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- Unsafe [3.4/10 on the Morrison Safety Scale]
- Partially Unstable [6.1/10 on the Morrison Stability Scale]
- Mental Hazards [9.7/10 on the Morrison Mental Stability Scale]
Level 128 is the 129th level of the Backrooms. It is a forgotten area discovered a long time ago in an unknown time, only to be rediscovered recently.
Description[]
Level 128 is a vast set of empty rooms resembling pink party rooms or nightclubs, with all of the rooms' walls adorned by neon lights with three stripes of equal height. The top stripe is pink, the bottom stripe is blue and the middle stripe is yellow. Most of the interior is painted neon pink. Populations drastically vary between the party rooms and nightclubs, because the party rooms are less dangerous than the nightclubs, even though wanderers normally colonize the nightclubs more simply since they have significantly more resources.
Party Rooms[]
The safer section of Level 128 is the Party Rooms, which consists of an infinite amount of pink and up-kept partying areas with pink concrete walls, pink balloons, and basic furniture such as tables and chairs. All of the rooms look virtually the same, sharing the same interior design. Occasionally, cakes and other food items, as well as water can be found lying on the tables which are non-replenishable.
Hallways connect the party zones. In the hallways, one can find random pillows on the floors. Some hallways are seemingly endless, as every attempt to reach the ends of them was unsuccessful. Rarely, one can encounter some transitory hallways that lead to the Neon Nightclubs.
In Level 128, there is a phenomenon known as the Party Hard Effect, which causes wanderers to feel the urge to stay in this level indefinitely and party together. They usually dance, sing, or drink beverages non-stop uncontrollably.
Despite taking the appearance of party rooms, there are no Sanguine Festivus in the entire level. There are no entities at all in the Party Rooms. The reason for this is currently not known, but entities seem to be repelled and they have started to panic in this area, even though they have not been affected by the Party Hard Effect.
The Ruined Party[]
The Ruined Party is an abandoned sub-section of the Party Rooms that appears as a dark and mostly empty partying spaces with yellow walls and a floor of varying colors. The section is extremely unstable and abandoned, and significant sections of The Ruined Party will glitch and make the wanderer noclip into unstable places similar to The Ruined Party such as The Broken. Common sights in these party rooms are rotting cakes, crinkled party hats, toys that are dysfunctional or physically broken, brown or white tables and chairs, graffiti, street art or mascot art placed onto the walls, children's posters, drawings, propaganda posters, and balloons that are popped or deflated.
In The Ruined Party, geometry is so unstable that one can accidentally noclip just by tripping onto the floor. Due to the glitchy environment, there are a variety of hazards that one may need to stay alert for. For example, the dusty ceilings have a chance to collapse, crushing whoever is under them; the broken neon lights on the roof might malfunction randomly, electrocuting anyone near them.
In the center of The Ruined Party is a medium-sized glowing white orb floating in mid-air, emitting minuscule light into the small room in which it is located. Going near this orb will intensify the Party Hard Effect and make one want to stay in The Ruined Party.
The Correlation Theory[]
As a mysterious area of Level 128, The Ruined Party was thought to be a separate Greek level originally so called Level 129; however, after a sequence of unknown events, parts of Level 129 were destroyed and was merged with Level 128. This theory is further evidenced when The Ruined Party is found to have massive differences in structure designs, entity counts, themes, and stability compared to other areas in Level 128. It is estimated that this part of Level 129 was combined with Level 128 after 12.8 years of being destroyed.
Graffiti in the level commonly have hidden writings of the number "129". In addition, it being a part of Level 128 heavily supports the validity of the theory. The Ruined Party is also theorized to be the origination of the Party Hard Effect, as the effect in The Ruined Party has a stronger intensity than that of any other areas in Level 128 and also because the Party Hard Effect will make one desire to stay in The Ruined Party instead of the Neon Nightclubs if one goes near the orb.
