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in: Levels

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Survival Difficulty: Class 3
》Unsafe
》Unsecure
》Moderate Entity Count

Level 12522512 is the 12522513th level of the Backrooms.

Description

I came across this level years ago, and now I am struggling to survive. Everyone I have ever met here has no idea if anyone they knew had ever escaped. The infinite snow, the cute baby foxes, the owls at night, the howls at dawn. All of it is so peaceful, as if it's trying to calm me to my lowest point. I feel as if it's urging me to stay, but wants me to leave. Mixed feelings, I guess. It's all alive. The howls at dawn aren't from foxes, or wolves. The hoo's from the owls aren't from the owls. The yells from the humans aren't from the humans. As if there are speakers everywhere, making ambience for a large room. The level seems so peaceful, yet so dangerous. I've been attacked by something many times, and learned its feel. When it is about to attack, the temperature rises what feels like a thousand degrees, but only for a fraction of a second. Minutes later, if you don't do anything, some of my friends have died this way, and I've lived to tell the tale.

"The foxes are white. The owls are... Blue? What? The monster in the forest is coming for you. What am I saying? What? Where? Where am I? Did I- What?"

Entities

The Monster (We do not know what this monster is, and what it looks like. Further information will be given in time.)

Colonies/Outposts

Your friends
  • Consists of 67 members
  • Friendly
  • Not open to trade
The Cavemen
  • Consists of ~2000 members
  • Not friendly
  • Depending on who you are, they are open to trade.
The Frozen Ovens
  • Consists of 4 members
  • Friendly
  • Open to trade
  • High sense of humour
M.E.G. Frost
  • Consists of 53 members
  • Friendly
  • Open to trade
  • Brings cold and hungry wanderers and kind entities in for shelter and food.

Entrances and Exits

Entrances
  • Find a cold spot on level 0
  • No-clipping out of the Frontrooms in a snowy area
  • Count to 12522512 in less than a week
  • Find a hopeless member from one of the outposts/colonies that no-clipped out of the level and keep them safe for a day.
Exits
  • Climb the tallest tree, which is ~500 feet tall in less than an hour without falling. (Seems easy? Well, the tree has an overdose of sap coming out of its bark, so good luck!)


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