 hours when interviewed by a M.E.G. agent, he could not even remember what 1 + 1 was, much less what addition ever was in the first place. Those under the Nostalgia effect can also be lured in by the most malicious-looking of entities very, very easily, thinking them to be nice, innocent people wanting to help other people.. Hell, they even fall for Smilers. Those under the Nolstalgia Effect will also become far more hyperactive and giggly, like a child, however not as giggly as a Partygoer. (that could be ‘fixed’ all too easily by a Partygoer, however).

It has been noted that the more people under the Nostalgia Effect there are, the more food there is on the many tables of the many restaurants of the Arcade. So for example, if only 3 people were in the Arcade Rooms(in their own personalized copies) there would be 2 pizza boxes, 2 cupcake boxes, and 2 soda boxes on every table in each personalized copy. If it were 4 people, the food supply would each increase to 3, and so on. The food supply, strangely, her enough for its customers. Why this happens is unknown; however, it could be because the Arcade Rooms could be trying to encourage adults to fight like children over the last slice, the last can, the last cupcake, etc.

The food supply most of the time, is pizza, soda (almost always Coca-Cola. If visitors first language is not English, but rather Spanish, they simply get a Spanish Coca-Cola can) and cupcakes. Closer inspection has found the pizza to have cyanide hidden in its crust. Rat and human blood were found to be mixed together and rolled onto the pizza dough for “tomato sauce”. The ‘cheese’, upon inspection with a microscope, is shedded human skin and fingernails. The pizza dough is genuine pizza dough, albeit expired by 10 years on average. Despite these major hazards in such a recipe, those fully hypnotized under the Effect claim the pizza is delicious, and express desires to eat more of it. The cupcake is not much better; it’s vanilla ‘frosting’ was found to be fried non-human semen. The ‘rainbow sprinkles’ were plastic confetti. The vanilla cupcake itself, however, was expired(pre-packaged and frozen) but a genuine vanilla cupcake nonetheless.

There are bottles of Almond and Cashew Water on the tables as well, most of the time next to the plates of pizza. Do not drink out of these bottles; they do not contain Almond or Cashew Water. Both liquids inside the bottles are human saliva, sweat, drool, and snot mixed together. These concoctions create a buttery, but also a grisly and slimy taste. There are also several pastel-blue mini-cans of Coca-Cola scattered around the table, either spilled, right-side up, upside down, or embedded into the table. These cans all contain human vomit dyed with Red 40. Strangely, all human vomit in Level 123838305 is neon yellow. People vomiting in Level 12383805 have their vomit come out as a neon yellow; even if their vomit was normally another color.

Even though every Arcade is personalized, some things have always remained consistent with each Arcade. This includes the rotten and not so good food, the vomit soda-cans, the Partygoers, and most of all, the Nostalgia effect. This has led some to theorize that each Arcade is just a duplicate copy of each other, albeit with slight changes, regulated by some sort of unknown non-sapient entity designed to serve its creator.

Time-Limits

Have you ever wondered just how long it takes to regress someone in the Arcade? Well here’s your section to answer those curious questions!

5 Minutes

Average person will report feeling more anxious, nervous, and nauseated. They may want someone familiar to be with them, or to go home. Most of the time will express feelings of confusion, intimidation, and disgust when talking about the Arcade.

10 Minutes

Average person will commence ‘playtime’, but still be nervous and anxious. They may begin to play in the playgrounds the restaurant has (if the restaurant has any), get something from the toy shop (if the restaurant has any toy shops) or simply sit down and hug their knees. If approached by another person (or possibly entity), they will reluctantly join the person and begin to ‘play’ together. At this point, the person may begin degrading in terms of vocabulary.

15 Minutes

If alone or playing in the playgrounds, the average person will report a sudden feeling of intense, agonizing hunger. They will desire for something to eat, and describe it in very specific detail. At first they may describe their genuine favorite meal (for example, spaghetti), but if they look at the table and process it be it subconsciously or consciously, their requests for food will begin to degrade into pizza, cupcakes, and soda. (Think: “I want spaghetti with spicy sauce and chicken” to “I want to get spaghetti” to “i wanna pizza spaghetti” to “PIZZA!”). If the average person was playing with someone else, the hunger will not come until they are done playing, which can take 3 minutes to 3 hours to 1 entire week.

20 Minutes (varies)

If the average person was alone but resisted the feelings of hunger, this is where they fail. At this point the hunger feels like it’s going to kill them. They need something to eat, even if it’s disgusting. So of course, seeing a table of food, they go to the table and start eating/drinking, They will report the food and drink to be the best food and drink they have ever consumed in their entire lifetime, or say it is exactly like the cooking of their childhood. If the average person was alone but did not resist the feelings of hunger, they’re probably eating and enjoying the food. If the person is playing with someone, they’re not eating until they stop playing.