Neon Nightclubs[]
The Neon Nightclubs consists of an infinite set of nightclubs that are far more dangerous than the Party Rooms, although it has more resources such as Almond Water, Mixologist's Delight, alcoholic beverages, fruit punch, et cetera. These resources will automatically restock when unobserved. Environmental hazards such as low-friction puddles of liquids that increase the risk of slipping, lights that can break or fall off and injure nearby wanderers, and floors that may give way, are extremely common throughout the section. The section is more populated due to the more appealing and comforting visual appearance of the nightclubs, and voices that tell one to stay there which state that the area is far better than everywhere else. Almond Water and unexpired Mixologist's Delight together can reduce the frequency of the voices talking to wanderers, although both will not entirely stop the voices.
In the Neon Nightclubs, common sights are glass tables with drinks on them while being surrounded by sofas, flashy neon lights that can cause epileptic seizures, and large TV screens sized from the ceiling to the floor, playing TV shows or music videos. Music is blasted from giant speakers, with their themes being mostly funk and rock. The population of Level 128 is heavily concentrated in these areas, particularly when these areas are near bars where alcoholic beverages, fruit punch, and energy drinks are readily available. This is because the music is mostly propaganda in one's native language that tells one to stay in these areas and the Neon Nightclubs as a whole.
Additionally, the entity population is moderate, Skin-Stealers, Dullers, Smilers, Hounds, etc. will appear throughout the Neon Nightclubs. Despite the environmental hazards, wanderers will undergo a psychological anomaly known as the Party Hard Effect that makes them want to party in the nightclubs and consume the sections' resources. Forcing affected wanderers out of the Neon Nightclubs will enrage them, after which, they will return to the section.
It is very difficult to pacify and cure a wanderer affected by the Party Hard Effect. Consequently, many wanderers have either never returned from this section due to the Party Hard Effect, or due to the sections' hazards.
Party Hard Effect[]
The Party Hard Effect, also known as Phenomenon 34, is an effect that will cause wanderers to feel weary and drowsy and have the desire to dance and party in the Party Rooms, consuming most of the rooms' resources, particularly alcoholic beverages and fruit punch, even though one has either quit their alcohol addiction or was never addicted to or never drank alcoholic beverages until the wanderer finally passes out. As a result, they will feel the effects of hangovers such as nausea, vomiting, wooziness, etc. Afterward, the wanderers will start partying again until they pass out. These wanderers often go to the Neon Nightclubs due to the high availability of resources and the more comfortable visual appearance of the section, as well as the voices; these voices also state that the level is their "population correlation experiment", although this is unconfirmed.. Going near a white orb in The Ruined Party will intensify the effect and make the wanderer want to party in The Ruined Party instead.
Forcing the affected wanderers outside of the Neon Nightclubs or The Ruined Party, both of which are locations where the effect gradually begins to onset, will enrage the wanderers. These wanderers commonly attack by throwing objects at wanderers, physically attacking other people, or using weaponry such as Firesalt or Greek Fire. Forcing them out of Level 128 altogether will cause the same effects, albeit the effect will gradually, usually over 3-6 months, wear off. Affected wanderers are usually brought into other levels by B.I.F. members if caught until the effect wears off on them; afterward, they are sent to safe levels such as Level 399 when the aforementioned B.I.F. members try to test them for any potential drug addiction and try to cure the addiction(s) if there are any.
To a lesser extent, the Party Hard Effect also occurs in the Party Rooms, making one feel relaxed there, although affected wanderers who have only entered the Party Rooms will be calmer and less aggressive, only doing simple dances and drinking fizzy beverages. The effect, when in only the Party Rooms, also subsides faster, taking only 2-3 weeks to subside.
Even when the Party Hard Effect has subsided, one will still be subject to re-experiencing this effect and other associative Level 128 effects again, as well as falling into drug addiction which will most likely be permanent as wanderers often do not try to quit these addictions. Therefore, M.E.G. members have sealed off entrances to The Ruined Party and the Neon Nightclubs for wanderers' safety.
