Level 123 is the 124th level of the Backrooms.
Contents
Description-
Level 123 appears as the Wanderer’s childhood neighborhood and house. It has a day and night cycle, which can be affected if multiple people enter this Level at once. Wanderers experience extreme nostalgia and sadness when they enter Level 123. The houses of Level 123 contain lots of supplies that would be common in a Frontrooms house. Water, food, clothing, and shelter. However, because Level 123 is an almost exact copy of the Frontrooms- with the exception of people and animals being replaced by entities- the safety of this Level fluctuates. If the Wanderer grew up in a safe neighborhood, with lots of friends and kind people, the entities will be friendly, and even incorporate the Wanderer into their society. If a Wanderer grew up in a hostile neighborhood, however, the entities will be hostile as well. The childhood house will fit the lifestyle of the Wanderer, and be extremely nostalgic to them. Any family members will be Facelings, but they’ll seem just like the Frontrooms version of the Wanderer’s family. If the Wanderer had a house of their own before entering the Backrooms, then Level 123 would incorporate the house into the neighborhood. If multiple Wanderers enter this Level at once, then all the neighborhoods will be squashed into one giant neighborhood. However, when night falls, all Wanderers except for one will be transported to Level 9 and be replaced by Facelings.
Entities-
An assortment of Facelings matching the people of the Frontrooms neighborhood. Some Facelings have pet Hounds, depending on if the Frontroom equivalent owned a dog.
Colonies and Outposts-
If you count the society of Facelings and other entities as a Colony, then yes, there is a Colony. There are no Human Colonies or Outposts, however, due to the nature of the Level.
Entrances and Exits-
Entrances:
Falling asleep in Level 11 could lead to this Level.
Exits:
If multiple Wanderers enter Level 123 and stay until nightfall, they’re teleported to Level 9
(I'll keep adding new Entrances and Exits when I find some that make sense, but you are welcome to add any entrance or exit if it makes sense)