25 Minutes (varies)

Normally, one wouldn’t be able to finish an entire pizza in 5 minutes. However, when you’re being regressed in the Partyrooms, you’re just built different, or so says the average person. The average person after eating will report feelings of bloat and/of stomach issues from eating so much. The average person may become far more bubbly, upbeat, and optimistic right after they finish the meal, like a light-switch was flipped. The person's vocabulary has degraded by now. Pizza is "pizzies", cupcake is "cuppies", soda is "fizzies", the Arcade Restaurant is "awesome" and so on. After finishing their meal, the person will go off to play despite having a hurting stomach.

30 minutes (varies)

As the person is playing, the person will begin to get irritated and angered for seemingly no reason. This is the black-and-white mindset the person is developing in their regressed state. Physical development also begins; the person's voice will crack and become more high-pitched, the person's head will enlarge, and the person may complain of their arms and hands/general body becoming stubbier and smaller in general. The person may have a temper tantrum, complete with crying, snot, and stomping their feet, over seemingly nothing at all. After the tantrum, the person may revert back to their former childlike state, but more angered and angsty then usual. If the tantrum hasn’t lured a Partygoer in already, this person is quite lucky to not be dead or taken away.

35-40 minutes (varies)

The person will start to shed all of their hair at once. Even the hair on their head. This is a process that involves another tantrum, loud screaming, and crying as the person is forced to watch all the hair fall off of their body. Even the public and armpit hair. However, the person in the middle of the tantrum, will suddenly stop crying and whining and go back to playing again, even as all their hair is falling off their skin. The person's voice sounds like a chipmunk's by now.

By now, the person would’ve forgotten everything that just happened in the last 40 minutes and express a desire to eat more food (which they will instantly fulfill. the persons impluse and self-control is pretty much gone by now) despite the food containing human flesh and blood in it. As the person progresses in their development, they may complain that it’s getting hard to walk and that they are tired..right as they are eating.

Radios and technological equipment tend to lose contact with the person at this point. Attempts to revive the contact with the person or to call the person again only see the call being taken, hearing a loud slam, and then deformed, demonic laughter, with more loud slamming. If the call is not stopped, the slamming will get louder and louder until it is borderline terrifying and ear-rupturing to hear more slamming and laughter. People who have listened to the slamming and laughter for an extended period of time have temporarily regressed to more childish mindsets, throwing hour-long temper tantrums over the noises and call, randomly hugging/clinging onto somebody else, and curling up in a fetal-like position.

Safety Rating: 5/10

Survivability Rating: 6/10

Location Type 2: The Bedrooms

Photo shot by Anonymous, posted on 4chans /b/ board on 12/4/2014. Photographer presumed dead.

There are many hallways in the Arcade Restaurants. With personalization comes different hallways! Speaking of personalization, hallways are also personalized in the Arcade. These personalized hallays lead to rooms dubbed the Bedrooms by Explorers and Wanderers. Despite each Bedroom being personalized, the Bedrooms are infamous for having extremely low-quality lighting, and sometimes even in plain darkness. If not in plain darkness, the lights of the Bedroom are dim, flickering just about every second. Some lights are already broken; the other lights? Trying their best.

While there is a lower chance of seeing a Partygoer in a bedroom, Partygoers are extremely light sleepers, meaning if you open their Bedroom door and walk into their Bedroom without knowing there is a Partygoer in the bedroom, they are guaranteed to wake up, realize you are there due to their high intelligence, and start chasing after you. Since the Bedrooms are normally, isolated and small environments, there is a much higher chance of a Partygoer latching into your skin and transforming you more easily than there is in the Arcades.

The Bedrooms are also infamous for their tendency of putting pride flags into closets of LGBTQIA+ members that explore this level. Even if the LGBT member has not come out publicly/doesn’t know they are LGBT, there will be a pride flag put into the Bedroom closet anyway. Every Bedroom a LGBTQIA person walks/has walked into in this area will have a pride flag in the closet. Even Partygoer bedrooms. If the person exploring is not LGBTQIA, they will simply have no pride flag in the closet. If 2 people are exploring a Bedroom and one is straight and the other LGBT, there will be a pride flag in the closet.