In antiquity, albeit after the merging of Level 129, the Party Hard Effect was a much more powerful effect than it is today as the level always has a 2020s modernist aesthetic, with the effect's extent even reaching out to nearby levels. Wanderers would yearn for ingress into Level 128 and when they do reach the level, they would experience the same symptoms as the present-day Phenomenon 34's symptoms, albeit in a much more intense manner. Before Level 129 merged though, Level 128 likely never even had the Party Hard Effect. People only traveled to the level before the merging in small groups or by themselves, partying at their own will instead of indoctrination by the Party Hard Effect.
Really, it's a great day. I yearn to go to thee, paradisia. The place is mesmerizing. Plain walls, plain floor, plain party tables, it's all plain. It seems boring, I know. But it's not overwhelming. I want to go to thee, paradisia, just to get a final feeling of thy happiness.
I want to live in thee, eternal bliss.
Entities[]
Skin-Stealers, Dullers, Smilers, and Hounds are the most common entities in Level 128, although they are never seen in the Party Rooms. Additionally, the Party Hard Effect also affects entities, which makes them more hostile and more inclined to stay in the Neon Nightclubs. Although voices are heard in the Neon Nightclubs, they are not confirmed to be entities.
Colonies and Outposts[]
There are numerous Colonies and Outposts in Level 128, but due to length reasons the M.E.G. are listing only the two major groups in the level.
Sanctuary[]
The Sanctuary is an outpost that resides in Party Rooms, which is known for being the most influential group in Level 128. This outpost consists of 15 members, most of them unarmed or partially armed, and is ruled by a person so-called "The Sanct". Everyday, they collect Almond Water by rushing into the Neon Nightclubs and returning quickly, minimizing the impact of the Party Hard Effect. They are friendly towards wanderers, and aid them when needed.
The Clubgoers[]
The Clubgoers are a large group in the Neon Nightclubs, having estimates of around 45 to 1,000 members, which is far more than that of the Sanctuary. They are extremely hostile towards anyone who forces them out of the section as they have been affected by the Party Hard Effect. Because of the effect, wanderers gravitate towards them once entering the Neon Nightclubs and many members of the group die to environmental hazards, hence the inconsistent and ever-changing number. The Clubgoers are seen partying to numerous forms of music, and new members often get addicted to numerous types and forms of drugs which might be difficult to quit, often living permanently as most wanderers do not try to get rid of their addiction.
Entrances and Exits[]
Entrances[]
Since Level 128 is a level that was lost and rediscovered a long time after, lots of entrances had been forgotten throughout the times. The current refound entrances are listed below.
- Drowning in pink glowing waters in either Level 37 or Level 34 leads one here.
- The Voided Area serves as a crossing point between both Level 129 and Level 128. For more information, read Level 129.
- Going through a pink natural arch in Level 7 causes one to noclip into the water below them and end up here.
Exits[]
Very few people have exited Level 128 due to the Party Hard Effect and other associative compulsory effects that want one to stay in the Neon Nightclubs or The Ruined Party. Therefore, only a few exits are recorded.
- The Voided Area serves as a crossing point between both Level 129 and Level 128. For more information, read Level 129.
- Jumping into the holes in the floors of the Neon Nightclubs can lead to The Void.
- Certain parts of the Party Rooms may lead to Level Fun.
- Accidental noclipping in The Ruined Party leads to a random unstable level.
- Intentional noclipping in The Ruined Party leads to a random Level.
Authors: ThatOneMaldivian and Brightened Star. Modified warning triangle icon is made by ThatOneMaldivian; original version of the warning triangle was uploaded by Infinite Explorer.
Images (Top to Bottom):
- First image is from Natalie Whitsby Sanford, retrieved from Pinterest and edited by ThatOneMaldivian.
- Second image is from WordPress by blogger Cassandra Faith, edited by ThatOneMaldivian.
- Third image is from this photo from Facebook by Electro MM.
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