Closets in the Bedrooms don’t always contain just pride flags. They also contain clothes (ripped, tattered, or filled with bugs, maggots, or even wasp nests), hangers (bent, but always metal/steel), shoeboxes, science projects (These ‘projects’ are sloppily-made dioramas of a volcano erupting made by an unnamed child in 2nd grade), books(If one loves Gravity Falls books and remembers reading Charlotte Web as a kid and enjoying it, the Bedroom they are exploring may contain Gravity Falls books and Charlotte web books in its closet.), and other related items.

Despite the environment, some Escapists have set up colonies within certain Bedrooms. Advertisements for these colonies may be thrown/put into personalized copies of Bedrooms. If the explorer stole anything from a store with the letter X in its name below the age of 18, even if the explorer is LGBTQIA+, they will see a black and white pirate flag with skeleton crossbones stained with human feces on the floors of the Bedroom closets. These closets are extremely narrow, with the walls being smeared with human feces and urine. Instead of grey carpet floors, pirate-flag closets always have black and white kitchen tile as their floor. Touching the walls will teleport you to Level .3.

Safety Rating: 9.8/10

Survivability Rating: 7/10

Location type 3: Insanity/Infanity Rooms

This is the third and last known area of Level 123838305. It is a yellowish-whitish room with several colored polka dots sprinkled all over the interior. There are no doorways in this area; instead, you crawl through rainbow Polkadot shaped holes to the next Insanity room. The extremely high rate of gravity in this area also forces almost every single organism to crawl through the Insanity rooms, including Partygoers. Like the Arcades, these rooms also have an effect to them, but instead of reverting your mindset to that of a child’s, it regresses you to an infants mindset, This may be because the gravity and doorways forces people to crawl through the rooms like infants. The rooms are colorful, but at the same psychologically tormenting due to its bleak whiteness all around. There are also many Partygoers crawling through these rooms; the constant adrenaline of seeing a Partygoer and trying to crawl away as fast as you can from it may put people in hyper-infant mode.

Unlike the Arcades, Insanity rooms have little to no time-limit to their effect. One could be regressed within minutes, if not seconds. There are human feces and urine scattered all over the rooms because people could not control their bladder after being forced into an instant infantile state in mere milliseconds. Those who have been turned infantile by the Insanity Rooms are agitated extremely easily, much more whiny and pessimistic then those regressed by the Nostalgia effect, but much more emotional and hysterical then those with the Nostalgia effect. Those regressed by the Insanity Rooms do not move as much as the ‘children’ in the Arcade, instead staying in one place for hours at a time. This makes them an extremely easy target for Psrtygoers; who can move easily within the Insanity rooms. Despite this advantage, not even Partygoers are immune to the Insanity rooms effects. Partygoers who spend more then 1 hour crawling in the Insanity Rooms have reduced memory, clumsiness, less advanced vocabulary, and are much more upfront and hostile with their intentions.

Partygoer Rating: 9/10

Safety Rating: 9/10(If you get out fast enough.) 0.7/10 (If you don’t get out fast enough.)

Survivablity Rating, 2/10

Colonies And Outposts

Colony: Escapists

Despite the name, these people haven’t really escaped from anything. They just chose the name because it sounded cool. Made up of M.E.G agents and Travelers.

  • Friendly.
  • Despite advertising so much, they are quite the gatekeepers. They only accept people who know ‘how to be the new Houdini.’
  • Loads of almond water supplies. The almond water is their selling point.
  • Rumored to sell counterfeit drugs, but this is unconfirmed.

M.E.G outpost: ”Fun”

  • 34 members, all extremely violent! They all have an intense hatred for ‘Frontroom People.’
  • 10 have been turned into Partygoers.
  • Sits at the “entrance” of Level 123838305.
  • Act as “guards”. They will interrogate you on why you exist, the meaning of life, and other nonsensical questions, in an attempt to recognize and execute ‘Frontroom People’.

Entrances

There is no confirmed way to enter expect go into the rainbow trolley in Level 123838304 when it comes, and then instantly jump out of it. The only other ways to go here are to be teleported in randomly in Level 0, or banging your head repeatedly on a brown table into a white birthday cake until you fall unconscious.

Exits

  1. Go through a hole labelled “BIGGOS” to Level 17138, but you will take extreme fall damage. Be careful.
  2. Going through unlocked hatches (found 0.01% of the time in the bedrooms, 60% of the time in pirate-flag Bedroom Closets) will chuck you out into Level 1264
  3. Attempting to touch the walls of closets with poop-stained pirate flags in the Bedrooms will teleport you to Level .3
  4. Going through orange and white slides with rainbow polkadots will drop you into Level 123838306. However, this is a very risky way of attempting to exit. There is a 90% chance you will instead be dropped into the Insanity Rooms.
  5. There is a chance that a person lured and taken by a Partygoer may be taken back to Level Fun to convert them there.
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